(A playable work in progress using my two-stat system. See end note.)
Draculola, a little vampire girl and your friend, wants to make her home, the creepy realm of Zitterstein, a better place. You can help.
You're also a child in that craggy, forested land. Naturally, you’re a monster, too (probably!). As part of a gang of little creatures, you get up to mischief and adventure all over Zitterstein, sometimes during the day (naughty!). You scare and thwart mean people and monsters; set up elaborate pranks; solve mysteries; and explore hidden places such as fog-shrouded vales and Castle Zitterstein’s endless dungeons.
Zitterstein is changing. Draculola is tired of the monsters’ traditions of scaring and hurting people. She doesn’t want to spend her unlife being nasty to nonvampires and stocking her castle's catacombs with beasts as her parents do. With your help, she has plans to bring more cheer to gloomy old Zitterstein. Her parents don’t approve.

Zara, the littlest witch by Emma Welch.
Two or more players act out the antics of a little team of kid monsters. This game is fun for children and adults, especially families. Players take on the roles of kid monsters in a game of make-believe. One player, a parent or older kid, is the Narrator, who runs the game like a referee, describing and playing creatures, events, people, and places. The other players tell the Narrator how their kid monsters act in a scene full of these things. This talk and pretend action go back and forth until one scene finishes. Then, another begins.
Playing the game creates a story of the kid monsters exploring a spooky, cartoonish realm where magic and meaner monsters are real. They’re not super scary, and they can be silly, but they exist. The game leans toward creative, fun solutions and playfulness. It leans away from violence. Monsters are hard to hurt anyway, and the kid monsters aim to solve trouble, not cause more.
This book has most of what you need to play. Playing the Draculola game requires only this book (the rules and the Zitterstein setting), pencils, paper, glass beads or similar markers, and several six-sided dice. You can make kid monsters and fun adventures in Zitterstein, or wherever your imagination takes you, using this book.
NOTE: This is a release-candidate draft version of the text of an upcoming game. The rules are finished, but the game will receive a small expansion in fiction before it's done. It currently has only a simple layout and no art. But if you buy this version, you'll have access to the final when it's uploaded. The rules are in a release state, but they might change before release. The final version will include more fiction and art in a 48+ page PDF, in addition to a text version.
Art shown in this entry is commissioned from illustrator Emma Welch and will appear in the final book.
Here's a look at the layout test. (Not an example of the current draft.)



Draculola, a little vampire girl and your friend, wants to make her home, the creepy realm of Zitterstein, a better place. You can help.
You're also a child in that craggy, forested land. Naturally, you’re a monster, too (probably!). As part of a gang of little creatures, you get up to mischief and adventure all over Zitterstein, sometimes during the day (naughty!). You scare and thwart mean people and monsters; set up elaborate pranks; solve mysteries; and explore hidden places such as fog-shrouded vales and Castle Zitterstein’s endless dungeons.
Zitterstein is changing. Draculola is tired of the monsters’ traditions of scaring and hurting people. She doesn’t want to spend her unlife being nasty to nonvampires and stocking her castle's catacombs with beasts as her parents do. With your help, she has plans to bring more cheer to gloomy old Zitterstein. Her parents don’t approve.

Zara, the littlest witch by Emma Welch.
Two or more players act out the antics of a little team of kid monsters. This game is fun for children and adults, especially families. Players take on the roles of kid monsters in a game of make-believe. One player, a parent or older kid, is the Narrator, who runs the game like a referee, describing and playing creatures, events, people, and places. The other players tell the Narrator how their kid monsters act in a scene full of these things. This talk and pretend action go back and forth until one scene finishes. Then, another begins.
Playing the game creates a story of the kid monsters exploring a spooky, cartoonish realm where magic and meaner monsters are real. They’re not super scary, and they can be silly, but they exist. The game leans toward creative, fun solutions and playfulness. It leans away from violence. Monsters are hard to hurt anyway, and the kid monsters aim to solve trouble, not cause more.
This book has most of what you need to play. Playing the Draculola game requires only this book (the rules and the Zitterstein setting), pencils, paper, glass beads or similar markers, and several six-sided dice. You can make kid monsters and fun adventures in Zitterstein, or wherever your imagination takes you, using this book.
NOTE: This is a release-candidate draft version of the text of an upcoming game. The rules are finished, but the game will receive a small expansion in fiction before it's done. It currently has only a simple layout and no art. But if you buy this version, you'll have access to the final when it's uploaded. The rules are in a release state, but they might change before release. The final version will include more fiction and art in a 48+ page PDF, in addition to a text version.
Art shown in this entry is commissioned from illustrator Emma Welch and will appear in the final book.
Here's a look at the layout test. (Not an example of the current draft.)




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