From the Assassin's Creed wiki page on synchronization:
Synchronization refers to the Animus' visual representation and measurement of its user's adherence to the memories of their ancestor. Following genetic memories exactly as they had happened results in full synchronization, and consequent access to certain repressed ones.Desynchronization is a bookmark-sized game inspired by the respawn mechanic of desynchronization in Assassin's Creed. In this game, the act of reading historical texts is like following memories in the past. It is easy to get lost along the way, and feel expelled from the historical author's train of thought. Desynchronization is about navigating that moment of expulsion through the act of reiterative rereading, until you finally manage to connect with what the past has to say.
Inversely, a loss of synchronization results in the instability of the memory, which eventually culminates in expulsion from it entirely. If such a desynchronization occurs, the simulation will restart from an earlier point.
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