There is a time in every witch’s teenage years when their magic is amplified and the foundations of their witch powers are set. This time is known as their Magical Year. Supernatural entities are drawn to them, spells manifest from the experiences they have, and skills are acquired quickly and easily.
Often witches are encouraged to live in a new place during this year of their life in order to amplify its effects. This is also the time the witch starts putting entries into their Spellbook, a cherished and important possession that will remind the witch of who they are and where their power comes from for decades on.
What life-changing experiences, friendships and powers will you discover in your Magical Year?
The genre of the game is slice-of-life magical realism, with light and optimistic themes. You won’t find much conflict by default in this game — it’s designed to spotlight characters having otherwise everyday experiences, enhanced with a little magic.
Inspirations & Touchstones:
Often witches are encouraged to live in a new place during this year of their life in order to amplify its effects. This is also the time the witch starts putting entries into their Spellbook, a cherished and important possession that will remind the witch of who they are and where their power comes from for decades on.
What life-changing experiences, friendships and powers will you discover in your Magical Year?
What This Game Is
The Magical Year of a Teenage Witch is a storytelling roleplaying game based on the Thousand Year Old Vampire system by Tim Hutchings. You will create a witch coming into their power and progress semi-randomly through Prompts that ask you questions to help you discover who your witch is, who their friends are, what magical experiences they have, and which powers they learn. Along the way you’ll gain and modify Traits to reflect how your witch builds on what they know and grows.The genre of the game is slice-of-life magical realism, with light and optimistic themes. You won’t find much conflict by default in this game — it’s designed to spotlight characters having otherwise everyday experiences, enhanced with a little magic.
Inspirations & Touchstones:
- Flying Witch
- Non Non Biyori
- Kiki's Delivery Service
- Atelier Ryza
- Witch Hat Atelier
This Game Is In Beta
The beta version is the full playtested base game. However, there is a lot I want to add to the complete version, including:- A dedicated multiplayer mode: Take on the role of a mentor witch, or one of their apprentices
- Additional, themed Main Prompt Sheets: Specialize in alchemy, travel the world, uncover an ancient mystery, and more
- Appendix of resources: Tables to choose from or roll on randomly, a list of spells to use for inspiration, FAQs, examples of play, interviews, etc
- More polish: A more elegant design and layout for both the rules and Prompt Sheets, along with versions for color, b&w, spreads, etc
- More illustrations: More artwork to come from the amazing Wren Hawthorne
What's Included
- Game PDF Doc
- 13 pages of rules
- 18 page of prompt sheets
- Separate PDF of prompt sheets
- Character Sheet Templates (.docx & .odt)
In order to download this storytelling TTRPG you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Support this storytelling TTRPG at or above a special price point to receive something exclusive.
Each copy of The Magical Year purchased adds a free community copy for someone to grab if the cost is prohibitive. Any tips will add more copies as well!
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