“You are a healer, Marjorie. One of the gods is with you.”
— Silverfawn to Marjorie after her first healing spell
The Realm of Legendlore sits on an unstable nexus of reality and sees many visitors from other worlds. You are such a visitor.
In Legendlore, you have Crossed from Earth into East Azoth and become a changed version of yourself — a songwriter finds themself a bard, a scientist a wizard. You might find yourself in a whole new body to better match your true self, including adopting a new fantasy race.
Legendlore offers a diverse and inclusive world filled with adventure and mystery. Fight megalomaniacal dictators, explore magic and strange science, and claim your Legend as you find a way back home.
In this book you’ll find:
- 18 backgrounds to play as yourself in Legendlore, such as activist or scientist
- Legend mechanics to represent your destiny, plus 5 sample Legends
- Seven player races, including pixies and orcs
- Two new classes, the alchemist and gunslinger, and 15 sub-classes
- A starting adventure with five pregenerated characters
Drawn from The Realm and Legendlore comics, the Legendlore RPG will whisk characters from our world to a magical fantasy realm filled with dragons, orcs, unicorns, and hobgoblins. With over 60 comics published covering three volume runs, The Realm and Legendlore combined became one of Caliber Comics' most critically acclaimed series.
About Legendlore:
Legendlore was originally a comic called The Realm, first published by Arrow Comics in 1986 and since procured by Caliber Comics, about four people who fall through a Crossing into the Realm. The Realm is home to fantasy creatures from elves to dragons, and the characters discover they too have ‘fantasy powers’ – the jock becomes a Fighter, while the bookish one becomes a Wizard, and so on. They go on adventures and some of them eventually find their way back to Earth.
Price: $14.99
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