Publisher: Ancient Paths Games
A Crucible For Silver is a simplified OSR rpg system with a grid based inventory, rules for running a mercenary company, 1d100 weird backgrounds, 1d100 weird trinkets, and 36 spells that scale with the caster's level.
This RPG takes inspiration from numerous other systems: Mausritter, Knave, Old-School Essentials, Into the Odd, Electric Bastionland, and Troika!
Some features of the system:
It is a simplified Old School Renaissance system with three attributes and a roll under system.
Time is a pressing issue for the adventurer party with an integrated system that tracks time and resources from combat all the way up to a strategic faction turn called the Company Step where players can run their Mercenary Company and level up.
Combat is incredibly simple but still quite deep and strategic.
Inventory management is done with a a 10 by 10 grid that is filled with items like Tetris shapes. This is done via papercraft.
Player creation is simple and highly variable with 1d100 backgrounds, race as class, and 1d100 magical trinkets.
Finally I have created a leveling system that integrates downtime into the action economy of the system. You spend silver found on adventures, dungeon crawling, etc. on various activities and get back a percentage of that as XP.
Price: $4.00
A Crucible For Silver is a simplified OSR rpg system with a grid based inventory, rules for running a mercenary company, 1d100 weird backgrounds, 1d100 weird trinkets, and 36 spells that scale with the caster's level.
This RPG takes inspiration from numerous other systems: Mausritter, Knave, Old-School Essentials, Into the Odd, Electric Bastionland, and Troika!
Some features of the system:
It is a simplified Old School Renaissance system with three attributes and a roll under system.
Time is a pressing issue for the adventurer party with an integrated system that tracks time and resources from combat all the way up to a strategic faction turn called the Company Step where players can run their Mercenary Company and level up.
Combat is incredibly simple but still quite deep and strategic.
Inventory management is done with a a 10 by 10 grid that is filled with items like Tetris shapes. This is done via papercraft.
Player creation is simple and highly variable with 1d100 backgrounds, race as class, and 1d100 magical trinkets.
Finally I have created a leveling system that integrates downtime into the action economy of the system. You spend silver found on adventures, dungeon crawling, etc. on various activities and get back a percentage of that as XP.
Price: $4.00
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