What was the RPG Pipeline

The RPG Pipeline was a posting board to keep track of upcoming tabletop rpgs from 2015 to 2021 (this Blogger version began in 2019). It covered new English language ttrpgs and ttrpgs going into crowdfunding.

Wednesday, 24 March 2021

The Harbingers Roleplaying Game [Free]

The Harbingers Roleplaying Game [Free]:

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Welcome to the Harbingers Roleplaying Game - a free-form open roleplaying game system! This comprehensive system allows you to play a TTRPG in any setting, with any sort of characters - without limitations.

If you or your group has ever thought "Well, I'd like to play an alernative history with magic set in the French Revolution?"

You can.

If perhaps someone has suggested "Why don't we play a sci-fi campaign set in a future where Japan has discovered a quantum spacee engine?"

You can do that too.

Or perhaps you just want a custom system that's highly customizable and controllable for your homebrew fantasy world.

The Harbingers RPG supports this as well.

In addition to various general settings and homebrew creations, you can also use The Harbingers RPG with famous settings from your favorite books, movies, TV, and games with little-to-no adjustment. This game is made precisely for this sort of integration.

This game features:

- Building characters from the ground up with an Experience-based system without classes or levels. Game Masters can adjust this value to create the classic "start out as farm kid to grow to legendary hero" experience, or use the default values to create a capable professional who still has room to grow with life and game experiences.

- Custom powers and techniques. Default passive and active abilities are supplied to run the gamut of very realistic settings to high-powered magic and futuristic technologies. Monsters, androids, superheroes, and more are also supported. With these default passive Traits and active Techniques, Players and Game Masters alike are encouraged to make their own to create truly unique moves and features for every PC and NPC.

- Skill system that works in all settings. The Harbingers RPG uses broad-based Skils to determine a character's competency in various types of tasks. Traits determine specialized training or natural ability in more narrow fields. For your custom settings (or famous ones that have specific rules), there are guidelines on how to create Traits or introduce Skills to accomodate those unique setting parameters.

- Game rules that are combat agnostic. The Harbingers RPG is built from the ground up to support a combat-less experience as well as an action-packed combat experience, and combat itself has no special unique rules that do not apply to any other sort of Skill Roll. It is possible to build a top-tier lawyer, a skilled blacksmith, or a pacfiist diplomat with no adjustment to the base rules.

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