What was the RPG Pipeline

The RPG Pipeline was a posting board to keep track of upcoming tabletop rpgs from 2015 to 2021 (this Blogger version began in 2019). It covered new English language ttrpgs and ttrpgs going into crowdfunding.

Thursday, 31 December 2020

The Crystal Furs [Free]

The Crystal Furs [Free]: by @anthroposgames

You are a Crystal Fur, an animal that has been given human sapience and purpose by a magical Gem that fused with your body. The Gem that gave you new life has also brought you together with other animals to make the world a better place.

The Crystal Furs is a tabletop role-playing game for two or more players without need of a GM. Players collaborate on telling short adventures, one scene at a time, each beat in the story prompted by a roll of the dice.

Players create their Crystal Fur characters together and then create a stack of interesting locations on index cards (Chapter 1). Draw a location card to start a scene and build the action of the narrative one roll at a time (Chapter 2). The story goes on until the adventure is solved.  

Designed and published in development for the #AnthropomorphismJam. Built on Six of One, written for Stage 1 of the #RefractionTTRPGJam.

Interior art by Jade Owl.

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The Organ Stays [Free]

The Organ Stays [Free]: by @GoblinMixtape

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You are in Switzerland in the early 1500s.

Ulrich Zwingli, pastor and theologian, has just denounced music in the church.

Zwingli’s Followers are tearing down church organs.

You have heard Zwingli’s Followers are planning to destroy your church’s organ.

You love your church’s organ.

You will defend the organ with everything you’ve got.

The organ will stay. 

The Organ Stays is a rules-light tabletop roleplaying game about defending your church's organ. It is inspired by the Home Alone movie franchise and other silly micro-RPGs such as Lasers & Feelings by John Harper and The Dadlands by the McElroy family.

A game is composed of 3 Movements:

1. Set the Scene - Map out the church, choose the setting, and discuss character relationships.

2. Plan and Prepare - Gather materials, lay traps, and strategize.

3. Defend the Organ - Fight for the organ. The organ stays.

What is needed to play?

Minimum of 3 players. One player will lead the game as the Game Master (GM)

Two six-sided dice (2d6) per player

Something to write on

Approximately 3-6 hours

This game is FREE. If you enjoy it, consider coming back and leaving a donation.

Feedback is welcome! If you have suggestions for improving the game, let me know and I might include them in a future version.

Beast Souls [Free]

Beast Souls [Free]: by @koboldinabox

Beast Souls is a tabletop role-playing game for 2 players set in a dreamlike / virtual / metaphorical / alternative world (for the most accustomed to the world of anime, an "isekai") where the hero is the spirit of whoever has put their body at stakes to get something special from a world other than their own.

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Beast Souls è un gioco di ruolo da tavolo per 2 giocatori ambientato in un mondo onirico/virtuale/metaforico/alternativo (per i più avvezzi al mondo degli anime, un “isekai”) dove l’eroe è lo spirito di chi ha messo in palio il proprio corpo per ottenere qualcosa di speciale da un mondo diverso dal suo.

Download NowName your own price

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C L O S U R E [Free]

C L O S U R E [Free]:

How did it end up like this? Wasn’t it good at first? Didn’t you think it would last forever? Or did you know all along, feel uneasy right from the start?

Did something happen—a betrayal, a trauma, a change in fortune—that made this separation necessary? Or was it just time? A random instinct from out of the blue? A deep-seated but difficult-to-explain feeling?

C L O S U R E is a collaborative storytelling game for two (or more) players that starts at the end of a relationship. Players take on the roles of romantic partners that have recently broken up with one another. In order to get closure, these ex-lovers have one final parting conversation where they will reflect on their past relationship, their feelings for one another, and all the details that led to its demise.

[inspired by Johnny Chiodini's The Keep]

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The Grizzle [$10.00]

The Grizzle [$10.00]: by @Aleks_S

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In time, you will come to ask yourself, "What is The Grizzle? What does it mean for me and my life, my sense of self, my understanding of the Cosmos?" Those, friend, are the correct questions, but they have no simple answers. 

The Grizzle may appear to be a mere tabletop roleplaying game with straightforward but deep resolution mechanics and a delicious mix of crunch and storytelling sensibilities. It may appear to be a powerful Sworddream, festooned with esoteric art by noted IRIMA (Internationally Recognized Multimedia Auteur) Aleks Samoylov. It may appear to be a fun and irreverent take on the tabletop roleplaying games of yore. And it is those things, make no mistake. But it is also so much more than you can even imagine. It is ancient and strange and beautiful. And it was born from within your very own soul as you spun the universe around yourself like a spider in its web!

But let us look at the thing before us, as it is and as it appears. You may ask yourself, "what are the various features of this remarkable and reasonably priced entertainment product, work of art, and meticulously restored ancient metaphor for the very process of creation?" Well, to that question there are answers! And those answers are as follows:

Features 

Straightforward "dice pool" resolution mechanic. The unparalleled satisfaction of taking a whole handful of six sided dice and rolling them across a table can, indeed, be yours (unless you're playing online, I guess, which you probably are, because of The Plague ... But, you know, maybe someday we might be able to play with friends again in person. I heard there was a vaccine now ... and in just under a year's time we might even finally have herd immunity ... in some places ... maybe)?

Partial successes are definitely a thing, not unlike the wildly popular Powered by the Apocalypse systems (the way success and failure are calculated is different, but the basic concept is pretty similar). Every roll is an opportunity to take the story in a new and unexpected direction!

A simple, flexible, and modular character creation and advancement system. While a player character starts off with 1 "Class" and 1 Distinction, the player can then spend Potentiality (it's one of those fun abstract tabletop RPG "currencies," like experience or karma) to diverge into any kind of twisted skills-chimera that they want to play!

Easily scales between short term and long term play. If you're playing a one shot or a short series, just start off with extra Potentiality and make the characters of your dreams. If you're playing in a long-form, ongoing campaign, feel free to take it slow, if that's your thing. There are always new places to go and new things to see.

Play any kind of character you want. You can be any species known or unknown, or a robot, or a sapient concept, or a self aware mason jar, or a ghost, etc. This does not affect the game in a mechanical fashion, so get wild with it.

 A collaborative and consensus based approach to world building and storytelling. The GM (known in The Grizzle as The Grizzler) is forbidden from doing ANY prep. Forbidden! While their player character is "the universe itself," they do not actually have any more (or less) agency than the other players (The Grizzler is encouraged to accept that they are, in fact, a player) when it comes to world building. You will build the lore and the world as you go, together, much like you would in a GMless Storygame. Build, explore, experience, build some more, rinse, repeat!

Using systems of chance and oracles (Tarot cards, tea leaves, etc.) is explicitly encouraged if you ever need to spark the imagination machine. The dice are great for conflict resolution and for modeling the way a character interacts with the world. They might determine how something happens and what happens. Sometimes, especially when it comes to the improvisational verve of The Grizzle, you may want to reach outside of yourself to discover what waits behind a locked door, why everyone in the City of Broken Keys wears porcelain masks, or the very fact that they do that in the first place. Pull a card, read the augury in the wind, look at an inkblot, associate, dream, be! It's the gosh darn Grizzle!

Player characters (referred to as Zees, short for Grizzees) only die or are permanently retired if their player wills it. Otherwise, they might get injured and suffer losses, but they've got "plot armor" so long as the player wants them to. This is The Grizzle, but it's not a survival game or a game about grit. It's a game about Adventure, whatever that may mean! And about telling cool stories. While many of the old school sensibilities are there when it comes to exploration and interaction mechanics, The Grizzle treats Zee players like authors as opposed to contestants or adversaries. The same goes for The Grizzler. They're not supposed to be out to "get" each other.

And more, I'm sure! (Covid has delayed this game by close to a year, so my grasp on it has become fragmentary and twisted, much like the rest of my 2020 C.E. experience, but I do know that this game is full of cool possibilities). 

1400 SNEAK [$3.00]

1400 SNEAK [$3.00]: by @unknwn_dngn

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1400 Sneak is lo-fi heist-fantasy. A secret and sinister world hides in the darkness, a world of subterfuge, larceny, and murder-for-hire. Loyalty belongs to the highest bidder, and everyone has a price, or a price on their head.

1400 Sneak is a stand-alone table-top RPG. The rules are short and easy to learn and the whole game can fit on a single sheet of paper.  It can be played using just the rules provided, or combined with 1400 Quest or 1400 Below to expand the world and provide more character and game options .

The main rules and character creation fit on one page (available in the free 'demo' version). The full game has two more pages which contain gear, gadgets, poisons, and spells, and more character options, as well as tables to help the DM create and run fun heist adventures with interesting NPCs in entertaining locations.

1400 Sneak is based on the 2400 microgames/toolkit by Jason Tocci, and brings the system of 24XX into a fantasy world of adventure, treasure, and peril.

Art on this page is BEEPLE(Mike Winkelmann).

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

chaRPG [Free]

chaRPG [Free]: by @SandyPugGames

chaRPG is a fun little tabletop roleplaying game where the core mechanics are pulled from games like charades or pictionary - draw what you do, and hope the ref understands what you mean.

Featuring!

A Scramble for Traits - Build your character from the hopefully comprehensible doodles of your friends!

Argument Free Zone - No one can talk! Bliss!

Incredible Casual Authorial Voice - I don't give a flipppppp

Addition - Up to infinite dice may be rolled and added together. Or none at all!

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

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18XX Night [Free]

18XX Night [Free]: by @diegocbar

THE LONGEST NIGHT BEGAN: After doing a terrible job persecuting the dark creatures, the religious order counts it’s bad deeds. Decided to do good through other hands, it supports the last force remaining, this one with no political biases.

You are an elite force of monster hunters tracking down the remaining corrupt creatures in a part of the world where the sun is a rare appearance. These abominations are the best of each's own kind. Walking into the night, can you be light?

  • Mashup between Van Helsing, D-gray Man,  Hellsing
  • Face the Night Lords, each doning an abyssal title
  • Try to stay true to your virtue while making deals with unknown entities

NIGHT is a 24XX microgame. See more at jasontocci.itch.io/2400 or make your own using the SRD. 

Cover art by BEEPLE (Mike Winkelmann).

NIGHT is the fourth title of the 18XX series. Every event in that series occur roughly at the same time period. In other words, they can be combined in a single scenario with characters from different games!

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Big Man On Krampus [$5.00]

Big Man On Krampus [$5.00]: by @ashcangames

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A Freaky Friday-style body swapping game about Krampus and Santa Claus trading consciousness on Christmas Eve, Big Man On Krampus is a collaborative storytelling  game for two players!

It’s December 24th - Christmas Eve! By all rights, you should be relaxing by a roaring fire with your feet up on your favorite footstool, drinking your perfect, piping hot beverage of choice. You should be, but you’re not. 

No, you had to procrastinate on the one task that you dread each year as your season approaches. You are an immortal magical figure enlivened by the spirit of Christmas itself, but you just couldn’t get your chores done.

The next thing you know, you’re playing on your phone. Yes, of course you have a phone! Magical immortal beings enlivened by the spirit of Christmas itself are allowed to have the convenience of the internet in their pocket too. You want to text him. You know you shouldn’t. But you really want to.

You texted him. Whoa, he already replied? No wait. He texted you at the exact same moment. He texted you! Wait, why does that matter to you? Never mind that’s not important, he asked you what you’re putting off. Why does he just assume you’re putting something off? 

Okay, yes, that’s what you texted him too, but … he doesn’t understand! He doesn’t know how hard your side of this eternal bargain is! He’s got it easy, he doesn’t have to…

Wait, which one of us is which, again?

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Crashing Beasts & Crumbling Halls [Free]

Crashing Beasts & Crumbling Halls [Free]: by @PaulStefko

Crashing Beasts & Crumbling Halls is a dungeon fantasy RPG based on Fate Condensed. This 143-page illustrated PDF includes all the rules you need to create characters, handle conflicts, and run game sessions and adversaries. CB&CH draws on a number of sources in the Fate ecosystem to create a complete fantasy game that will feel familiar to fans of Fate and popular dungeon fantasy games alike.

If you would like additional support for Crashing Beasts & Crumbling Halls, consider supporting me at Patreon. Each month, Patrons receive a new volume of can•trip, my zine of new spells, monsters, characters, and more. for CB&CH

Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games.

Download NowName your own price

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Pups Save the Day [$3.00]

Pups Save the Day [$3.00]: by @mrmatthew

Pups Save the Day is an action-packed storytelling game for 3 to 6 players. Most players will take on the role of a Pup, a highly-trained superhero puppy who saves the day from the Evil Mayor. 

One player will be the Patrol Leader and help run the game for the other players. They will create the story and play as the Pup’s leader, the townsfolk, and Evil Mayor during the story.

This game is inspired by Nickelodeon’s Paw Patrol, a favorite TV show of my son for many years. However, in light of the horrific events of 2020, I have purposely removed references to police officers from this game. Good Pups are not cops. Defund the Police.

This game includes a PDF and EPUB version, along with printable game sheets. 

Buy Now$5.00 $3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

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Deep State Dogs [50% Off] [$1.50]

Deep State Dogs [50% Off] [$1.50]: by @errantcanadian

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You are elite political canines, the pets of some of the most
senior politicians, bureaucrats, and advisors in the country.
As dogs, your duty is to protect your people — and as
political dogs, your people are the whole nation. Beware,
for corruption, crisis, and conspiracy lurk around every
corner at the Capitol!

Deep State Dogs is a pick-up-and-play tabletop RPG about intelligent dogs at the nation's capitol complex. They must use their cunning, special skill, canine wiles, and government connections to save the nation from some dastardly (and strangely cute) threat!

Nerdy Details: Uses a combination of the dice mechanic from Blades in the Dark with the concept of advantages and disadvantages from What's So Cool About Outer Space.

Includes formatted and basic text versions of the rules. Requires at least one six-sided die (but preferably 6d6) and a few friends to play!

In order to download this game you must purchase it at or above the minimum price of $1.50 USD. You will get access to the following files:

Support this game at or above a special price point to receive something exclusive.

Free copies for those experiencing financial hardship.

If you can afford the minimum asking price, please leave these for those who need them.

For each $1 over the minimum asking price, I will add another free community copy. Thanks for your generosity!

You Are an Adventurer! [Free]

You Are an Adventurer! [Free]: by @azukailgames

This is an entry for Mini Zine Jam 2020 and is based on Honey Heist by Grant Howitt.

It is a short, rules light TTRPG about being an adventurer, seeking adventure and loot. Well, mostly loot. A d6 is used to generate characters and scenarios and play the game.

The current version is a two page game; hopefully, it will have a foldable zine version added later.

See the video for how to print out a layered PDF.

Cartography by Dyson Logos, some artwork copyright William McAusland, used with permission.

Download NowName your own price

Click download now to get access to the following files:

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Voyagers [20% Off] [$3.20]

Voyagers [20% Off] [$3.20]: by @DonoghMC

“The visions we offer our children shape the future. It matters what those visions are. Often they become self-fulfilling prophecies. Dreams are maps.”
Carl Sagan

A letter-writing game for two.

You both play the part of interstellar civilizations. You have each sent out a probe, with a record of your proudest cultural achievements. Some time later, you will encounter each other's civilization, and see what became of those hopes and dreams.

A four-page story game created for the #PlayByPostJam 2020

Read more about Voyager's Golden Record.

Buy Now$4.00 $3.20 USD or more

In order to download this game you must purchase it at or above the minimum price of $3.20 USD. You will get access to the following files:

Support this game at or above a special price point to receive something exclusive.

Each copy of Voyagers you buy helps someone else grab a free copy if their budget doesn't enable them to buy it at the listed price. 

If you're unable to buy at that price for whatever reason, then please claim one of the free community copies.

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The Towering Infinity [Free]

The Towering Infinity [Free]: by @system_dice

A tower block RPG for 3-6 players, requires 2d6, a wooden tower block and pen/paper. Inspired principally by The Raid (2011) and Destiny & Destiny 2.
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The Ever-Collapsing Tower of Saeculum is under siege. The tower is made of an infinitely expanding, shifting and shrinking number of floors. On the fabled top floor there is Saeculum; the face of time, at their exact vanishing point; when Saeculum was born from the husk of their future self; who had been killed by another future self. They say if someone could scale the Ever-Collapsing Tower and disrupt the vanishing point they will gain the secret to chronological decryption; they shall become the Monarch of Time. Someone is attempting to do so now.

The Ever-Collapsing Tower of Saeculum is an epoch mind; it desires to protect itself and the secrets that lie at the top floor. It has called upon you – a flock of little birds – to ascend the tower, defeat those who stand in your way and protect vanishing point. Failure will reverberate through your chronology. Success will never be acknowledged. Thank you.

Download NowName your own price

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Card Fantasy [40% Off] [$3.00]

Card Fantasy [40% Off] [$3.00]: by @RPGHour

Card Fantasy(ASHCAN) is a quick ttrpg that's meant to be a one shot, short campaign or a filler between campaigns or games while the game runner plans out materials.

What is an ashcan edition? This is an early release version we want to add more to and the funds we make will help us add to the game. We plan to add audio files with someone reading the book. We will also rewrite the rules to be newer gamer friendly. We also plan to add more art work too.

Version 1 includes low resolution version and a hi resolution version.

Buy Now$5.00 $3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

Support this game at or above a special price point to receive something exclusive.

If you're in need and can't afford a copy of the game, help yourself to a community copy of the game.

Every purchase will add a copy.

Every tip over $3 will add at least 1 copy.

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The Jellicle Chance [$2.00]

The Jellicle Chance [$2.00]:

The Jellicle Chance is an improv-heavy tabletop roleplaying game for four or more players (one of whom will run the game). You and a group of friends are sentient cats seeking the opportunity to achieve a sort of death ascension, after which the ascending cat will be reincarnated into a new form. Don't overanalyze it; this one's just about cats.

Everything you need to play the game is included except for one or more six-sided dice. This game has a heavy emphasis on creative expression, so if any members of your group are inclined to do so, outside props, equipment, or other game paraphernalia might be useful. The game is designed for a single session, but we certainly won't stop you if you decide to run this one as a sprawling, years-long campaign.

Two PDF files are included. One of them is a black and white version suitable for printing, and the other is a full color version featuring gold text on black. It is exquisitely gaudy, as all cats should be.

In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

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Project Animus [$20.00]

Project Animus [$20.00]: by @gahostan

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Project Animus brings you roleplaying in realms beyond fantasy. This game was created as a unofficial spiritual successor to an older game of heroic fantasy, bringing that game's soul to life with modern mechanics and structures.

This book contains everything you need to create stories of heroic adventure outside of the limits of dank, depressing dungeons and ancient, grumpy dragons. Let your mind fly where it will, create worlds wonderful and strange, tell stories of empowerment and heroic revolution.

The Basics

  • D100 Roll-Over core resolution: D100 + (Skill × 10) versus Target Number.
  • Dice explode when you roll over a certain threshold, allowing you to roll again and add the second result.
  • 4 different types of supernatural abilities (blade arts, magick, psychic powers, and creature summoning).
  • Suggested cosmology and some setting conventions, without an iron-clad setting to box you in.
  • Weapon templates instead of rules for specific weapons. Pick the stats that you like most or which best fit the type of weapon you want to wield.
  • Equipment customization through a swappable talisman system, allowing you to add and remove specific enchantments at will.
  • Story Beat advancement system allows you to advance your character and shape the game's direction at the same time.

Many Paths to Power

Project Animus gives you an open ended character creation framework with the ability to pursue one or more of the game's 4 mechanically distinct types of supernatural powers:

  • Blade Arts: Wield your life force, your Vis, as a weapon. Create your own secret techniques of supernatural martial arts and wield them in battle.
  • Rivers of Magick: Specialize in the 9 different Rivers of Magick, drawing khaos from the spaces beyond reality.
  • Psychic Powers: Expand your mind and hone your powers to deadly precision. Explore the 9 different Psychic Disciplines and practice their ways to perfection.
  • Summoning + Arcana: Entities called Forces long to return to our world and drink of its vast stores of aether. Help pry open holes in the Barriers to allow these beings passage in exchange for negotiated Favors.

Story Beat Advancement

Characters have both personal and Campaign Beats they seek out in order to advance. The Beats chosen help shape the game's direction and tone alike, and can be regularly swapped out in order to re-calibrate the group's focus.

Help turn the campaign you are playing into exactly the one you want to play, and advance your character by doing so.

Deep, Tactical Combat

Without needing minis and maps! Unless you want them there, the game's combat is designed to work just fine while playing in a "Theater of the Mind" setting.

Leverage your character's strengths, manage their weaknesses, and make choices that determine the flow and pace of combat. Combat is powered by a variation on the BOLT initiative system (by Ajey Pandey), giving you a choice-based action economy that brings a variety of risk/reward elements to any battle. 

Customized Creatures

Project Animus gives you rules for both common folk and monsters which allow you to have a template available for any sort of character or creature. Customize your creatures on the fly using the options available or use them as guidelines for creating your own customizations. 

From only a few templates can spring hundreds of enemies, allies, and beasts of legend.

+ + + + + + + + + + + + +

Later editions of the game will be made freely available to those who buy this current version, without an increased price or need to buy again.

In order to download this game you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:

Support this game at or above a special price point to receive something exclusive.

Every copy of Project Animus purchased at or above the normal price will add a free community copy that someone else can take if their financial situation would prevent them from affording the game at its listed price.

If you can't afford a copy of Project Animus right now and there are community copies available, feel free to take one. No questions asked. If you can afford it, know that buying it will get both you and someone else a copy of the game.

Thanks for supporting my work and the community. I hope you enjoy Project Animus!

Santa Heist [Free]

Santa Heist [Free]: by @mossybeds

It’s December 24th. You are all Naughty Kids, and you are about to attempt the greatest heist the world has ever seen. You have two stats: NAUGHTY and NICE.

A quick and dirty hack of Grant Howitt's Honey Heist.

Includes full game PDF & rich text files, split Player & Gamerunner PDFs, and character sheet PDF & DOCX files.

(Bonus setting memorandum coming soon.)

Download NowName your own price

Click download now to get access to the following files:

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The Time Reparationist [Free]

The Time Reparationist [Free]:

Travel through the dimensions of time to prevent the end of the future.

This was designed for The Last RPG Jam of 2020.

Designed for a group of players (>2) who enjoy telling a story. There is only one main character and everyone takes a turn at running the game.

Items required for play: Rules, 1d20, Pen & paper.

We hope you enjoy the game and please feel free to let me know what you think.

Download NowName your own price

Click download now to get access to the following files:

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