What was the RPG Pipeline

The RPG Pipeline was a posting board to keep track of upcoming tabletop rpgs from 2015 to 2021 (this Blogger version began in 2019). It covered new English language ttrpgs and ttrpgs going into crowdfunding.

Sunday 28 February 2021

Ma Nishtana: Why is this Night Different? [Free]

Ma Nishtana: Why is this Night Different? [Free]:

Ma Nishtana: Why is this Night Different? is an open-beta story game created by Gabrielle Rabinowitz and Ben Bisogno. Ma Nishtana is modeled on a Passover Seder, a ritual meal and collaborative re-telling of the Jewish Exodus from Egypt. There are opportunities to eat all of the ritual foods or perform more abstract (and remote play-friendly) rituals. 

Together, players breathe new life into the Exodus story by embodying their own version of a key character and roleplaying a series of structured scenes called “Rituals”, culminating in the deliverance of the Hebrew people from peril. Players take turns guiding these scenes, perform ritual actions, and collaborate in building a shared world filled with wonder, terror, and deep care. 

What do I need to play?

This game is designed for remote play. If you are hosting a session, gather 3-6 players and share the three links contained in the playkit. Inform everyone of any materials needed for rituals (see “Gathering Materials” in the Ma Nishtana Guidebook).  

3-5 Hours, 3-6 Players (including host)

Zoom friendly.

I'm not Jewish. Is it okay for me to play?

This is a story for all of us: Jews, non-Jews, and the Jew-“ish”. All are welcome around the table, whether you’re playing with family or friends or are far from home. You are invited. 

What type of feedback are you looking for?

In the feedback form that comes with the play-test playkit, we have a number of questions. You do not have to answer all of them--only the ones that feel relevant to you. We are interested in finding hiccups during play that make it less fun. The game is intended to be playable by a wide audience, so we have our eyes on streamlining the experience and creating an open circle of play. If you or anyone at your table have suggestions for people we can reach out to get this unique game out in the world, let us know in the feedback form!

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