The Fall of Home
The Fall of Home is a rules light, GMless RPG system for 2-5 players. Gameplay takes the form of a collaborative, narrative-driven tale about growing up, leaving home, and the complex feelings that come with returning.
You return to your Home, only to find it a crumbling ruin. On the road, you meet others making the same journey; each of you remembers Home differently. Together, you pick through the ruins of your old lives, piecing together an image of what Home used to be from the fragments that remain. What old memories will you find amongst the rubble?
The game is designed to be played over a single 2-3 hour session, depending on player count.
The download gets you an 11-page pdf with all the rules you need to play, including 6 character archetypes (walks).
Designed by Jo Winter
The Fall of Home is a rules light, GMless RPG system for 2-5 players. Gameplay takes the form of a collaborative, narrative-driven tale about growing up, leaving home, and the complex feelings that come with returning.
You return to your Home, only to find it a crumbling ruin. On the road, you meet others making the same journey; each of you remembers Home differently. Together, you pick through the ruins of your old lives, piecing together an image of what Home used to be from the fragments that remain. What old memories will you find amongst the rubble?
The game is designed to be played over a single 2-3 hour session, depending on player count.
The download gets you an 11-page pdf with all the rules you need to play, including 6 character archetypes (walks).
Designed by Jo Winter
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