Create a character
who seeks dread insight from beyond cold stars.Roll strange dice carved by the fell hand of a scholar named Zocchi.Pair with existing eldritch horror mysteries—for this is but a fragmentary text.
From Beyond Cold Stars is a modification of the rules for What's So Cool About Outer Space?, tailored for tales of eldritch horror. When facing the uncanny, or drawing upon dread insight, you must roll a die with an odd number of sides (available in sets known as Zocchi dice). The entire game fits on two sides of a letter-sized page of paper.
Recommended for a GM and 1+ additional players.
Based on What's So Cool About Outer Space? by Jared Sinclair.
Further inspired by Cthulhu Dark by Graham Walmsley.
Art CC BY BEEPLE.
From Beyond Cold Stars is a modification of the rules for What's So Cool About Outer Space?, tailored for tales of eldritch horror. When facing the uncanny, or drawing upon dread insight, you must roll a die with an odd number of sides (available in sets known as Zocchi dice). The entire game fits on two sides of a letter-sized page of paper.
Recommended for a GM and 1+ additional players.
Based on What's So Cool About Outer Space? by Jared Sinclair.
Further inspired by Cthulhu Dark by Graham Walmsley.
Art CC BY BEEPLE.
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