The curse snuck up on you, and now you can’t escape. You’re not sure how or when it began, but every waking moment, you feel the machine call to you.
Behind its words are music, beckoning you to build. The impossible notes echo in your mind, and you know what you must do. You can see it now, this manifold instrument.
You will complete this infernal machine or die trying.
A serial journal roleplaying game for as many players as you wish by Adira Slattery and Fen Slattery. Gameplay happens across days, weeks, or even months. Only one person plays this game at a time, but many people play it in sequence.
To play this game, you will need a small, lightweight notebook that is easy and inexpensive to mail. As part of play, you will mail this notebook and the pamphlet containing the game rules to the next player. You will also need a deck of standard playing cards; these are not passed between players.
This game is inspired by our love for Martin Molin and his Marble Machine X construction process. We recommend his visit to the Speelklok Museum for inspiration.
This game has themes of inevitable death, obsession, mental illness, physical and emotional self-harm, isolation, depression, fixation, and futility that might be difficult for some players.
Behind its words are music, beckoning you to build. The impossible notes echo in your mind, and you know what you must do. You can see it now, this manifold instrument.
You will complete this infernal machine or die trying.
A serial journal roleplaying game for as many players as you wish by Adira Slattery and Fen Slattery. Gameplay happens across days, weeks, or even months. Only one person plays this game at a time, but many people play it in sequence.
To play this game, you will need a small, lightweight notebook that is easy and inexpensive to mail. As part of play, you will mail this notebook and the pamphlet containing the game rules to the next player. You will also need a deck of standard playing cards; these are not passed between players.
This game is inspired by our love for Martin Molin and his Marble Machine X construction process. We recommend his visit to the Speelklok Museum for inspiration.
This game has themes of inevitable death, obsession, mental illness, physical and emotional self-harm, isolation, depression, fixation, and futility that might be difficult for some players.
In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.
Each copy of this game you buy donates a copy to someone else for free! If you are unable to purchase it at this time, please claim one of these free copies for the community.
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