What was the RPG Pipeline

The RPG Pipeline was a posting board to keep track of upcoming tabletop rpgs from 2015 to 2021 (this Blogger version began in 2019). It covered new English language ttrpgs and ttrpgs going into crowdfunding.

Thursday 31 October 2019

New Indie RPGs October 2019

A veteran game designer and one of the best GMs in the business pick out a clutch of freshly released roleplaying games from the dozens released each month.

James & Lloyd spotlight a batch of new indie rpgs from the new games released in October.
Key links:
Add an itunes review here
https://podcasts.apple.com/gb/podcast/james-lloyd-read-indie-rpg-blurbs-so-you-dont-have-to/id1473579996
Find the Patreon at
https://www.patreon.com/theindierpgpipeline
Find the RPG Pipeline at therpgpipeline.com
New Games spotlighted
Produced by Epistolary Richard in association with The RPG Pipeline

SUPER BLOOD HARVEST ^

SUPER BLOOD HARVEST: Click here to view SUPER BLOOD HARVEST

The RPG Zine Trilogy - [$3,000 goal]


SUPER BLOOD HARVEST -- Kicktraq Mini

Mystic Lilies ^

Mystic Lilies: Click here to view Mystic Lilies

A rules-light tabletop roleplaying game about vengeful witches and dark manipulation. - [$2,000 goal]


Mystic Lilies -- Kicktraq Mini

Spell of the Week [Free]

Spell of the Week [Free]: A game to create a spell book, week by week


Spell of the Week

The Astronaut's Journal [Free]

The Astronaut's Journal [Free]: an asynchronous correspondence horror game about loneliness for two spacefarers


The Astronaut's Journal

Mud, Blood, & Glory [$20.00]

Mud, Blood, & Glory [$20.00]: The Wild West Tabletop RPG


Mud, Blood, & Glory

your lover is dead [$7.00]

your lover is dead [$7.00]: a game of memory, loss and (dis)connection for two players


your lover is dead

eulogic [$3.00]

eulogic [$3.00]: a melancholic story game for two


eulogic

[Genre] Ed. [Free]

[Genre] Ed. [Free]: A Lasers & Feelings hack of Academic Adventures for Assassins, Nobles, Monsters, Mages, or MORE~


[Genre] Ed.

Wayfarer's Light [Free]

Wayfarer's Light [Free]: Wayfarer's Light is a small game about connecting people.


Wayfarer's Light

Venture in the Enchanted Wastes [Free]

Venture in the Enchanted Wastes [Free]: A business card RPG set in the Wasteland of Enchantment


Venture in the Enchanted Wastes

Carbon 2185 | A Cyberpunk RPG Core Rulebook $25.74

Carbon 2185 | A Cyberpunk RPG Core Rulebook:

Carbon 2185 | A Cyberpunk RPG Core Rulebook
Publisher: Dragon Turtle Games

Play as a Cyberpunk, a rebel refusing to live life by the rules of the oppressive megacorporations that rule San Francisco in this high action tabletop roleplaying game by Robert Marriner-Dodds.

Carbon 2185 gives you the chance to play in the cyberpunk worlds you've seen in movies, television shows, and video games.

The Core Rulebook is the only thing you need to run and play hundreds of hours of games in the world of Carbon 2185.

826c78fb2ec80bb1903325b76c6ecc72_origina
Carbon 2185 is a brand new tabletop roleplaying game built using the D&D 5e open game license, with all the magic, magical items, and fantasy elements removed, and replaced with cybernetic augmentations, upgradable and customisable weapons, and computer hacking skills.

18504cdcda98843b268bbabad4efd646_origina
Price: $25.74


Carbyne Jungle $19.99

Carbyne Jungle:

Carbyne Jungle
Publisher: Nor Cal Mythos Entertainment

Set thousands of years into a distant future, Carbyne Jungle combines elements of Fantasy, Sci-Fi, Noir, and Horror, into a rich gaming experience. Built on the Tri-Forge Engine, Carbyne Jungle has three styles of gameplay, customizable for beginners through advanced players, so whoever is at the table can jump into the game.  The setting is both in-depth and flexible allowing A GM to dive right into the universe, forge their own world, or anywhere in between. With phenomenal battles, meaningful non-combat conflicts, and an incredibly flexible advancement system, Carbyne Jungle is the game you’ve been waiting for.

NCM took every RPG we loved, tore them down to the bones, and looked at what was a essential for a great gaming experience. We didn’t want to carry an aspect over just because it was traditional, but we also didn’t want to throw out a common game facet just to be different. So we started with a skeleton of what makes a great gaming experience, added some muscle, fashion sense, hardware, topped it off with a half psychotic personality and threw the switch.

We built 3 styles of gameplay into our game engine: Basic, Standard, and Advanced… that can all be played simultaneously IN THE SAME GAME. A player joining their first game ever can use a sample character or use the quick character creation options to make a character in under 10 minutes, and then jump into the game.

Levels are replaced with a fluid system. As your character grows, you don’t have to shoe-horn them into a specific mold. After each session, your character will earn one or more advancement points that can be spent to upgrade your character...however you want. Unstoppable Juggernaut? Go for it. Glass Cannon? Sure. Skill based character? Feel free. You decide what you want your character to be.

This is Carbyne Jungle

Price: $19.99


Critical Games $6.50

Critical Games:

Critical Games
Publisher: Ian Woolley

Collected together are a series of games poking at a variety of rpg topics and/or philosophical concepts.

On Critical Rolls

"Jeez, this is *scathing.* It's literally a couple of lines of Lasers and Feelings hack, but...

Well they sold out to an inhuman burger corporation, they kind of deserve it. You know who this is." - Kai Poh of Role Over Play Dead

"This is some savagery from @axesnorcs. Never has an RPG been more scathing in 6 lines." - The Jelly Muppet

"If you want a brief but scathing critique of those streamers who got in bed with the burger corp" - Parenthesis Press

"you are S A V A G E m8"

On Dragons & Dungeons

"no tieflings, but still the worlds greatest rpg i guess" - Highland Paranormal Society

"I think I miss a bestiary in this game...

... maybe not ;o)" - Bruno Bord

Price: $6.50


Goth Prom $2.00

Goth Prom:

Goth Prom
Publisher: Gallant Knight Games

A One-Shot RPG About Love and Dread by Robert Denton III

For three to six players with two to three hours to kill.

Price: $2.00


One Page Asylum (Halloween Special 2019) $0.99

One Page Asylum (Halloween Special 2019):

One Page Asylum (Halloween Special 2019)
Publisher: Micro RPG

What once was rain has turned to icy sleet, running down your cheeks, the back of your neck. Your hair is wet and sticks to your skin, chilling you further against the late October night. Your feet feel frozen standing in the cold mud of the woods. You know you need to find shelter quickly or you’ll certainly die of exposure. Unfortunately, your old clunker of a car broke down miles from the nearest town. Your only hope is to find an isolated farmhouse, barn, or some other building to spend the night and wait out the unexpected storm.

Marching through the woods, you make your way forward, the isolated road vanishing behind you through the thick trees. It feels as if you walk for hours. Your fingers go numb. Your feet burn. Your stomach grumbles for something to eat. Then you see it. Stepping out of the trees into a clearing, you are dwarfed by an enormous building. It looks like it was once a hospital of sorts . . . but now it is abandoned.

Gritting your teeth, you head for the door. 

Welcome to One Page Asylum, a stand-alone “one-shot” entry in the One Page series of solitaire role-playing games. Perfect for a plane ride, hotel room, or anywhere else. Based on the same system as One Page Dungeon and One Page Cthulhu, this game uses a randomly generated grid map, creating a creepy labyrinth for your lost and intrepid hero to survive.

Price: $0.99


Cyberpunks & Cadillacs $1.00

Cyberpunks & Cadillacs:

Cyberpunks & Cadillacs
Publisher: Rookie Jet

3yhccCJ.png
YOU ARE A CREW OF CYBERPUNKS TRAVELING VIA CADILLAC. A very dangerous highway; Route 99, waits ahead. With the GM behind the wheel, will you be able to survive this vicious stretch of road or succumb to the perils along the way?

Cyberpunks & Cadillacs is an incredibly simple game influenced by cyberpunk culture and designed to give players a quick dive into tabletop role-playing games. Originally created for the 200WordRPG contest, Cyberpunks & Cadillacs has since been developed into a microRPG that is easily digestible and fun to play with friends, in hotels, or at conventions with little preparation.

Features:

  • Beginner friendly
  • Little-to-no prep time
  • Card based narrative system involving both players and the GM
  • Cyberpunk feel and theme
Price: $1.00


World of AEIOUS: FreeView #1 $0.00

World of AEIOUS: FreeView #1:

World of AEIOUS: FreeView #1
Publisher: RAdV Creatives

Welcome to the World of AEIOUS!

If you love anime, fantasy, and action then you will enjoy this. Whatever your favorite hero can do, you can emulate here to a close degree. All it needs is your imagination and daring adventurous passion. But it doesn't stop there, AEIOUS is a whole new world where you can create your own stories and carve your own legend in the wide, wild world.

The World of AEIOUS is a role-playing game inspired by the super actions of Dragonball Z and others that it inspired throughout the years. It is designed with an original fantasy world, distinctive races and classes, grand powers, skills, and abilities, supported by a host of legends and stories, and a fighting system that will empower you to enjoy adventuring in old and new settings; using magic, technology, luck and everything that you can get your hands into.

Prove your mastery as you develop your character's powers, abilities, and techniques in this brave and bold world. Strive to become a master, endure to become a legend, and maybe you might get a whiff of immortality.

Fight other powerful warriors, defeat monsters, discover new lands, and prove your worth in this new adventure game. Create your own story and become part of the mythos of the world.

Enter the World of AEIOUS.

worldofaeious.wixsite.com/game

Price: $0.00


Praedormitium (Zine Edition) $3.50

Praedormitium (Zine Edition):

Praedormitium (Zine Edition)
Publisher: Drowning Moon Studios

Named for the transition of wakefulness to sleep, Praedormitium is a tabletop roleplaying game inspired by the experience of lucid dreaming. Players portray Hypnopomps, characters born with the natural ability to manipulate the Realms of Dream. Praedormitium uses a deck of tarot cards as the basis of its resolution system, cooperative play, and the unlimited power of the DM and players' imaginations to build a cohesive narrative experience. Anything is possible in dreams, and the game can be as wild or whimsical, as dark or surreal as the players choose to make it. Characters' abilities, and the stories they are able to create with them, are as mutable as the very nature of dreams themselves.

This is a zine version of the game, which provides a basic overview of Praedormitium's core concept, character creation process, and all the rules required to play, in under ten pages. A character sheet is not included with this version, but may be forthcoming.

Price: $3.50


The Great American Novel $10.00

The Great American Novel:

The Great American Novel
Publisher: Gallant Knight Games

The Great American Novel, A Roleplaying Game is a collaborative storytelling tabletop roleplaying game for 3 to 6 players that uses character-driven game play to create a literary experience for a variety of settings and genres.

The Great American Novel has three specific criteria for every Novel to create an experience resembling some of the best American literature:

  •  Literary
              Character-motivated stories that are focused on their interactions and personal journeys in a thoughtful and meaningful way.
  •  Realistic
              Honestly depicts the characters, events, and history; use of magic and the supernatural are welcome, as long as these themes are also depicted honestly and realistically.
  •  Americana
               Situations and characters that are unique to the U.S., whether currently or historically.
Beyond this, it is entirely up to the table to determine what themes they would like to experience. These can be broadly-stroked ideas like “fall from grace,” or specific experiences like “loss of a family member.” They can also bring up a particular time period or genre “film noir” or “1960s counterculture.” They could be places “Jamestown” or events “The Battle of Bunker Hill.”

The game provides tools to help players determine what themes, time period, and setting they want to explore and also features built-in safety mechanics to address themes they do not want included.

GAN uses a Powered by the Apocalypse approach to dice resolution, as well as featuring metacurrency mechanics and a story structure inspired by literature and featuring classic archetypes for presenting the sort of characters one can find throughout Americana.

Price: $10.00


Ah, Dang! Mothman Won't Move Out (He Said It Was Just For The Weekend) $2.00

Ah, Dang! Mothman Won't Move Out (He Said It Was Just For The Weekend):

Ah, Dang! Mothman Won't Move Out (He Said It Was Just For The Weekend)
Publisher: Weird Age Games

When he showed up on your doorstep, you decided to let him crash here for a while. But he's overstaying his welcome, and you might be stuck with Mothman. And he’s definitely chewed on your dress shirt! It's time to help Mothman fix his problems so he'll stop hogging your couch!

Ah Dang! Mothman Won't Move Out (He Said It Was Just For The Weekend) is a sequel to Oh, Dang! Bigfoot Stole My Car With My Friend's Birthday Present Inside about trying to help Mothman, get him to move out, and maybe learn a little something on the way

(Thanks to William Carpenter of Long Beach Comics, MS for the title.)

The icons in this game are from game-icons.net, licensed under a CC BY 3.0 license: https://creativecommons.org/licenses/by/3.0/.
Price: $2.00


Little Heroes Deluxe $8.00

Little Heroes Deluxe:

Little Heroes Deluxe
Publisher: Mystical Throne Entertainment

Little Heroes is a storytelling game designed for families and young children. Its mechanics are designed to be simple while encouraging creativity among the players. It’s a lot like telling a bed-time story, but with a lot more interaction.

Taking place in a fantasy land, players become heroes shorter than one foot tall, taking on the world around them as it towers well above.

Little Heroes Deluxe is a complete rulebook. It provides everything you need to create a storytelling game and embrace your imagination.

Little Heroes Deluxe includes:

  • Game rules
  • Ten Personality species
  • Description of the setting
  • Adversaries for your games
  • Story elements to build your own game.
  • 4 complete, family-friendly Scenarios
  • ... And more!
All you need to add is a set of dice and some imagination! With some adult guidance, children as young as 5 can join in on the fantasy storytelling fun!

Little Heroes Deluxe is supported by Creative Commons. You can use the mechanics to create your own storytelling games.

***If you purchase the print-on-demand paperback copy, remember to choose PDF + Softcover to get the printer-friendly pregenerated Personalities.***

Price: $8.00


Heroes Path $10.00

Heroes Path:

Heroes Path
Publisher: That 1 Production Co.

Have you wanted to try playing a tabletop RPG, but all those rules and numbers seem super intimidating? Do you just wanna roll a bunch of dice and not worry about modifiers? Get your feet wet in the RPG world with Heroes Path!

Heroes Path is a brand new TTRPG system from That 1 Production Company. Using six-sided dice and simple mechanics, this system is great for players of all skill levels, from beginners to experienced game masters.

This demo PDF features a condensed version of the main handbook, blank character sheets, a demo adventure, and a feedback form for you to fill out (if you choose).

Price: $10.00


They Came From Planet Earth! $0.50

They Came From Planet Earth!:

They Came From Planet Earth!
Publisher: Nicholas Drake

PICTURE THIS; THE WORLD OF TOMORROW !   

This is where you live out your idyllic life, free from stress, and in the comfort of your fully automated homestead of the future!

Or rather-- This is from where you trace your lineage...
Like the episodic, pulp sci‐fi characters of old; you, daring traveler, took to a life among the cosmos... To explore and experience the lurid expanse of retrofuturistic space!  

This is your story! 

"THEY CAME FROM PLANET EARTH!" is a 'one-sheet' RPG inspired by the classic action pulps of the early sci-fi genre. It's a group storytelling system that echoes media like Flash Gordon, Buck Rogers, The Day The Earth Stood Still, Star Trek, and more!
Price: $0.50


Out of Luck One page Rpg Bundle $3.50

Out of Luck One page Rpg Bundle:

Out of Luck One page Rpg Bundle
Publisher: Sol 3 studios

7 games in 7 different genres all in one place using a fast and easy to learn system, all using only one dice! From scifi to horror to comedy to super hero fiction this bundle offers a number of options in the "Out of Luck" system.

.prtct and server - play a digital lifeform with newly aqcuired freewill and bring dangerous creatures down

Bedtime Blitz - fight back against the bump in the night as you take the fight under the bed

Blood/Steel - the world has ended, can you find it in you to carry for just one more day

Cliques - High school is tough for everyone moreso for those that arent human

Lucha-nauts of Mars - Be the last lucha-naut standing in a fight beyond the stars

Rise of The New age - Young heroes are entering the spotlight but so are the young villains

Rise Hose Horror Show - its 28 days later in toon town as horror and cartoon antics collide

Price: $3.50


Final Lap (free version) $0.00

Final Lap (free version):

Final Lap (free version)
Publisher: Gulix

This is the free version of Final Lap. The full version is available here.


Here we are! Grand Rapid Falls! The last race of an exhausting season of the Tour! The crazy, fast and dangerous races of recent months have been exciting to follow, but this race is the most beautiful, the most prestigious. Whoever wins it will be crowned Tour Champion!

This season, the Champion crushed the competition and won all the events. But her challengers all want to take her place in this final stage!

3.2.1. Let's go! The race is on! But don't forget that these drivers have had some great moments all season long (relive them on our dedicated channel!) and the final victory may not be the goal of all of them! The sidelines of the track, failures and successes, their relationships with other runners will impact their performance.

Will the Champion win the race? What impression will these Pilots leave? Who will we see again on the Tour? Who won't finish the race? All these answers (and more) in our live stream!


Final Lap is a role-playing game for 2 or more players (although it is possible to play it alone). Based on Alex Roberts' game For the Queen, and therefore Descended from the Queen, it takes the form of a deck of cards, which we'll draw as the game progresses. They'll help us create our story.

OKmZ%2By.png

In addition to the deck of cards, we don't need anything but our imagination. A game lasts between 30 minutes and 2 hours, depending on the number of cards we use.

The rules of the game are written on the "Instructions" cards, which are revealed and read at the beginning of the game, and which explain us how to play.

z8FVv5.png
Final Lap explores the world of racing and competition. We play the role of drivers in the last race of the season. The race that will determine the overall winner of the season. The Champion won everything this season and is the favourite. But we are her challengers and have an opportunity to beat her in this final lap.

During the game, we will be narrating live scenes, in the middle of the race as we approach the final lap. But we will also tell flashbacks about our past and what happened in previous races, between races or even before we entered the Tour. We will explore the relationships between Pilots and with the Champion.

OYaIX3.png
Final Lap is available in a light version on the For The Drama platform. You can play online with a version that offers a single ending where the Champion is sure to win.  You can also use the platform to discover the game's questions and quickly try out the game.

The full game includes 9 game settings with different atmospheres:

  • Destruction Derby on tracks of all kinds
  • Plane races in a pulp metropolis
  • Kids on soapbox cars
  • But also wizard races, post-apocalyptic rallies, bicycle races...
  • Find out about the full version here
R1t1h3.png
9 unique Champions are also available in the full game, each with their own card and style. It is also possible to use these Champion cards to quickly define your character.

qlQGnQ.png
Final Lap is available in PDF format, in a Print'N'Play version. The cards are adapted to MTG cards sleeves for comfortable use.

I recommend that you print the Back pages in Black & White, and the Front pages in colour.

Only the full version of the game includes the PDF with the Settings and Champions illustrated and in color. I may also add in the future a PDF with the tuck box for your deck of cards, to print and cut yourself. Additional cards may also come in the future.

The text of the game Final Lap is available under CC-By-SA and Beerware license.

For the Queen™ is a trademark of Alex Roberts. The Descended From the Queen Logo is © Alex Roberts, and is used with permission.

Price: $0.00


Final Lap $3.00

Final Lap:

Final Lap
Publisher: Gulix

Here we are! Grand Rapid Falls! The last race of an exhausting season of the Tour! The crazy, fast and dangerous races of recent months have been exciting to follow, but this race is the most beautiful, the most prestigious. Whoever wins it will be crowned Tour Champion!

This season, the Champion crushed the competition and won all the events. But her challengers all want to take her place in this final stage!

3.2.1. Let's go! The race is on! But don't forget that these drivers have had some great moments all season long (relive them on our dedicated channel!) and the final victory may not be the goal of all of them! The sidelines of the track, failures and successes, their relationships with other runners will impact their performance.

Will the Champion win the race? What impression will these Pilots leave? Who will we see again on the Tour? Who won't finish the race? All these answers (and more) in our live stream!


Final Lap is a role-playing game for 2 or more players (although it is possible to play it alone). Based on Alex Roberts' game For the Queen, and therefore Descended from the Queen, it takes the form of a deck of cards, which we'll draw as the game progresses. They'll help us create our story.

OKmZ%2By.png

In addition to the deck of cards, we don't need anything but our imagination. A game lasts between 30 minutes and 2 hours, depending on the number of cards we use.

The rules of the game are written on the "Instructions" cards, which are revealed and read at the beginning of the game, and which explain us how to play.

z8FVv5.png
Final Lap explores the world of racing and competition. We play the role of drivers in the last race of the season. The race that will determine the overall winner of the season. The Champion won everything this season and is the favourite. But we are her challengers and have an opportunity to beat her in this final lap.

During the game, we will be narrating live scenes, in the middle of the race as we approach the final lap. But we will also tell flashbacks about our past and what happened in previous races, between races or even before we entered the Tour. We will explore the relationships between Pilots and with the Champion.

OYaIX3.png
Final Lap is available in a light version on the For The Drama platform. You can play online with a version that offers a single ending where the Champion is sure to win.  You can also use the platform to discover the game's questions and quickly try out the game.

This full game includes 9 game settings with different atmospheres:

  • Destruction Derby on tracks of all kinds
  • Plane races in a pulp metropolis
  • Kids on soapbox cars
  • But also wizard races, post-apocalyptic rallies, bicycle races...
R1t1h3.png
9 unique Champions are also available in the game, each with their own card and style. It is also possible to use these Champion cards to quickly define your character.

qlQGnQ.png
Final Lap is available in PDF format, in a Print'N'Play version. The cards are adapted to MTG cards sleeves for comfortable use.

I recommend that you print the Back pages in Black & White, and the Front pages in colour.

This version includes the PDF with the Settings and Champions illustrated and in color. I may also add in the future a PDF with the tuck box for your deck of cards, to print and cut yourself. Additional cards may also come in the future.

The text of the game Final Lap is available under CC-By-SA and Beerware license.

For the Queen™ is a trademark of Alex Roberts. The Descended From the QueenLogo is © Alex Roberts, and is used with permission.

A free version of this game, without the Settings and Champions cards, is also available ! Check it here.

Price: $3.00


Dreams of Dragons $9.99

Dreams of Dragons:

Dreams of Dragons
Publisher: Nordic Weasel Games

Ther came sire Gareth in at the gate with an angry countenaunce and his swerd drawen in his hand and cryed aloude that alle the castel myght here hit sayeng “thou traitour syre Gryngamor delyuer me my dwerf ageyn or by the feith that I owe to the ordre of knyghthode I shal doo the al the harme that I can”

Sir Thomas Malory - Le Morte D'Arthur.

* * * * *

Welcome to Dreams of Dragons - a game of classic fantasy adventure gaming inspired by classic games such as Drakar och Demoner and Runequest.

A game with knights and rogues and cat-people. And much more.

* * * * *

Within this book, you will find everything you need to run a fantasy campaign:

*Detailed character creation in a skill-driven system.

*13 playable character species including centaurs, Svart Alfar and the mysterious Skiftkar.

*A solid, skill-driven system based on a D20 roll-under system. No strange dice or fiddling with results. Roll the die and see if you roll under what it says on your character sheet.

*Character improvement through good roleplaying and by actually playing the game.

Characters improve their skills by using them in the adventure and by taking time and money to train and practice.

No character is ever barred from learning a new skill, based on choices made at character creation. Your knight might fall on hard luck and learn some thieving and the thief might decide she wants to practice her swimming skills.

*Combat can be played at multiple levels, from a very simple fast-moving attack/parry system to a fully detailed battle with many tactical choices.

Simple rules cover things like armor weak points, while optional detail covers everything from range penalties to fighting in the dark.

*Extensive notes on miniatures are included for players who enjoy their use. Instead of your miniature figures simply standing still as they kick each others ankles, you will be pushed back, give way or advance heroically as the battle unfolds.

*A straight-forward magic system where spells are learned as skills and powered through magic points.

Spells can be cast at varying levels, allowing the caster flexibility and versatility in game play.

No more lists of near-identical-yet-different-strength healing and fire spells.

*The creatures section offers an introductory cross section with 37 creatures from fantasy, legend and mythology.

*Tools are provided to actually help you play the game, such as detailed Morale rules, a quick town generator, a system for managing NPC plots, how to handle characters researching a topic or owning land, among others.

*Of course this would not be a Nordic Weasel game without several game options, such as tailoring the magic system, making the combat rules far more gritty or maybe lightening up with some fate points.

* * * * *

While the game can be played in any setting you like, we have included the game world of Erehwesle, a fantastical fairytale land where you will find everything from dragons to earth-worshipping cats to war-torn battle fields…and pirate ducks.

A love-letter to the kitchen-sink fantasy of our youths, it is also a modern, playable setting developed specifically to fit with how fantasy games are really played.

The setting is not just an afterthought either.

We’ve included full notes for character creation, language rules and more.

With Erehwesle, Dreams of Dragons is a true out-of-the-box experience. Simply create characters, pick a place in the world to adventure in and see what happens.

* * * * * 

What is this game not?

It’s not a dungeon-murder-hobo game, where faceless and disposable characters get massacred in a killer dungeon.

It’s not a highly narrative story-game driven by meta-currencies and story mechanics.

Neither is it an ultra-lite 1 page game.

We’re not here to shock your grandma, change the world or redefine gaming.

However, if you enjoy quest-driven games where a group of beloved, long-term characters adventure together and overcome challenges in a fun fantasy realm, then I think this game is for you.

If you like your games to have a bit of realism in them to make the magical critters all the more fantastic in contrast, then I think this game is for you.

If you miss the days of "rules medium" games that had some meat on the bones, but which didn't require 500 pages to deliver a good experience, then I think this game is for you.

If your idea of good fantasy is a bit of Tolkien and a bit of David Eddings and a bit of Thomas Malory, then I think this game is for you.

* * * * *

All game rules by Ivan Sorensen, the creator of games such as Five Leagues on the Borderlands, Fast and Dirty and FiveCore.

Game setting created by Daniel Luce.

* * * * *

This is NOT intended as the final version of the rules.

First, there are areas of the rules that are yet to be developed, such as the Resource system for handling characters with networks of contacts, more creatures, plot ideas etc.

Second, as with all Nordic Weasel products, we strive to correct errors, improve explanations and incorporate improvements as they are discovered.

Third, some niceties such as quick reference sheets, more game examples etc. are missing from this version though we will try to add them as quickly as we are able to.

This then is a “workhorse” version. I’ve made every effort to make it as easy to use in play as possible.

The game rules will be updated as improvements happen.

It is my hope that after a period of roughly 4-6 months, we will look into producing a fancier version with original artwork, a new cover and so on.

If this happens, everyone who has purchased the original game will be able to get the “deluxe” or  version at a discount equal to what you paid for the original.

Price: $9.99


Isekai RPG $1.00

Isekai RPG:

Isekai RPG
Publisher: Raphael Lima

Isekai is an anime and manga genre,
where the characters are ordinary people
from our world who have been unexpectedly
sent to a fantasy world that is under
threat from a powerful and invincible
opponent.
How did they get there? They may have
been summoned by magic or divine powers,
reincarnated due to a fatal accident —
or simply appeared there.
In any case, they live great adventures,
learning to use their amazing new powers
to ensure their victory and survival against
the hordes of the demon king — or even the
clutter of their fellow adventurers.

Price: $1.00


Kitten Witches $6.99

Kitten Witches:

Kitten Witches
Publisher: Angry Hamster Publishing

You are all witch familiars. Well okay, witch familiars in training. Okay, okay! You’re a litter of kittens born to a witch’s familiar...

Kitten Witches is set in a world much like ours, except fairy tale creatures are real. These creatures aren’t ‘evil’ in the sense of being deliberately malicious, but they do prey on mortals for sustenance (dreams are delicious, nightmares even more so!) and occasionally tribute such as coins, teeth, or worship. They especially like to prey on mortal children, who are often disbelieved by the adults in their lives, and whose emotions are so wonderful.


This PDF provides fully functioning card-based mechanics, a printable kitten (character) sheet, and all the information you need to play Kitten Witches


Players: 3-6

GM: Yes

Time: Kitten Witches works both as a one-shot game, or ongoing campaign

Items: Two decks of standard playing cards (1 for kittens, 1 for the GM), kitten sheets


Price: $6.99


Survive the Night $14.99

Survive the Night:

Survive the Night
Publisher: Survive the Night Games

The floorboards creak behind you. Something goes bump behind the closet door. Dark things are brewing, and it will be all you can do to Survive the Night.


Survive the Night is a horror RPG that throws you up against the stuff of nightmare with nothing but your wits and whatever eclectic advantages your character may possess. The dark tone mixed with an emphasis on story and simple rules makes this a unique and memorable experience for the whole table.

Price: $14.99


Quisling $0.50

Quisling:

Quisling
Publisher: RedPathGames

The once-peaceful Mouse Republic has been conquered by the vicious Rat Empire, forcing the citizens into squalor and servitude. Safety is a thing of the past as the new Rat overlords abuse their power and the citizens as they please.
The victims must suffer in silence—there is no justice, and any protest invites further reprisals. A once prosperous land has turned into a nightmare.

But not for you—in Quisling you play the part of an obsequious traitor to your fallen country, and have displayed a remarkable willingness to collaborate with your Rat overlords. This has afforded you some measure of safety and liberty, although you have gained the contempt of your fellow mice in return.

Keep your furry head attached by whatever means necessary, even if it means selling out everything you ever cared about!

Price: $0.50


Meguey & Vincent's PbtA Eye-Openers $25.00

Meguey & Vincent's PbtA Eye-Openers:

Meguey & Vincent's PbtA Eye-Openers
Publisher: lumpley games

PbtA, "Powered by the Apocalypse," is a genre of tabletop roleplaying games. It was launched by our game Apocalypse World, and it continues to grow.

Like a literary or musical genre, PbtA has a mainstream, a cutting edge, a number of fringes, conservative games and expansive ones, and even a subgenre or three.

This suite of games is about exploring the fringes of the genre, about taking the expansive view of what PbtA can mean. It departs from the expected formula of playbooks, stats, and moves, and guides you into some of the new places that "play to find out" and "roleplaying is a conversation" can go.

It includes 6 small games:

  • Murderous Ghosts, a shared-character party game that shows how you can use moves to get players to buy into horror.
  • The Sundered Land, which shows how tight the relationship between a game's setup - "I'm a doomed pilgrim on a dangerous road," or "we're telling our stories around the night watchfire" - and its moves can be.
  • Mobile Frame Zero: Firbrands, which expands the idea of moves upward and makes each move into a tiny-but-complete game of its own.
  • Midsummer Wood, which highlights the fruitful role that judgment calls can play in "play to find out" games.
  • The True & Preposterous Journey of Half-a-Fool, which builds on The Sundered Land to upend the usual model of the GM as the one who poses questions and situations and the players as the ones who answer them.
  • And Spin the Beetle, which takes just one move and blows it up into a wrong and hilarious icebreaker game about bugs - and incidentally, considered alongside Mobile Frame Zero: Firebrands, offers a powerful observation about player consent.
A frightening image of a murderous ghost, veiled.
A shadowy pilgrim in a dramatic landscape, confronting a shadowy monster.
Three mobile frame pilots, friends, representing enemy factions.
A beautiful woman in the woods, holding a grotesque mask in her hand.
A drawing of goblins and sylphs by a river in a dramatic landscape.
A beetle in a glass bottle.
Price: $25.00