every1’s dead. your wizard master, your fellow minions – every1. except you 3. and if you want to keep it that way, you must escape 1 dungeon that’s crawling with adventurers. you have only 1 ratty tweed trenchcloak, 1 shiv, and 2d6. roll while you can
contents: rules, tables for rooms/enemies/loot, map, character cardsyou need 2d6 and 1 pencil to play1+ players (solo, 1-on-1, trolo, 1-on-3, etc)
humans 10+, Goblins of all ages
based on 1 concept by rob hilforty, chris prunty, johan nohr, and pelle nilsson. affectionately dedicated to all 4
all proceeds benefit the Fund for Displaced Dungeon Minions
French translation available from Gobelin Nounours
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