What was the RPG Pipeline

The RPG Pipeline was a posting board to keep track of upcoming tabletop rpgs from 2015 to 2021 (this Blogger version began in 2019). It covered new English language ttrpgs and ttrpgs going into crowdfunding.

Wednesday 30 June 2021

Cursed Captains of Cthulhu Quick Start (Part 1) / $0.00

Cursed Captains of Cthulhu Quick Start (Part 1) / $0.00: Publisher: Black Cats Gaming

A swashbuckling tabletop roleplaying pitting your pirate crew against the eldritch forces of Cthulhu in the Golden Age of Piracy.

Play Cursed Captains of Cthulhu and sail your ship to glory. Hire (or 'recruit') your crew of miscreants, ne'er-do-wells, and seadogs, and take to the Caribbean sea to fight for freedom, plunder, and against the insidious mythos forces at play.

Cursed Captains of Cthulhu is a brand new setting and tabletop roleplaying game set in the golden age of piracy that pits your crew against the eldritch forces of the Cthulhu Mythos.

This first part of the quickstart is a preview of the game with rules for roleplay, combat, spells, sailing your ship and fighting ship to ship battles.

Part 2 is coming soon, and will be added to this first preview, including a preview Voyage and pre-gen characters and a ship to use.

Cursed Captains of Cthulhu Quick Start (Part 1)Price: $0.00

DRMR15 - A Solo RPG / $2.00

DRMR15 - A Solo RPG / $2.00: Publisher: Mike Petty Games

You play the role of DRMR15 (Dreamer 15), a test subject in an experimental mind therapy. This unique solo RPG uses a standard deck of cards and any image search engine to provide a narrative and strategic gaming experience. Adventure "dream sessions" fit on a single sheet. A starter one is included.

This is the upgraded version of the game released in May, 2021. It has been improved with feedback from that playtest edition.

DRMR15 - A Solo RPGPrice: $2.00

Fallen Earth / $7.99

Fallen Earth / $7.99: Publisher: Keck Publishing

They came to us with a promise of salvation, to save us from ourselves. We had allowed our ignorance and avarice to send our planet into a death spiral that caused temperatures around the globe to rise beyond the point of habitability. Glaciers at both poles began melting more rapidly than expected and several coastal areas were submerged and hundreds of thousands of people lost their lives.

The little gray aliens changed everything. They built great domed cities that kept us safe from the elements. They gave us anything we wanted. They removed the troublemakers and the infected ones. Our lives became perfect. We were safe and sound. Nothing could go wrong now.

Or could it?

Fallen Earth is a post apocalyptic alien invasion RPG using variations of the Open D6 and Mini Six rule systems. The characters are survivors living in the crazy world outside of the domed cities. Our world has changed drastically in less than two decades, and there are alien hunters, weird creatures and other-worldly plant-life in the wilds, and our old cities are irradiated piles of rubble. What's worse? The aliens who said they were here to protect us are wanting to have us for dinner. Literally!

Play Fallen Earth with as much seriousness or silliness as you please. Have fun. Play safe!

Fallen EarthPrice: $7.99

The Wizards of Rime Academy: A Rhyming Tabletop Role-Playing Game / $3.00

The Wizards of Rime Academy: A Rhyming Tabletop Role-Playing Game / $3.00: Publisher: Attack Cat Games

PAY WHAT YOU WANT BETA VERSION.

This is a tabletop role-playing game designed for one or two sessions of play. It takes place in an academy for wizards. 

The goal of the game is for each character to graduate.

This game uses rhyming as the method to cast spells and determine success.

The Rhyme Engine is open source and available on our website.

Future books will expand on the rhyme engine.

15 pages.

The Wizards of Rime Academy: A Rhyming Tabletop Role-Playing GamePrice: $3.00

Flashback RPG Core Rulebook / $40.00

Flashback RPG Core Rulebook / $40.00: Publisher: flashbackrpg

Flashback Cover

Flashback is a next generation Roleplaying Game with simple, fun and innovative rules, where players develop their character by adding to their backstory and building personality traits.  The key difference between Flashback and other RPGs is the eponymous advancement system: using storytelling techniques inspired by TV and film ‘flashbacks’, players reveal events and characters from their past to enhance their skills and abilities in the present. 

This makes every situation an opportunity for roleplaying and encourages interesting and complex characters to develop through gameplay. Players are rewarded for being creative and engaging with each other - not just the GM.

Flashback is a game for players who love D&D but want their game to have a stronger focus on roleplaying, character growth and storytelling. 

Flashback RPG Core RulebookPrice: $40.00

2400: Codebreakers / $2.00

2400: Codebreakers / $2.00: Publisher: Pretendo Games

Reality is a lie. It may look like late 20th century Earth, but you glimpsed The Truth: It’s a simulation. Virtual reality. Code. And code can be broken. So you did — and all hell broke loose.

Codebreakers is a super-slim, self-contained, lo-fi sci-fi RPG about operatives working to discover a way out of the simulation — or at least a way to survive the daemons that hunt them. It's inspired by The Matrix, with some enigmas and uncertainties of its own. It's 3 pages and a cover, fitting on two sides of a letter-sized page.

  • Basic rules for play based on the FREE 24XX SRD and Emergency Rules
  • 8 exploits that let you edit reality like code, using a super-simple "magic" system
  • GMing prompts including 20 odd contacts, 10 operations (each with a twist), and 20 ways to answer the question: What is the simulation?

What is 2400? 2400 is lo-fi sci-fi. It’s centuries in the future, and it’s a decades-old modem that screams like a dying robot when it connects to the net. It’s a space ship with an FTL drive, artificial gravity, and a flickering display you gotta tap a few times to see the jump coordinates. It’s hacking something together with whatever cheap materials you have on hand, ignoring the rules until you need them, banging out something that might not sound finished, but definitely sounds fun. It's a series of micro RPGs that might all be in the same setting, unless they aren't.

2400: CodebreakersPrice: $2.00

Wyld Sea / $10.00

Wyld Sea / $10.00: Publisher: Last Redoubt Games

No one knows how many generations have passed since the world that was sank beneath the waves of the Wyld Sea. Those who remain have grown up on one of the ancient vessels that remain seaworthy or on the atolls, artificial islands cobbled together from bits and chunks of floating debris.

All your life you've gazed at the horizon of endless water, wondering what you might find beyond it. You've heard the stories of lost cities rising from the ocean floor, of floating metal dwellings that still contain the relics of a lost civilization, of merfolk who cross the world in their submersible vessels.

And then there's the greatest legend of them all: dry land.

Could it be out there somewhere beyond the horizon?

It's time you found out for yourself.

The Game

Wyld Sea is a roleplaying game set in a world of endless water. Players take on the role of daring seafarers who brave a mysterious ocean charged with elemental energy and inhabited by strange and powerful creatures. Whether your crew are explorers, merchants, or pirates, there are fortunes to be won and lost upon the waves.

Each character fills a unique role in their crew as they venture into uncharted waters. The crew may have a single vessel or multiple smaller ships, each one with customizable features and capabilities. Wyld Sea uses a d6 dice pool system that's quick and easy to learn while also being very flexible.

About This "Ashcan Edition"

While the Wyld Sea rulebook and the assorted player sheets provide everything you need to play and create extended campaigns, the game is not in a final, polished form. This "Ashcan Edition" is best thought of as a prototype version of the game. Some of the rules mechanics may not work quite as intended and a lot of tinkering remains to be done.

Although the current version of Wyld Sea is heavily influenced by the film Waterworld, the game has existed in some form or another for well over a decade. It began life as an alternate history pirate game called Crimson Seas, but underwent a massive overhaul in recent years. It still needs work, but at this point, it's not clear how much more active development will be done. If there's positive feedback about the game, it could see some additional refinement. It may also be reimagined with an entirely new system that preserves the spirit of the setting. Anything is possible at this point.

Wyld SeaPrice: $10.00

Partners: The Sherlock File / $10.00

Partners: The Sherlock File / $10.00: Publisher: Tin Star Games

Partners is a unique story-telling game where the plot is procedurally generated. Using random words and a regular playing card deck, two players will build their very own detective show, four suspects and a solution to the mystery even they won't see coming. 

Although designed specifically for two players, the game can be played with one or many. You just need a deck of cards and a desire to butt heads and solve crimes.

This expansion adds new mechanics to focus on the ultimate Wild Card: the redoubtable Sherlock Holmes, Consulting Detective. The game is afoot, and Moriarty's hand is everywhere and only you and your doughty partner can uncover the intricate link between a single scuff on a pant leg and a threat to the Crown Heads of Europe...

Partners: The Sherlock FilePrice: $10.00

Love & Barbed Wire / $27.76

Love & Barbed Wire / $27.76: Publisher: Plane Sailing Games

It is the Great War. Letters flow back and forth between the soldiers in the trenches and their loved ones back home. Letters of encouragement, passion, fear, and hope. And sometimes letters of tragedy.

This is an immersive table top story game for 2 players. A game session typically takes 1 hour to play. All you need is a pack of playing cards, some paper and pens, and this short rulebook. You don’t need any historical knowledge to play— the rulebook is filled with real-life examples that will help steer you towards the kind of letters that people were writing to one another.

Discover a wartime couple trying to keep their relationship alive during the separation and horror of war. Find out whether love does actually conquer all. 

Love & Barbed WirePrice: $27.76

Fractured (Quickstart) | A Post-Apocalyptic TableTop RolePlaying Game / $0.00

Fractured (Quickstart) | A Post-Apocalyptic TableTop RolePlaying Game / $0.00: Publisher: Xero Sum Games

Fractured is a post-apocalyptic TTRPG that takes place a year after a virus has wiped out almost all of humanity. Polite society left with the 6 billion who died and it took all the old rules with it.

With the world pushed back to the population and technology levels of the 1800s, players will have to decide what they are prepared to do to survive in this new world where there are no rules or laws, no authority or justice, no help and no compassion, and where tracking their ammo and food is a must because everything of any value is rapidly running out.

On the grittier end of the RPG spectrum, Fractured has no zombies, no vampires and no mutants. There is no sorcery or evil Wizards, no fantastic creatures, no aliens, no lasers, and no magic healing potions.

There is just the gnawing cold, constant hunger and, most terrifying of all, other humans to contend with.

Everything everyone knew has changed and people are going to have to do ugly things to survive. The players' will find their morality being tested with ethical choices that may impact long-term game-play as they navigate this dangerous world and ask themselves what they are prepared to do to survive.  

After all, when starvation is a very real prospect, people have to make some very interesting choices.

Currently in open-beta and actively being play-tested by multiple groups, the full Fractured Core Rulebook should be available in Q3 2021. To facilitate more play-testing, we are making the Fractured QuickStart which contains a boiled-down version of the rules available. A companion starting encounter, Chased, that guides Games Moderators and a group through the basics of the game and serves as a jump-off point into a campaign is also available. 

Current Game Features:

  • A sandbox RPG set a year from today where more than 75% of the global population have been wiped out by a virus and where players will have to eek out survival in an increasingly desperate world. 
  • Combining quick to learn yet robust game mechanics with collaborative storytelling to put a focus on building a narrative without sacrificing any of the crunch or the fun
  • The Backstory Generation process allows a player to assign points to attributes and skills throughout the various stages of their character's lives to get to the exact concept they are looking for while building a matching backstory that includes Motivations and Complications. 
  • Players wishing to get right into the game can pick from one of 12 predefined Paradigms, give them a name, slap on an attitude and start rolling dice. 
  • Additionally, there are multiple pregens to support playtesting. 

Additional Game Features in the Core Rulebook:

  • A detailed game world with background on the virus outbreak and a primer on life in this fractured world.
  • Rules for recruiting NPCs, building settlements, farming, and rebuilding.
  • Descriptions of the major subsets of NPCs and groups the players are likely to meet, including Survivors, Migrators, Nomads, Survivalists, Bandits, Warlords, Zealots and Cannibals
  • Breakdowns of various sample enclaves and groups the players might encounter, including such delights The Church of the Unclean in Baltimore and Judge Rudy in Texas. 
  • Worldbuilding advice for GMs 
  • The RAPID Ruleset comes with many systems designed to get a GM and group into a game as quickly as possible, including: 
    • NPC Design and Motivation tables  
    • Group generation rules
    • Encounter generation rules 
    • Road-trip rules 

Fractured Road Map:

  • Sourcebook: King's Crossing Chronicles 
  • Sourcebook: The Great Reclamation
  • Sourcebook: Flowers In Your Hair
Fractured (Quickstart) | A Post-Apocalyptic TableTop RolePlaying GamePrice: $0.00

Knights of the House of Mars / $7.00

Knights of the House of Mars / $7.00: Publisher: WolfWyzard Press

Mars has perished. A red sea of dust is broken by jagged mountains dotted with the ruins of ancient pyramids. Evil sorcerers rule supreme. You play Knights of the House of Mars. The only ones who can bring life back to this planet.

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What is This?

Knights of the House of Mars is a role-playing game where players take on the role of knights who accompany the Last Seer eastward to the Pyramid of Tharsis. The world is dead; the way it became so and the reason you journey eastward are questions to discover the answers to through play with your friends at the table.

Knights of the House of Mars was a project I first started in 2018 as part of the 200 Word RPG Design Challenge. It ended up placing as a finalist that year. This zine edition is a fully re-imagined re-designed table top game for 2 - 4 players. It makes use of a single deck of ordinary playing cards. 

KotHoM is a GM-less cooperative game where each player in turn sets a scene about their knight as they journey eastward, answering questions and determining their character's fates.  Play resolves these scenes using a deck of cards and player detailed characteristics. 

A Doom That You Shall Never Escape

Each character is made up of Traits, Gifts, a Duty & a Doom. Each of these are player determined and act as ways to fictionally position the character in scenarios determined during play. They act mechanically also and are assigned card values that form the players' hands, drawn from the deck of playing cards. These characteristics are used in the conflict resolution system. 

When it is not your turn or scene, you play as the NPCs or antagonists. When conflicts arise you play cards sifted from the Seer's Scrying Pool. The Scrying Pool is a spread of cards determined at the start of play that remain face up until they are pulled and played. Watch as the portents of your fate slowly fade from in front of you. 

At the end of play, once the Seer safely arrives at the pyramid, players shuffle cards they have earned from succeeding at conflicts and draw one final card from that shuffled spread. This card determines their final fate. What happens to these knights once they reach their goal? Their ultimate fate lays between the stars at night.

Knights of the House of MarsPrice: $7.00

World of Wyldrvir Core Book / $10.00

World of Wyldrvir Core Book / $10.00: Publisher: World of Wyldrvir


Welcome To Wyldrvir!

We're a totally free TTRPG that has been working in a combat free and wholesome Saturday morning cartoon style of world with adorable art and simple roleplay focused storytelling! We are a team of young adult writers ages ranging from 18-21 and we have been making this game for a year! When we started making Wyldrvir, we wrote all our content on Google Docs and they still exist! In fact all our content is free on Google Drive at: This Link here! 

This book is a PDF Version of the core rule document if you would like to download it this way.  This book is all you need to start a campaign in this world. It has amazing art from the talented Crowva, and extra content thanks to the year of work we have done! We spent time upgrading our year old core book into something still easy to read but full of new content to get you into the world, and starting your journey! Wyldrvir also has a podcast and Discord server which you can link from our Carrd. 

Huge thanks to you for considering downloading our first fully mastrered book! 

World of Wyldrvir Core BookPrice: $10.00

Follow Me Down (Ashcan Edition) / $5.00

Follow Me Down (Ashcan Edition) / $5.00: Publisher: Drowning Moon Studios

"It’s an old song/ It’s an old tale from way back when/ It’s an old song/ And we’re gonna sing it again..."

Follow Me Down is a tabletop roleplaying game for two players, inspired by the legend of Orpheus and Eurydice, and the mythology of the Greek Underworld. It is a story of love and loss that has been told many times and in many different ways. To countless generations, the characters of Orpheus and Eurydice represent the distance we are willing to go for love and the reminder that, no matter how devoted we are, love can only carry us so far. 

This game is dedicated to anyone who has ever followed someone through hell, armed with nothing more than hope and a song.

Follow Me Down uses the Powered by the Apocalypse rules engine and is divided into sections, called Books of the Dead, where the characters journey through different parts of the Underworld in search of one another. It is designed to be GMless, with each player portraying two roles during the course of the game. In each Book, one player takes on the role of the Fates (in what would normally be considered the GM role) while the other player portrays the archetype of Orpheus or Eurydice. The two players trade off, alternating who is playing their character and who is playing the Fates, until they reach The Gauntlet of Hope and Regret, to determine how their story ends. There is a final scene between Orpheus and Eurydice, called the Denouement, which reflects upon the journey the characters have taken, and their relationship to one another at the end of the game.

"...Cause, here's the thing:To know how it ends/And still begin to sing it again/As if it might turn out this time/I learned that from a friend of mine..."
-- Hadestown; "Road to Hell II"

This ashcan addition contains the Playbooks for Orpheus and Eurydice, four Books of the Dead, descriptions of the Greek mythology-inspired Underworld, sample encounter and event tables, and all the rules you need to play.
Follow Me Down (Ashcan Edition)Price: $5.00

Two Summers / $17.85

Two Summers / $17.85: Publisher: Côme Martin

You know that Stephen King book, with the scary clown? Well imagine that: last summer, I scrammed from the big city with my parents, and I went through a crazy adventure in the boondocks with my pals! We got way scared, we had some fun, I even got a girlfriend for a while... I could’ve made a novel out of it. Would have gotten myself the Booker Prize for sure (though I swear it’s all true!). But I turned it into a roleplaying game instead! And just like in King’s novel, I started to think about how things would be if our adventure weren’t finished and 30 years later, we’d be back there, tying up things! That’s why I’m calling the game 2 Crazy Summers: short and to the point. In a nutshell: we’ll play teens who go adventuring during the summer and the same characters as adults!


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TWO SUMMERS is a tabletop RPG for a GM and 3 to 5 players, who take the role of the same characters at two different time periods: as teenagers in the 1990s, living an unforgettable adventure, and as adults 30 years later, coming back to the same place and realizing the adventure is not over. The game is conceived for campaigns of 7-8 sessions, lasting around 3 hours each.

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You'll like this game if you enjoy light drama, sunny adventures and good-hearted nostalgia! Its diceless system is deliberately very simple: you can explain it in a few minutes and its summary fits on a single page, so as to better put a greater emphasis on storytelling and roleplaying.

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The zine features a complete game system plus everything you need to build your own campaign within its 60 pages:

  • Instructions to create characters and a relation map through a "session zero"
  • A thorough guide helping you to create your own TWO SUMMERS campaign, including advice, step by step examples and 25 semi-prepared subplots to insert into your story
  • Players and GM advice
  • A character and GM sheet
  • Beautiful illustrations and a full-color layout!


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Two SummersPrice: $17.85

Fight Item Run / $14.99

Fight Item Run / $14.99: Publisher: Whimsy Machine Games

Monsters spawn in the dungeon. What do you do?

▶ FIGHT

▶ ITEM

▶ RUN

Fight Item Run is a Powered by the Apocalypse tabletop roleplaying game that smashes action-packed combat and magic together with dynamic character and relationship exploration. The party begins in a chamber and there are monsters; once they’ve defeated the monsters, they proceed to the next chamber where there are more monsters. Chambers also have items, treasures, puzzles, and mysteries. When the party has collected the adequate gear to advance to the next level of the dungeon, they come to the chamber with the passage, staircase, portal, or alien warp pad to continue forward. The goals for Fight Item Run are the following:

▶ Fight monsters, collect items, survive the dungeon.

▶ Tell a collaborative story of mystery and adventure.

▶ Plant and build upon evocative details at every chance.

▶ Explore the lives and relationships of characters traveling together.

Fight Item RunPrice: $14.99

Mimic Madness - An RPG That Bites / $10.00

Mimic Madness - An RPG That Bites / $10.00: Publisher: Man Crafting by Snoopgr2

Are you tired of the fantasy tropes?  Are you exhausted from playing the hero of the story, full of power, bravery, and wits? Will you lose control if you hear ‘You meet at a small Inn’ just one more time?

Why not be a table at the inn and EAT THE HEROES?

Welcome to Mimic Madness, the RPG where you play a treasure craving, hero-devouring Mimic! You and your friends will jump into a world of snarling Mimics conquering challenges and grabbing the Shiny treasures, eating anything that gets in your way.

Leave your bravery at home and think like a monster!

Mimic Madness - An RPG That BitesPrice: $10.00

THIS DEFIANT EARTH—1950s Sci-Fi Roleplaying: GMs' Guide / $11.99

THIS DEFIANT EARTH—1950s Sci-Fi Roleplaying: GMs' Guide / $11.99: Publisher: C Michael Hall

THIS DEFIANT EARTH is a rules-lite roleplaying game set in a universe inspired by the popular imagination of the 1950s: an Atomic Age dreamscape as envisioned by television, cheap paperback novels, comic books, and above all, movies. In this world, the American Dream is alive and well, but threatened by monsters from the deep recesses of the Earth, alien flying saucers, and sinister foreign agents pledged to destabilize the American way of life with super-advanced technology. Players take on the roles of America’s noble defenders in these thrilling but dangerous times! It’s up to you to stop the horde of gargantuan ants before they establish a colony in the heart of New York City. It’s up to you to thwart the sinister plans of Kro-Gar, the conqueror from space. You will test-pilot rockets, fight monsters, challenge unknown landscapes, and make the world safe for freedom and democracy. You will stand a champion of THIS DEFIANT EARTH!

This GMs' Guide also requires the THIS DEFIANT EARTH Players' Guide, available here at DriveThruRPG. A number of 6-sided dice are required for play.

THIS DEFIANT EARTH—1950s Sci-Fi Roleplaying: GMs' GuidePrice: $11.99

The Dungeon Machine / $3.00

The Dungeon Machine / $3.00: Publisher: Attack Cat Games
  • This is the tabletop role-playing game to play if you just want to get into the dank darkness and muck about. 
  • Jumps right in. This game does assume some familiarity with other tabletop rpgs.
  • No ability scores! 
  • A Framework. The Dungeon Machine is light on specifics, so you can modify it to your group's playstyle. For example, combat can be played on a grid or in the theater of the mind (once the theater reopens after covid restrictions).
  • Quick to start, and with a story loop that progresses quickly... it also has a lot of dungeons. 
  • 4 Classes, with more to come! 
  • Multiple settings and randomly generated adventures.
  • 50+ pages of rollicking table top fun.
  • Each story has a beginning middle and end.
  • Tell a whole story in 6-7 1-2 hour sessions.
The Dungeon MachinePrice: $3.00

Fortunes: The Tarot Card Storytelling Game / $10.00

Fortunes: The Tarot Card Storytelling Game / $10.00: Publisher: Eternity Games

Fortunes: The Tarot Card storytelling game might be played after a rousing seance or during the quietest hours of the night, ideally in a room with a candle. It could be played by an eccentric family who lives in a dilapidated mansion on a hill overlooking a small town in autumn, or it could be played by a curious young couple sitting on a hay bale as a harvest festival finally winds down on a Sunday evening. However it is played, Fortunes is a game for storytellers.

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This eBook includes the rules and story prompts for "The Seance," which takes place amidst the spiritualist movement in 19th Century London. Use your own tarot deck (or a deck of standard playing cards) to play. In Fortunes, you invent characters, determine important events, and shape the world.

Your story might involve a famous mystery writer, increasingly passionate about the potential existence of fairies. It might include a furious magician, desperate to disprove a wealthy medium's supernatural claims. It could introduce a vengeful mouse with connections to a secret society beneath the cobblestones or a roguish airship pilot failing to raise funds for the world's largest dirigible airship.

This storytelling game requires a deck of tarot cards or regular playing cards. You'll use this in conjunction with a list of story prompts inside the zine. This debut zine focuses specifically on a story set in 19th Century London, where the spiritualist movement is just taking hold. The game's prompts and setting will use this theme, though the ruleset is designed to function with a much wider scope.

Thanks to the backers at Kickstarter, this game also includes two additional settings: Village of Secrets and The Fairy Garden.

Fortunes: The Tarot Card Storytelling GamePrice: $10.00

Mystic Lilies / $25.00

Mystic Lilies / $25.00: Publisher: Merry Mancer Games

♣ Overview

Mystic Lilies is a roleplaying game about vengeful witches and dark manipulation. It's inspired in part by Monsterhearts, Touhou Project, Bayonetta, and Madoka Magica, as well as many other tales of magical drama. In a sealed-off region full of fantastical phenomena, the land is falling out of balance. You will play to find what people take and what people lose to regain that balance.

Mystic Lilies uses a deck of standard playing cards for resolving conflicts and casting spells. Each suit is linked to a different stat: ♣Instinct, ♠Logic, ♥Will,and ♦Special - a stat that changes for each character. Players use cards to cast spells, overcome obstacles, and clash with other characters. Choose your cards wisely.

♥ Social Drama

Mystic Lilies is a game about social conflict. The stories it tells are not about characters working together - they are stories about flawed, emotional, and impulsive characters and the drama they create between each other. There will be sad endings - don’t flinch from them. Enjoy the drama, watch your characters change, and play to see how the story unfolds.

Characters in Mystic Lilies are made to cause drama. Use magic to shapeshift, possess non-player characters, and hunt people down - even into their dreams. When you're down on your luck and looking for revenge, it's time to up the ante with your Incident - a game-changing, slow-burn spell that drives the story to a climax. Will the other player characters stop you in time?

♦ Features

  • Full-color illustrations by Arsha of ArshaMakesArt and Suede Lorenzo
  • Create a character with 12 Signs and 6 Paths, then customize each to your liking
  • Guidance to help everyone brew drama, embrace chaos, and play safely
  • A sample one-shot and advice for writing your own
  • Guest writing by Amr Ammourazz, Clio Yun-su Davis, Grant Howitt, James Mendez Hodes, Nathan Blades, and Sharang Biswas
  • Also included: an automated online character sheet and a cheat sheet for easy rules reference during play

Required materials: 3-6 players, the rulebook, and a standard deck of 52 playing cards with the jokers removed. For online play, Tabletop Simulator, Roll20, or similar services may be useful.

Mystic LiliesPrice: $25.00

Tenzin Gate: A Sci-Fi TTRPG ^

Tenzin Gate: A Sci-Fi TTRPG ^: Click here to view Tenzin Gate: A Sci-Fi TTRPG
An Action-packed TTRPG filled Monsters, Mechs and Mayhem - [$30,000 goal]

Not The End Roleplaying Game ^

Not The End Roleplaying Game ^: Click here to view Not The End Roleplaying Game
English Edition of Not the End, the roleplaying game narrating the tales of heroes willing to risk everything for what they hold dear. - [;10,000 goal]

Tide Breaker RPG: Cinematic Tabletop RPG system ^

Tide Breaker RPG: Cinematic Tabletop RPG system ^: Click here to view Tide Breaker RPG: Cinematic Tabletop RPG system
We're making Tide Breaker RPG, a cinematic tabletop RPG focused on collaborative worldbuilding and quick to pick up tactical fights. - [$25,600 goal]

Floria: The Verdant Way - Indie Japanese TRPG Translation ^

Floria: The Verdant Way - Indie Japanese TRPG Translation ^: Click here to view Floria: The Verdant Way - Indie Japanese TRPG Translation
A Japanese indie TRPG of natural magic and journeys in a deep and mystic wood. - [$9 goal]

Cursed Captains of Cthulhu ^

Cursed Captains of Cthulhu ^: Click here to view Cursed Captains of Cthulhu
A swashbuckling tabletop roleplaying game pitting your pirate crew against the eldritch forces of Cthulhu in the Golden Age of Piracy. - [und;15,000 goal]

Velocity: Vanguard - RELAUNCH! ^

Velocity: Vanguard - RELAUNCH! ^: Click here to view Velocity: Vanguard - RELAUNCH!
An epic, story-driven tactical space experience with unique gameplay. Customize and launch your ships solo, with allies... or enemies! - [$69,200 goal]

Hack/Cash [Free]

Hack/Cash [Free]:

The big steal. The motherload. One Last Job. THE HEIST of all heists.

Whatever you’re calling it, it’s happening now and you’re gonna have to fight for it.

Hack/Cash is an action heist game where you play as a motley crew of career criminals going after the biggest heist of your lives.

Download NowName your own price

Click download now to get access to the following files:

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in⚡die zine June 2021 [$4.00]

in⚡die zine June 2021 [$4.00]:

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The most powerful edition of the in*die zine yet!

Our theme this time is POWER in all its forms. Can you corrupt power? Absolutely, corrupt power! We dedicate articles, games, and supplements to power and powers in all their various forms.

All proceeds go directly to the creators of this zine, and your support is a vote in support of the indie TTRPG scene!

Here's what you can find in this issue:

  • In Poems and Songs for Yon Adventure, add a conlang rebel anthem to your game!
  • In Jane Reviews: Testament!, read our review of the latest roleplaying game from King James Publishing, The Old Testament.
  • In Design Dive: Power in Horror, learn about the design decisions behind the Locus horror roleplaying game.
  • In Power in the Metagame, reflect on the power dynamics between the GM and other players.
  • In How to Feel Powerful, read about power fantasies and how they make you, the player, feel powerful.
  • In Unionize, the RPG, organise a workforce and start your own union. Fictional, of course, unless...?
  • In No Witches Just Superheroes, play superheroes at the time of witches, and don't let the bastards grind you down.
  • In Yet Another Crocheted Adventure, see how our plucky (sigh) adventurers deal with making camp.
  • In #SixMoves: Power Edition, get some more PbtA moves built around different kinds of power.
  • In Hidden Within Walls, draw two maps of the same town, with one representing its power, and the other its strength.
  • In Cheeky Robot Experiment, play an exasperated scientist trying to make a passive-aggressive robot do even the smallest task.
  • In HyperHalfling's Lists #4, get some items (tangible and intangible) with which to wield power.
  • In Die20! IV: Powergaming Is F***ing Awesome, Actually, try to understand why minmaxing and powergaming are actually pretty fun, and one way to express yourself creatively.

#SixMoves - Power Edition is written by Logan Timmins. Cheeky Robot Experiment is written by Dave Seidman Joria. Design Dive: Power in Horror is written by Jack Milton, with art from Locus. Die20! IV: Powergaming is F***ing Awesome, Actually is written by Julian K. Hidden Within Walls is written by Chloe. How to Feel Powerful is written by C.M. Ruebsaat. HyperHalfling's Lists #4: Items With Which To Wield Power is written by Danielle Stephens, with art by angela quidam. Jane Reviews: Testament! is written by Jane Hermiston, with art by Jane Hermiston, and sensitivity reading by Mitchell Salmon. No Witches Just Superheroes is written by angela quidam, with art by Hérisson and Alain Garcia. Poems and Songs for Yon Adventure is written and scored by Sen.H.H.S.. Power in the Metagame is written by Zoha Khokar, with art by Georgie Bats. Unionize, the RPG is written by Brian Shourd and Andrew Grondin. Yet Another Crocheted Adventure is created by Micah Reid. The editors were Taylor Daigneault, Marx Shepherd, Zoha Khokar, and Alda Yuan. This project was organised by Marx Shepherd, Nynphaiel, Jane Hermiston, Nico Santiago, Craig Duffy, and Calvin Johns. Layout and graphic design by Calvin Johns, Craig Duffy, angela quidam, and Richard Chompff. Cover collage by Craig Duffy.

In order to download this zine you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:

Support this zine at or above a special price point to receive something exclusive.

We think the in⚡die zine should be available to everyone, regardless of their ability to pay. With that in mind, we priced our zine low, and gave a discount here on Itchio.

But, if the price is still a hardship, go ahead and claim a free copy. No questions.

Every $20 of sales will add one new community copy to the pool.

NOVA SUNO [$3.99]

NOVA SUNO [$3.99]:

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NOTE: Incomplete Game, submitted here to make the Jam deadline under its WiP rule.

In NOVA SUNO, you are a team of SOLARPUNK SCAVENGERS. The Flash War devastated the world with nuclear and mutagenic weapons. Your enclave has embraced a greener future, but still needs things from the old world to succeed. This is where you and your team come in. Your skills, combined with the mobility of your sweet ride lets you venture out into the hazardous wastes and ruins to salvage what you can to help build a brighter future.

The Old World ended in a bang, flash, and mutagenic scream, but the survivors of your enclave and others have rallied against the Returner Cults and Vestiges, who want to make the world what it was again. You've staked your life against mutagenic monsters, the environment, and the tech beasts that roam the lost cities. You're struggling against the odds to create a green SOLARPUNK future.

Play as one of the surviving humans or as a anthro, one of the many mutant animals who now claim earth as their home. Gameplay is lightweight and fast. The core of the game is a single double sided sheet of paper, but there will be supplemental material included soon. 

NOVA SUNO is my first game made using both the 24XX system and Affinity Publisher. 

Credit: 

NOVA SUNO uses 24XX ver. 1.31 by Jason Tocci, under a Creative Commons Attribution 4.0 Licence (CC BY 4.0)

Copyright:

NOVA SUNO and GBDW Games are © Graeme Barber, 2021

In order to download this game you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:

Scraps [$8.90]

Scraps [$8.90]:

After The Rupture, the world went silent for hundreds of years. The magnificent structures our ancestors built were taken over by nature.

At one point long after that, our great grandparents woke up from their slumber. As they raised once again to the surface, they slowly but steadily uncovered towering overgrown ruins among inconceivable creatures and plants.

With no recollection of what happened before their time, they started a new world. A place of hope, peace, synergy and beauty.

Welcome to Ayera.

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Ayera is a hopeful world built among the ruins of a long lost ancient civilization. It is a place of harmony and symbiosis, in which unimaginable flora and fauna is to be found by anyone who leaves their settlements and travels unexplored paths.

You are a Scrapper, an adventurer who devotes their life to exploring the land, finding special ingredients, bringing them back to their workshops, and crafting their wondrous personal and community projects.

Scraps  is a feel-good game about sharing, about harmony with nature, about bewilderment and curiosity.

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Some mechanics are inspired by Ironsworn, and it also uses polyominoes as part of the crafting aspect of it. 

There are some cool Tetris and Battleship elements scattered throughout the rules.

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Here's a look at the character sheet:

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CORE PREMISES

  • Strictly non-violent. There are perils, but they are never overcome with killing or harming anyone.
  • The projects you come up with do not imply expansion or "asserting dominance" over nature. There's no space for colonization or imperialism in this game. it is a world of symbiosis.
  • Gameplay works in phases. You generate a project to work on, plan your expedition, explore the wilderness in search of ingredients, bring them back home and craft your wondrous inventions. This is the loop.
  • You don't plan sessions or plots. Goals, terrain and obstacles are generated as you go.
  • The game relies on tables for random generation. You roll from 1d6 to 4d6 to get a random result. 
  • The game relies on moves (move names are always underlined) to resolve what happens when your character takes action. Most moves are mandatory, and the text establishes that by saying "You must". Other moves are optional, as they read "You may".
  • If your character does something that is not covered by a move, there's no dice involved.

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Your purchase includes:

  • Booklet version of the game, ready to print on A5 format
  • Character sheet and Project Blueprint sheets
  • Blank hex map for you to fill in your world as you play
  • Rules, tables, generators and everything you need to play

In order to download this feel-good game you must purchase it at or above the minimum price of $8.90 USD. You will get access to the following files:

Support this feel-good game at or above a special price point to receive something exclusive.

If you're in need and can't afford a copy of the game, help yourself to a community copy.

• Every PDF sale adds 1 extra community copy

Solarpunk Futures [Free]

Solarpunk Futures [Free]:

Solarpunk Futures is a 10-minute rules-light role playing game where players imagine the pathways to a desirable world from the perspective of a utopian future.

Players use a deck of cards to adopt Personae (e.g. grower, engineer, newcomer) and work together using Tools (e.g. recycled materials, equipment library, off-grid energy) and Values (e.g. care, responsibility, usufruct) to overcome a set of real-world Challenges (e.g. borders, ableist infrastructure, climate refugee crisis).

Through dialogue and collaborative worldbuilding, collective and visionary narratives emerge of a new society, along with plausible scenarios for how to get there.For more information on the game, check out our website at theFuture.wtf

The game only requires these two PDFs. You can print and cut them out, or play right from a printed or digital version.

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