Key & Token is a compact GM-less tabletop role-playing game directly descended from games of Belonging Outside Belonging and the No Dice, No Masters engine, both of which were first introduced in the book Dream Askew / Dream Apart by Avery Alder and Benjamin Rosenbaum.
The game fits onto a standard business card (3.5in x 2in). A character sheet sits on the reverse. Additional information on the engine is supplied on this page.
Players create characters, scenes and play setting elements called Keys.
A Key is anything in a scene. A token is anything close to hand.
Key & Token can be played solo or with a group of friends. It's free and uses a modified version of the Creative Commons Attribution 4.0 International License.
SRD
This page acts as both the System Reference Document (SRD) for the Key & Token engine, and a space to host the game for Print & Play. This is Version 1.0.
Thanks
The Key & Token engine is inspired by and indebted to the work of many great designers and podcasts:
Avery Alder, Benjamin Rosenbaum, Riley Rethal, Jay Dragon, Jack Harrison, Caro Asercion, Meguey & Vincent Baker, Tomas Herbertson, mv, Eli Seitz, Adira Slattery, Viditya, Tyler Crumrine
Tiny Tokens is also a pocket-sized No Dice, No Masters game - check it out!
Podcasts:
+1 Forward, Draw Your Dice, Saving Throw
Safety ToolsSafety tools are baked into the mechanics of Key & Token to help you and your friends stay safe while playing. You gain a token whenever you use a safety tool to make sure everyone has fun.
A QR code labelled "Safety Toolkit" links to the TTRPG Safety Toolkit created by Kienna Shaw & Lauren Bryant-Monk.
Visit The Gauntlet's Tools of the Table for an introduction to some of the most common safety tools.
Black Armada have a comprehensive list of articles on safety tools.
Use these tools as frequently as you need to .
write two lists:
·things you want to see
·things you want to avoid
2. Choose a Focus
location · landmark · event · time person · creature · object
3. Introduce a Character
Give your character a Name, Look, Style and Path.
Additionally, give your character memories and experiences to explain their power, knowledge and presence. See Character Creation.
4. Conjure Keywords
What is present in your scene?
sight · sound · feel · smell · taste
5. Pick a Key
take responsibility for a keyword
6. Act It Out
narrate the actions of your key and character spend tokens to make moves and impact the world
UsageYou are free to:
Share — copy and redistribute the material in any medium or format
Adapt - remix, transform, and build upon the material for any purpose, even commercially.
Under the following terms:
Attribution — You must give appropriate credit. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Key & and Token uses a modified version of the Creative Commons Attribution 4.0 International License. This modified version first appeared in the licensing section of the Lost & Found SRD (https://srd.mousehole.press/usage/license) by Moushole Press.
Constructive feedback is more than welcome! I'm very interested to hear what people think. I would like to hear from you if you experience any accessibility issues playing Key & Token or navigating this page. In the future I would like this page to also be available as an audiobook.
Key & Token is a game for everyone to enjoy - let's make it the best it can be. Please leave a comment in the discussion board or contact me on Discord @ JF#7978.
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