A time-based, frantic one-page RPG. In Run. Die. Repeat all players take turns controlling the same character in a Groundhog Day-ish nightmare and escaping from monsters and threats.
Rules summary: Players make actions and roll 1D6. 6 is a success, anything else is death for the poor character... but she respawns again at the start. Each time The Character dies, it's next player's turn. Players can't retry an action that previously failed, but they can repeat any action that has been successful in a previous incarnation, no rolls needed. To win the game, the players must chain a number of sucessful actions to escape the nightmare.
Rules summary: Players make actions and roll 1D6. 6 is a success, anything else is death for the poor character... but she respawns again at the start. Each time The Character dies, it's next player's turn. Players can't retry an action that previously failed, but they can repeat any action that has been successful in a previous incarnation, no rolls needed. To win the game, the players must chain a number of sucessful actions to escape the nightmare.
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