You are beginning your very first year at the magical academy, hoping to learn more about magic, make friends and grow into a better witch and a better person. Sounds easy, right?
This is a roleplaying game, and I expect you're familiar with those, but Dream Abloom is different from other roleplaying games. In the vein of games like Dream Apart and Dream Askew, this game asks you to forget about dice and GMs - it is a fully collaborative storytelling and worldbuilding game meant to tell stories of coming of age, heartbreak, friendship, love, levity in the face of grim seriousness and hope in the face of adversity.
Playing without dice and without a GM can seem daunting at first but is in fact very easy, and this game includes rules for structuring play a little more rigidly - especially useful when it's hard to come up with ideas for scenes.
This is the very first edition of the game - basically a fully playable ashcan edition, with only some basic layout and no art other than the photo on the cover, which I am offering at a low price point (with some Community Copies, of course), hoping to use the proceeds from the game to pay for artists, a professional layout and editors. Everyone who buys this edition or gets a community copy will automatically receive the upgraded edition at no cost the moment it's out.
Every sale of the book will make one more community copy available. Thank you all so much for supporting me.
In order to download this dream you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Support this dream at or above a special price point to receive something exclusive.
If you're in need and would like to check out the game but can't commit to paying for it, that's okay! Feel free to grab a community copy, and share it around with your friends too. Every purchase will make a new community copy of the game available.
If there are no community copies left and you would like to get one anyway, please message me and we'll figure something out. Accesibility and affordability are important to me and I don't want anybody to ever be left out of one of my games due to not being able to afford it.
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