Another hack of Into the Odd, taking my favourite bits from Cairn and Knave and various other RPGs. Includes a whole lot of optional rules of my ways to adjust play.
Someone might call it setting-agnostic, or generic, or universal. I just say it's missing any sort of flavour that makes someone want to jump into a game. Instead, this is just the rules to help you play in those worlds. Take one off your shelf, or make one up.
Feedback is welcome. Payment is optional. Adventure is waiting.
Possible future revisions:
- Making "Optional Rules" one spread instead of split over two spreads.
- Adding a list of spells. I'm thinking of taking them from Cairn. Maybe.
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