GFDP is currently on Kickstarter, where you can back the zine for physical copies, as well as pre-order the PDF. Payments made to itch will be honored based on the Kickstarter timeline. For more information: https://www.kickstarter.com/projects/gfdp/gfdp
GFDP is a zine about living in sea caves, escaping social confines, and slaying the shit out of monsters! Join oyster cults, smoke various cave flora, wrestle boneless sea pigs, or completely fuck off straight down to the center of the world. GFDP, made using the incredibly robust and lightweight toolkit from the brilliant Troika, includes plenty of system-neutral goodies for taking the shit kickers, grease weasels, and glue sniffers from the GFDP mud-hole to your favorite adventures or RPGs.
Unlike Troika, GFDP uses 3 stats not just the 1 and is slightly more familiar (to the RPG oeuvre) which should make it more playable with your favorite modules and supplements. One of the most magical part of the OSR is all the disparate cores, settings, adventures, bestiaries etc. - as well as all the work of current material being made - and I wanted to keep it something that works well with the other great work happening in the scene. GFDP, mechanically, is a bridge between Troika and the OSR at large, adapting material for/to either should be manageable without much re-tooling of stat blocks or matrices.
The zine gives you all the rules needed to run a campaign for GFDP, spelunkers and troublemakers, in surviving (or not) the cold, wet, dark, dungeons. A primer on what the dungeon punk is to me and while I will never play "adventurers" again. You're also going to have OSR compatible rules for running campaigns in the freezing darkness, a system neutral adventure(ish, Troika is a very different engine than you may be used to, but you'll find under the hood its still doing all the things you expect an old school RPG to do). You may find the classes, equipment, RANDOM TABLES, monsters, or adventure works in your games, and are encouraged to scrap GFDP for parts if you're not into playing pierced, patched, scarred, angry dungeon punks.
Something I love and admire from Troika (itself a hack of an 80s game called Fighting Fantasy) is how limber and lightweight the rules are, to make room for some really heavy, clunky, crunchy ideas without being overwhelming. Troika brilliantly chooses where to zig and where to zag and I love what they came up with. rolling 2d6 instead of a d20 creates a bell curve rather than a flat percent chance; combat is chaotic and unpredictable, initiative is randomized and damage is rolled on a matrix, allowing more nuanced spreads from weapons than just the SIZE of the dice they get to roll. Everything else should feel familiar to your lightweight OSR-likes like Black Hack or Knave.
GFDP is a zine about living in sea caves, escaping social confines, and slaying the shit out of monsters! Join oyster cults, smoke various cave flora, wrestle boneless sea pigs, or completely fuck off straight down to the center of the world. GFDP, made using the incredibly robust and lightweight toolkit from the brilliant Troika, includes plenty of system-neutral goodies for taking the shit kickers, grease weasels, and glue sniffers from the GFDP mud-hole to your favorite adventures or RPGs.
Unlike Troika, GFDP uses 3 stats not just the 1 and is slightly more familiar (to the RPG oeuvre) which should make it more playable with your favorite modules and supplements. One of the most magical part of the OSR is all the disparate cores, settings, adventures, bestiaries etc. - as well as all the work of current material being made - and I wanted to keep it something that works well with the other great work happening in the scene. GFDP, mechanically, is a bridge between Troika and the OSR at large, adapting material for/to either should be manageable without much re-tooling of stat blocks or matrices.
The zine gives you all the rules needed to run a campaign for GFDP, spelunkers and troublemakers, in surviving (or not) the cold, wet, dark, dungeons. A primer on what the dungeon punk is to me and while I will never play "adventurers" again. You're also going to have OSR compatible rules for running campaigns in the freezing darkness, a system neutral adventure(ish, Troika is a very different engine than you may be used to, but you'll find under the hood its still doing all the things you expect an old school RPG to do). You may find the classes, equipment, RANDOM TABLES, monsters, or adventure works in your games, and are encouraged to scrap GFDP for parts if you're not into playing pierced, patched, scarred, angry dungeon punks.
Something I love and admire from Troika (itself a hack of an 80s game called Fighting Fantasy) is how limber and lightweight the rules are, to make room for some really heavy, clunky, crunchy ideas without being overwhelming. Troika brilliantly chooses where to zig and where to zag and I love what they came up with. rolling 2d6 instead of a d20 creates a bell curve rather than a flat percent chance; combat is chaotic and unpredictable, initiative is randomized and damage is rolled on a matrix, allowing more nuanced spreads from weapons than just the SIZE of the dice they get to roll. Everything else should feel familiar to your lightweight OSR-likes like Black Hack or Knave.
In order to download this game you must purchase it at or above the minimum price of $7 USD. You will get access to the following files when they are released:
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