Publisher: Black Dog
ABOUT THE SETTING
A couple hundred years ago, the world has ended. The few survivors of the bio apocalypse gathered to live in small communities just like our ancestors lived during the bronze age, but with pieces of tech incorporated to their daily routine, architecture, and creeds.
We now go on incursions into the Wild in order to retrieve pieces of technology that can be used by us or sell to make Capital. Those incursions are very dangerous, but they are also the key to become a powerful member of the society. It is in the Wild that you may find Artifakts, small objects that can be plugged to your portable speaker so some kind of ancient music is played, releasing an unnatural and mystic effect. Artifakts are powerful items, and only powerful people have them.
ABOUT THE CONTENT
In this book you will find the following:
- All the necessary rules to play Into the Rave with a group of friends.
- Rules to manage your own village, after you have reached a high level.
- A list of different types of equipment, their stats and cost.
- A list of different clans that live in the Raveland, which your character can be part of.
- Three lists of the different types of Artifakts (Types A, B and C) with QR Codes so you can have access to the songs played by them.
- Tips on how to run this game.
- A few number of Beasts that live in the Wild.
This game represents my attembt to put two of the things I like the most together, electronic music and tabletop role playing games, as a single product. The rules used are a hack from both Into the Odd and Electric Bastionland, and it was developed during the last 6 days of the 2020 #Bastionjam.
Price: $3.75
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