A trifold pamphlet roleplaying-game for soldiers who made it through an apocalyptic war.
Companies of the Greatest War saddles players with a light past, faulty gear, and a problem to solve in a minimal setting. Set after the great war; cities are abandoned, and player characters, called soldiers, have small, local communities to help and live in.
The inner 'player' side of the pamphlet contains the basic rules and combat, a few classes of soldier, a 2d4 background chart, and optional magical spell-casting.
The outer 'GM' side of the pamphlet contains 2d6 problem hooks, a few random encounters to inspire, and a list of common equipment.
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