The alpha version of a worldbuilding tabletop RPG for 2 to 4 players attempting to explore cartography and the imprecision of maps, specifically cultural/political ones.
Each player builds their own map of a region they share with other players . The cultures the players represent coexist and often occupy the same spaces, sharing the physical geography but giving it different meanings and histories.
But once these personal histories are drawn, the King's Cartographer arrives and as is unfortunately often the case, decides that reality is far too complicated to represent on official maps.
Which features will the Cartographer choose to map, and will the players cooperate to ensure everyone is represented on the map?
Plays in approximately 1-2 hours.
Currently the project is in Alpha, so absolutely any kind of feedback is welcome!
Hugely inspired by: "The Quiet Year", "Alone on a Map" and "Beak, Feather and Bone"
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