This game is an easy way to have fun with friends over a beer, or after eating. It's not hard to explain and it's even easier to play.
It's actually a written version of a game that by chance was born in my circle of friends. I tried as hard as I could to describe it in a few simple words, hoping it wasn't too vague.
This game can actually be played with any dice. Just take into account that the level cap of the luck attribute is 30% of the die in excess. While that of dream objects is 15% always in excess. The game can be simplified further by removing dream items and bosses, without taking anything away from the experience other than the opportunity for everyone to create a more role-play experience.
It is made specifically to last from 10 minutes up to 3 hours.
The beauty of this game is the possibility for the game master to be just as much a player as the others, not really being able to know what will happen. The purpose is in fact to stimulate the imagination through spontaneous ideas that have taken place on the moment, trying as much as possible, both on the part of the modeler and on the part of the dreamer, to explain what is happening.
A game can start with the first thing that comes to your mind as "you wake up and you're in your roommate's body" or "you wake up and you no longer feel the taste of food" and "you wake up and the world is destroyed."
The luck attribute makes the game even more interesting by being able to make a player's game at certain times a real hell, and at other times it makes it possible to create very tense situations even with a 6 of the modeler's die.
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