Viditya Voleti's Space Goblins!, a hack of Nate Treme's Tunnel Goons, adds the mechanical twist of a GM that rotates based on phases of gameplay. In Space Goblin Bureaucracy! I took that twist in another direction, asking the question: what if the GM position never stopped rotating, because no one wanted the responsibility of being GM? What if the GM position was actually an analog for taking on necessary but often-times tedious social responsibility?
In Space Goblin Bureaucracy! everyone plays as politically unexceptional, potentially begrudging space goblins drafted into serving on their local Goblin Committees, tasked with trying to solve miscellaneous social and administrative problems throughout the course of one month. With a resolution system designed to delay conflict resolution by dice for as long as possible, Space Goblin Bureaucracy! is a game of knowingly pushing to see how far you can get away with incompetence, and laughing at the terrible consequences of trying.
Cover photo and background is an edited image of photo by Christa Dodoo on Unsplash.
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