Sometimes we want to play a game in a setting that we know like the back of our hand.Sometimes we just have a fun idea we want to play quickly.
Sometimes we just want to fully focus on the conversation.
I’m not one to say that system does not matter. System matters a lot. But «System matters» does not mean that you need a fully fledged system, with a lot of mechanical imbrication. It just means that the system you use is gonna impact the story you produce.
And setting and fictional situation ARE part of the system.
So when you play in an already well known setting, you already have a fuckton of rules to follow.
This system is a very very basic (and "diceless") system which deals with only one question that no setting have answers built-in for:
"How to distribute the speech? And who have the last word at what moment?"
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This is my first game written in English (which is not at all my mother language, and I’m already very bad at writing in my mother language). So feel very free to send me correction.
This is a really basic system. Initialy built for when I stumble across game with very very motivating world-setting and very very poor resolution mechanics.
It works well with good group setting creation mechanics (Quest is bae in that regard, check it). Or with a very very passionate DM and a cryptic-personaldetailed universe that they really really want to show to people.
Don’t be an asshole and listen to people when you play.
I hope you will have fun playing. Not necessary with this system. And have a great day.
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