Landing a job with the Company was supposed to be your ticket to the big time. Then something went wrong. Luckily, the doctors and the engineers were able to put you back together again, but they had to replace a few of your squishy bits in the process. But your state-of-the-art augmentations are Company property, which basically means YOU are Company property. And if you want to keep getting the little green pills that keep your body from rejecting your shiny new implants, you'll do EXACTLY as the Company says...
Welcome to the Company
You are an Agent of the Company. Equipped with multiple cybernetic augmentations, you carry out the dirty work that keeps the shareholders happy and the corporate executives in their cushy penthouse apartments. When conventional negotiations, political pressure, and legal threats fail, the Company sends you in to "overcome impediments" by any means necessary. From acquiring valuable intellectual property to triggering a competitor's succession plans prematurely, you've been (re)built to handle any assignment that comes your way.
If you succeed, you get another dose of the medication that keeps you alive. If you fail, the Company will terminate your contract and rip the augmentations out of your body before dumping the leftover meat. That's IF you fail and survive, of course...
The Game
Augmented is a rules-lite cyberpunk roleplaying game for 2-7 players, one of whom plays the role of the "Supervisor" to direct the narrative, frame situations, and control NPCs.
The game uses a simple action resolution adapted from Ghost/Echo by John Harper. Each Agent has at least two cybernetic augmentations that provide them with superhuman abilities. The game has no stats or skills. Actions are resolved by first declaring an intended goal and a potential danger, then rolling two six-sided dice. The player then assigns one die to the goal and one die to the danger and narrates the results. In some instances, the danger does not occur, but remains in play and can be added to future tests.
Using this system, it's possible for Agents to succeed at a task while still suffering negative effects, and they must sometimes make hard choices when assigning dice results. In some cases, dangers do not come true immediately and instead remain in play, waiting to be activated by other players or the Supervisor.
With no stats or complex mechanics to track, Augmented can be played with little to no preparation. Although the game is well-suited for one shots and episodic missions, Supervisors can use the optional downtime rules to create an extended campaign.
Price: $10.00
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