An adventure fantasy RPG inspired by many sources but largely Luke Pearson's Hilda series and Hayao Miyazaki's films.
Intended for 2-6 players and a GM. Uses dice — d6, d8, d10, d12, and d20.
There are two included documents: a black & white printable version of the core rules, and a color version of the bestiary (which I don't recommend printing unless you have lots of color ink). There's also a free document containing color character, reference, and GM sheets. The sheets can be printed in B&W without any loss of information.
Later, the game will be released in hardcover and softcover printed formats. When this happens, I'll send out an email to everyone who has the game. I can't put a definite date on it, because Complications Could Arise and the date'd be pushed back and then I'd feel quite terrible about having lied to you all.
There are stories hidden everywhere: on the table, and under it; in pillow forts, between floorboards, on park benches, beneath the ground, over uncomfortable green couches, and elsewhere.
This is a guide to finding those stories, an atlas detailing their locations, a treatise on tracking them through the harsh Arctic wastes, a grimoire of divining spells.
This is a book of hidden stories.
Intended for 2-6 players and a GM. Uses dice — d6, d8, d10, d12, and d20.
There are two included documents: a black & white printable version of the core rules, and a color version of the bestiary (which I don't recommend printing unless you have lots of color ink). There's also a free document containing color character, reference, and GM sheets. The sheets can be printed in B&W without any loss of information.
Later, the game will be released in hardcover and softcover printed formats. When this happens, I'll send out an email to everyone who has the game. I can't put a definite date on it, because Complications Could Arise and the date'd be pushed back and then I'd feel quite terrible about having lied to you all.
There are stories hidden everywhere: on the table, and under it; in pillow forts, between floorboards, on park benches, beneath the ground, over uncomfortable green couches, and elsewhere.
This is a guide to finding those stories, an atlas detailing their locations, a treatise on tracking them through the harsh Arctic wastes, a grimoire of divining spells.
This is a book of hidden stories.
In order to download this game you must purchase it at or above the minimum price of $3.50 USD. You will get access to the following files:
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