
In ages long past, before the ancients learned how to meddle with creatures' life strings, cats came from one place: other cats.
This was inconvenient, as an unsupervised population of cats could quickly hit critical mass, burying a whole ecosystem under the weight of rapidly spawning expert mousers.
So the ancients, in an effort to stem this remorseless tide of felines, introduced a tiny change into their nature.
Cats could no longer spawn other cats. Only we could grow them.
Which where you come in.
Welcome to Yowlchirp Farm.
You are to be our newest cat-rancher and, we hope, our most successful one.
Cat-ranching is a challenge, as the ancients didn't want it to be so easy to create a cat that you could accidentally plant a whole field of them. However, with a little attention and care, we think you'll find the knack for it in no time.
To help get you up to speed, we've prepared this step-by-step guide to growing a cat.
The first step is planting the beans.
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It's Time To Plant The Beans is a dice-stacking, journaling RPG about growing cats on a cat-farm.
It's designed so that you can play it in "narrative mode", writing about your cats as they grow---or as an idle dice-stacking game that you can play while waiting for your turn to come up in something a bit more crunchy and tactical.
But more importantly, it's designed to let people grow cats from beans, as nature intended.

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