This is an amateur, cyberpunk-themed, hack of the Forged in the Dark system made by John Harper.
Inside are rules to play as runners, operatives working in the shadows, sometimes for themselves, sometimes for shady causes, sometimes for something in between.
This contains simple rules for upgrades, cybernetic augments that give your characters inhuman capabilities.
This contains rules for bonds, the social contacts and other forces that are important in a runner's life.
There is only one character sheet, which contains most of the information needed to play. There are no different playbooks, although there is no reason they can't be added.
In place of crew sheets, there is a setting sheet, where you can track heat, factions, people, places, and assets. There is no reason crew playbooks can't be added.
This is far from perfect. It might even be far from finished. I made this to satisfy a small creative itch and test out the ideas above. Anyone who sees this is welcome and encouraged to change it in any way. Feel free to recycle any of the mechanics I created here or change them in any way. Have fun with it!
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