The Round Table is sundered. Twisted shadows of once noble heroes stalk the wretched land, victims of the Graal's malevolence.
The Quest for the Holy Graal was a success, but Arthur and his companions failed to understand its true power. The Graal deceived them and plunged Albion into a growing darkness. This is a demon-haunted landscape where grotesque forms of legendary creatures and mythic warriors give in to their base instincts.
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In Dark Graal, players are the Afflicted, heroes who have been tainted by the Graal's foul sorcery but maintain a sliver of humanity. Their only hope of destroying the damned chalice is by finding the lost Excalibur. But over time the Graal's power will turn Albion into a decayed land, and the afflictions each hero carries comes to bear.
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Dark Graal is a micro roleplaying game set in a twisted Arthurian realm where the Afflicted attempt to destroy the Graal before it's too late. The game features:
- A d6 pool system with degrees of success that could spell doom for the characters or glorious triumph
- Characters can tap into the foul sorceries of the Graal in a freeform magic system. The more complex the spell, the more likely the Graal's power will alter the world.
- The Harrowing Winds produced by the Graal will change the landscape and the rules as it grows more powerful. Foes grow stronger and survival becomes a whole lot tougher.
- Be you a Beast, a Demon or the Living Dead? Every Affliction is impacted by the Harrowing Winds as the characters change: with benefits and drawbacks.
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