Reality is a lie. It may look like late 20th century Earth, but you glimpsed The Truth: It’s a simulation. Virtual reality. Code. And code can be broken. So you did — and all hell broke loose.
Codebreakers is a super-slim, self-contained, lo-fi sci-fi RPG about operatives working to discover a way out of the simulation — or at least a way to survive the daemons that hunt them. It's inspired by The Matrix, with some enigmas and uncertainties of its own. It's 3 pages and a cover, fitting on two sides of a letter-sized page.
- Basic rules for play based on the FREE 24XX SRD and Emergency Rules
- 8 exploits that let you edit reality like code, using a super-simple "magic" system
- GMing prompts including 20 odd contacts, 10 operations (each with a twist), and 20 ways to answer the question: What is the simulation?
What is 2400? 2400 is lo-fi sci-fi. It’s centuries in the future, and it’s a decades-old modem that screams like a dying robot when it connects to the net. It’s a space ship with an FTL drive, artificial gravity, and a flickering display you gotta tap a few times to see the jump coordinates. It’s hacking something together with whatever cheap materials you have on hand, ignoring the rules until you need them, banging out something that might not sound finished, but definitely sounds fun. It's a series of micro RPGs that might all be in the same setting, unless they aren't.
Price: $2.00
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