2400 is lo-fi sci-fi. It’s centuries in the future, and it’s a decades-old modem that screams like a dying robot when it connects to the net. It’s a space ship with an FTL drive, artificial gravity, and a flickering display you gotta tap a few times to see the jump coordinates. It’s hacking something together with whatever cheap materials you have on hand, ignoring the rules until you need them, banging out something that might not sound finished, but definitely sounds cool.
2400 is a plug-and-play toolkit. It’s a hyper-minimal game that fits on a single screen (or sheet of paper, if your world still has trees). It’s also series of tiny modules, easy to swap in or ignore entirely. They’re not all for the same setting, unless they are. There's one so far: Inner System Blues, a self-contained game for playing a cyberpunk street crew in a grainy retro-future.
2400 is cheap (for now). It's free until it isn't—the price will go up when more games get added.
2400 is short and sweet. In the time it took you to read all this, you could’ve started playing.
Recommended for 1 GM and 1 or more additional players.
Character keeper spreadsheet for online play.Rules inspired by Electric Bastionland. Illustrations CC BY BEEPLE.
2400 is a plug-and-play toolkit. It’s a hyper-minimal game that fits on a single screen (or sheet of paper, if your world still has trees). It’s also series of tiny modules, easy to swap in or ignore entirely. They’re not all for the same setting, unless they are. There's one so far: Inner System Blues, a self-contained game for playing a cyberpunk street crew in a grainy retro-future.
2400 is cheap (for now). It's free until it isn't—the price will go up when more games get added.
2400 is short and sweet. In the time it took you to read all this, you could’ve started playing.
Recommended for 1 GM and 1 or more additional players.
Character keeper spreadsheet for online play.Rules inspired by Electric Bastionland. Illustrations CC BY BEEPLE.
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