I created this game as part of Ray Otus' Anchorites Appreciate Arneson Month.
Using the following design principles, I wanted to see just how little was required to create a functioning game system:
Using the following design principles, I wanted to see just how little was required to create a functioning game system:
- One roll to rule them all. A clear core mechanic for every occasion.
- Strictly 2d6. No opposed rolls and no advantage/disadvantage.
- Simple language, easy to read, easy to use and easy to grok.
- Fits on a single page but with print large enough for my tired old eyes.
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- US Letter format 4 days ago
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