On good days, when the weather is clear, you can see the end of the world from your window.
You work in a little coffee shop in the Inner Circle. It's one of many coffee shops and kiosks in the city of Abject, and if there were other cities left in existence, they would probably think the people of Abject have a bit of a coffee problem.
There is no food scarcity, no one starves in order for coffee beans to be grown, but the volume of beans produced here is truly extraordinary, and they are ground, brewed, and consumed daily at hundreds of quaint little bistros across the city.
Your shop, with its little bites to eat and its trendy décor, is no different from the others but for one important factor---you.
Ever since you came of working age, there's been a power stirring in your blood. Sometimes, when you get too bored, or too angry, or otherwise too emotional, you grow. You grow from Small to Medium, Medium to Large, Large to Twenty.
And at Twenty (stories tall), you're big enough to go toe-to-toe with the monsters that would destroy your city.
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Twenty is a tabletop roleplaying game about fighting monsters and working food service.
It uses things you could find in a coffee shop as dice, and it uses relationships as hit points.
It's suitable for oneshot or campaign play, it comes with a starter adventure, and it's nearly 50 pages.
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