THIS IS A PLAYTEST RELEASE!
Wicked Ones
is a Forged in the Dark tabletop RPG where you play fantasy monsters raiding human lands, hoarding the gold they loot, and building a dungeon to protect it. Your notoriety lures increasingly greedy and powerful adventurers to your dungeon. Can you stave off the inevitable onslaught of heroism that your notoriety brings?
Wicked Ones is essentially Dungeon Keeper meets Blades in the Dark. You spend most sessions going on raids and building your dungeon, then every few sessions you put your dungeon to the test against invading adventurers. You play as monsters doing monster stuff and it's a hell of a good time.
You play as one of the wicked ones, monsters with the rare ability to see the bigger picture, to develop plans, work together, and use minions to further their goals. Every monster is flawed, with something deep, dark, and terrible lurking inside their heart - and you choose what your flaw is. It hinders you, leading you away from your goals, but play into it and you'll be rewarded with bonus dice called dark hearts to spend in play and XP at the end of each session. This balance makes it fun to play a monster that has goals, but is still pushed towards monstrous tendencies.
The game has been successfully Kickstarted and has an active Discord community with over 300 members. We're putting the game up here to hopefully get some more attention from people interested in playtesting and helping hammer out mechanics. The game is massive and the combination of callings (character types) and themes (dungeon types) creates a huge variety of gameplay that can use some testing.
Wicked Ones
is a Forged in the Dark tabletop RPG where you play fantasy monsters raiding human lands, hoarding the gold they loot, and building a dungeon to protect it. Your notoriety lures increasingly greedy and powerful adventurers to your dungeon. Can you stave off the inevitable onslaught of heroism that your notoriety brings?
Wicked Ones is essentially Dungeon Keeper meets Blades in the Dark. You spend most sessions going on raids and building your dungeon, then every few sessions you put your dungeon to the test against invading adventurers. You play as monsters doing monster stuff and it's a hell of a good time.
You play as one of the wicked ones, monsters with the rare ability to see the bigger picture, to develop plans, work together, and use minions to further their goals. Every monster is flawed, with something deep, dark, and terrible lurking inside their heart - and you choose what your flaw is. It hinders you, leading you away from your goals, but play into it and you'll be rewarded with bonus dice called dark hearts to spend in play and XP at the end of each session. This balance makes it fun to play a monster that has goals, but is still pushed towards monstrous tendencies.
The game has been successfully Kickstarted and has an active Discord community with over 300 members. We're putting the game up here to hopefully get some more attention from people interested in playtesting and helping hammer out mechanics. The game is massive and the combination of callings (character types) and themes (dungeon types) creates a huge variety of gameplay that can use some testing.
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