ARCHIPELAGO is a new tabletop roleplaying game built on the Powered by the Apocalypse engine and inspired most closely by Band of Blades. It is purely a hobby endeavour - it is the first time I have offered games or game resources publicly. I will start by sharing scenarios and then publish mechanics in before end of of 2021. You can view work in progress at https://12sideddice.wordpress.com
PUBLISHED SO FAR:
- Core mechanics: rules for play, character generation and the Home, Passage and Tale phases
- To imagine a city: a full scenario for Archipelago (but easily convertible to other systems). A settlement has lost its mind to dreams of a new way of living
- Long Passage Events: three examples of shorter scenarios that can be run as part of the Passage phase in an Archipelago game.
- Short Passage Events: some examples of events which can happen during the Passage phase as a result of a 'success with consequence' roll
- Home Phase sheet: records the Settlement's changing resources and conditions and is adjusted during the Home phase
- The cull: a full scenario for Archipelago (but easily convertible to other systems). A murdered child, a hunting party on an isolated rock, secret crimes.
- Archetype Brawler: character playbook
- Archetype Singer: character playbook
- Archetype Tracker: character playbook
- Archetype Trickster: character playbook
- Archetype Naturemonger: character playbook
- Archetype Crafter: character playbook
- Tale fragments: adventure hooks for Tales
TO COME
- The world of Archipelago
- Witch scourer: a full scenario - a settlement is beset by evil happenings and a witch needs to be found (whatever the cost)
- The return of a king: a full scenario - a long dead hero returns from his icy grave and divides a community
- Beyond the low wall of stone: a full scenario - the Chief's wife lies insensible, can she be brought back from the Sea of Dust where only the dead dwell?
- Fiction
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