Gone are the days when the fearsome dragon coming down from its mountain, or the black-spired castle luring villagers to their doom, were a once-in-a-generation occurrence. When all it took was a group of legendary do-gooders taking care of all our problems.
Nowadays, it feels like every backwater hamlet has its own Dark Dungeon of Doom, you know, just across the street from the Friendly Inn, right next to Baker Bob's or whatever. We can't just rely on those noble heroes of old anymore – the people have to take matters into their own hands.
Well, it's not entirely just on them. They'd just die in droves and leave us to clean up their mess, let's be real here. Anyways, the times they are a-changing, the growing dungeon menace needs to be dealt with promptly, decisively and as cost-efficiently as possible. That's where you come in.
Thank you for joining this cause. We expect great things from you.
Commissions are paid out upon mission completion. Weaponry and survival kits are available at the armory. Please sign the liability waiver on your way out.
Welcome to the Moebius Guild.
Randomly generated heroes in randomly generated dungeons
Heroes of the Moebius Guild is a GM-less, short-form tabletop roleplaying game focused on fully improvised 1-session adventures.
You and your friends will play ostensibly heroic characters delving into potentially dangerous dungeons on seemingly important missions. Indeed, your experience playing this game might range anywhere from "valiant knights and powerful wizards defeat the evil lord of the dark castle" to "mostly clueless locals just want their town library to stop eating people". Most of the time, your adventures will fall somewhere in between, or in fact combine those two extremes into a weird amalgam of action and hijinks.
Both the character creation and dungeon generation happen through a series of d100 tables. The main game on the other hand uses a bespoke limited resource d6 dice pool system that puts full narrative control into the hands of the players.
Does that sound enough like marketing speak? Okay. Listen, it's a fun and loose system that doesn't bludgeon you over the head with 20 pages of dice mechanics. Cool? Cool.
Literally an infinity of options
Okay, maybe not literally. But with the obscene amount of d100 tables in this game, even just playing it with 2 players will have you looking at over 1 trillion possible combinations of prompts. That's 10 to the power of 12, for you math wizards out there. I see you.
If you're anything like me, you'll be casually rolling up new heroes and dungeons even if you don't have anyone to play this game with. In fact, feel free to ignore the rest of the game entirely and just use it for its dungeon generation tables, if you so choose!
This is a work-in-progress
I want to be up front with you: What you're getting here is the earliest publishable version of this game. There is art in there (extremely quirky art at that, by the lovely Alex Reeder, @alexreederart). And words. Many words. But it has not been professionally edited yet and the layout certainly needs some work.
You're buying access to a series of Google Sheets.
At least right now, until I am able to transfer the game contents into a nicer, shinier format.
Okay, but $15 for a Google Sheet?!
Well, first off, it's *9* sheets, thank you very much.
This is a game I've spent the better part of 2 years writing and designing, including commissioning art and running playtests. Don't let the file format fool you. The online version of Heroes of the Moebius Guild adds up to way over 15,000 words. To put that into perspective – that's the same as a roughly 30-page novella, single spaced, pure text, no pictures.
Still not convinced?
... Well, to be frank, I don't know what else to tell you. I certainly won't force you to buy my game, so if this isn't really what you're looking for, that's valid. We'll just be two ships passing in the night.
No comments:
Post a Comment