You are a group of students in a small remote boarding school. In 5 days, you will graduate and go out into the world. But before you leave, there is something you absolutely have to do. This is your last chance — to play that epic prank, to get revenge on that bully, to share your feelings with the person you love. It’s now or never.
In this GM-less storytelling game, your character "sheet" is a craft -- a drawing, a stuffed animal, an amigurumi, or anything else you can imagine. As you take Risks, your successes and failures will be symbolized in the changes to your avatar. Every change to your avatar has the ability to affect future rolls. There are no “strengths” or “weaknesses” in this game. Every aspect of your character can benefit you in some circumstances or disadvantage you in others.
At the end of the game, you'll not only have told a rollicking fun story -- you'll have a tangible memento to remember it by.
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