What was the RPG Pipeline

The RPG Pipeline was a posting board to keep track of upcoming tabletop rpgs from 2015 to 2021 (this Blogger version began in 2019). It covered new English language ttrpgs and ttrpgs going into crowdfunding.
Showing posts with label price $5-15. Show all posts
Showing posts with label price $5-15. Show all posts

Thursday, 12 December 2019

Double or Nothing $6.00

Double or Nothing: Double or NothingPublisher: Newstand Press

Double or Nothing is a roleplaying game for 2 or 3 people, in which you take the role of a pair of agents who get involved in over the top disasters and have to shoot, kick, and flirt their way out, hopefully without creating too much collateral damage along the way. It is heavily based on Dirty Pair, and replicates the style and absurdity of the anime with a variety of simple and quick mechanics that will quickly lead to ever-escalating danger, and a corresponding bill for damages.

In many ways a spiritual successor to Damage Control, Double or Nothing is snappy to play and guaranteed to be ridiculous. Custom mechanics include flirting with one another for bonuses, tracking collateral damage in large monetary units, and actually, straight-up playing Truth or Dare with each other. It can be played with or without a GM, as a one-shot or a short campaign, and requires nothing but d6s and a token. It also contains a quick set of random generator tables so you can start playing within minutes.

It is also illustrated, and includes running examples throughout.

Kiss & Tell after a long mission.
"It's not our fault!"

Price: $6.00

Friday, 6 December 2019

Gangster! RPG $6.00

Gangster! RPG: $6.00

Gangster! RPG
Publisher: Fantasy Games Unlimited

Gangster! RPG - roleplaying in the classic mob era.

Price: $6.00


Trinity Continuum Core Rulebook $14.99

Trinity Continuum Core Rulebook: $14.99

Trinity Continuum Core Rulebook
Publisher: Onyx Path Publishing

THE ONLY CONSTANT IS CHANGE. 

“Potential is everywhere. You can’t really see it, but you can feel it. And all you really need to do is reach out, grab that potential in your hand, and bend it to your will. Nothing goes wrong if you just use your potential. I know it sounds easy. I can’t really tell you how to do it. But when you do, you’ll just know.”

- Janeka Spencer, Neptune Foundation first responder

The Trinity Continuum Corebook is a standalone game for the Trinity Continuum, and is meant for use with Æon, Aberrant, and Adventure! Inside, you will find:

  • Rules for creating characters within the Trinity Continuum 
  • Rules for Action Adventure, Intrigue, and Procedural play 
  • Advice for running genre games and styles of play in the Trinity Continuum 
  • Information on playing Talents in the modern era
Price: $14.99


Phase Shift: Full Edition $15.00

Phase Shift: Full Edition: $15.00

Phase Shift: Full Edition
Publisher: Phase Shift Games

This is the core rules and player's handbook (full edition) for the Phase Shift system.

What is Phase Shift?

The easy answer is that it’s a hybrid science fiction/fantasy standalone tabletop RPG system. What makes Phase Shift different from other RPGs? Phase Shift attempts to keep gameplay as simple as possible while keeping the feeling of a high power level. Our rolling system is streamlined to keep things moving as quickly as possible. Each class has abilities that are extremely effective in their own way, so no player feels like they aren’t contributing. For instance, even a Runner, who can’t take or deal nearly as much damage as other classes, can make a fight completely one-sided by stealing an enemy’s weapons and armor or redirecting a giant energy cannon to fire back at the person who fired it. And that all starts at a starting-level (0 XP) character!

And what makes Phase Shift so easy to play? Well, before you roll a skill check, you know exactly what number you are trying to reach. Roll a d20, add your bonuses, and if your total is 15 or higher, congratulations! You succeeded on whatever you were trying to do. While some more difficult actions might require you to roll more d20s and hit a higher number, you’re still doing the same basic process.

“But what about the setting?” you might ask. Excellent question, reader. Phase Shift is set far in the future, in a universe where magic and science are intertwined and inseparable after two dimensions merged. Magic is quantifiably real and magical fields can be manipulated easily by scientific instruments. Scientists can build a doom cannon that runs on soul power, and Arcanists can perform complex repairs on robots with a single magical spell. A side effect of the Merger was also that gods from previous dimensions took physical form and became empowered by those who worship them. Generally speaking, the galaxy is mostly in chaos. Areas of the galaxy are generally controlled by factions or shadowy mega-corporations, but for the most part there’s no government strong enough to control and/or cover up all of the cosmic horrors that keep showing up.

Most player characters belong to a mercenary organization known as the Galactic Department of Mercenary Affairs (GDMA), working for the Galactic Federation, which is the closest to a unified government that the galaxy has. GDMA mercenaries are given carte blanche on collateral damage during their missions (they understand the traditional “murderhobo” mentality of wandering adventurers), but they can be blacklisted if they are too destructive. The GDMA has some great malpractice attorneys.

Price: $15.00


Saturday, 30 November 2019

Never Knows Best: Ashcan Edition $9.99

Never Knows Best: Ashcan Edition: $9.99

Never Knows Best: Ashcan Edition
Publisher: Samjoko Publishing

Never Knows Best is inspired by an anime called FLCL (Fooly Cooly) and wears this influence on its sleeve. This game and its rules focus on my own interpretation of the source material, rather than attempting to emulate the anime as closely as possible.

Never Knows Best (NKB) is a roleplaying game about middle school kids facing impending adulthood, growing up, and society’s­—sometimes nonsensical—expectations and obligations. It’s designed for three-five players plus a game master (GM) who facilitates the game.

This game uses absurdism, metaphors, motifs, and literalization to represent the struggles and growth these kids go through. Society’s obligations and expectations manifest as outrageous forms—creatures and monsters not of this world. The kids combat these creatures by transforming into robots. Whenever a kid transforms, their robot takes on their unique strengths and traits representing how they reject society’s attempts to make kids conform and obey.

In this way, the internal conflict kids face when growing up becomes something real and seen. Battles are metaphors for their inner turmoil about who they are, where they fit in, and who they want to be.

This is an ashcan version of the game not be the final version. Based on playtesting and feedback of this version, mechanics may be tweaked and changed. It is somewhere between a quickstart and the final product.

Price: $9.99


Chalice $10.00

Chalice$10.00

Chalice
Publisher: Monkey's Paw Games

Chalice is a collaborative storytelling game about a party of Arthurian knights searching for the Holy Grail. It requires one Chronicler to moderate the game and portray the perils of the world, and one or more players to portray the knights. A game of Chalice takes around 3-4 hours.

The game tells the story of the physical and spiritual descent of the knights as they quest for, and ultimately fail to find, the Grail. The knight’s quest is a doomed one of chivalric virtue, undone by their own fatal flaws and moral shortcomings.

Price: $10.00


The Everlasting $6.99

The Everlasting$6.99

The Everlasting
Publisher: Angry Hamster Publishing

The Everlasting is a GMless roleplay game where you play a member of the Everlasting—an immortal guardian of your familial line. Your job is to navigate a treacherous immortal society and keep your family safe. Politik, backstab, seduce—do anything in your power to make sure your family stays alive. Your vitality is tied to your family and when the last member of your blood dies, you die too. 
The Everlasting uses six-sided dice mechanics to aid players in their immortal schemes, ploys, and backstabbing. All information you need to play The Everlasting is included in this PDF.


Players: 4-6

GM: No

Time: 2-4 hours

Items: Notecards, paper, pencils, two six-sided dice, tokens (optional)
Price: $6.99


Tyrnador Player Guide $14.99

Tyrnador Player Guide$14.99

Tyrnador Player Guide
Publisher: GRAmel

This book contains:

  • A brief history of Ventar.
  • An extensive gazetteer of the lands, from the players’ perspective.
  • Character creation rules, including race descriptions and stats.
  • New Edges and Hindrances, including a brand new type of Edges: Faction Edges.
  • New Gear: from mage’s staves to war-horses and the essential cooking pot (after all, you’ll eat in dungeons, won’t you?).
  • Magic: a detailed description of the three arcane backgrounds of Tyrnador: magic, miracles and elven soul.
  • Setting Rules: from alternate Inventory to Resting rules.
  • Funnel Heroes generation table
Price: $14.99


BASE: a CaRdPG (hard cover) $11.00

BASE: a CaRdPG (hard cover):

BASE: a CaRdPG (hard cover)
Publisher: Fire Lizard Games, LLC

Have you ever wanted to investigate ancient ruins?  Defend a castle from terrifying beasts?  Escape from bureaucratic forces chasing your starship through the galaxy?

Together with your friends, you can tell these types of stories and many more with BASE: a CaRdPG.

♠♣♥♦

BASE is a tabletop roleplaying game and system designed with flexibility in mind, giving players a simple framework in which to tell stories. Tabletop RPG beginners and experts alike can fi nd uti lity with BASE, from learning the basics of roleplaying to honing their storytelling craft . BASE is setti ng-agnosti c, giving you the opportunity to create and learn about countless diff erent worlds. This rulebook includes:

  • Rules for creating a setting, story hook, and characters
  • Easy, story-driven gameplay mechanics
  • Advanced rules and tables for opti onal complexity
  • A ready-to-play, fully unique Adventure Module
The BASE rulebook gives you the chance to explore the past, present, and future with only a few dice and a set of standard playing cards. What adventure lies in store?

Price: $11.00


The World After $6.49

The World After:

The World After
Publisher: TWA

The World After Rule & Worldbook

You will find here everything you need to enter the unique universe of The World After. This is a world that feels familiar, but gives a new perspective on current global turmoil, imagining the Earth after humanity, 8,000 years after the Climate Cataclysm and a 20 meter sea-rise, where the emerging societies must cooperate to face new threats from old foes.

Have you ever wanted to play a game where you could...
• Create a character that can change gender every Lunar cycle?
• Be part of a lost underwater civilisation founded by People of Colour?
• Play with magical Essence, letting you manipulate Blood, Bone, the Elements and Time itself ?
• Set the world to rights while learning about a fascinating deep-future version of our world, where our flora and fauna have adapted into incredible and terrifying forms?
• Discover a diverse world that has been built from the ground-up to be open to all?


PREPARE TO ENTER FAIN – THE WORLD AFTER THE CATACLYSM

Price: $6.49


Tuesday, 26 November 2019

Devil's Staircase:Wild West Roleplaying $9.99

Devil's Staircase:Wild West Roleplaying: $9.99

Devil's Staircase:Wild West Roleplaying
Publisher: PPM

Devil's Staircase:Wild West Roleplaying is a light weight narrative role playing game set in the American wild west.

The game is diceless, using a poker style playing card system where players don't have to roll for random numbers using dice but get to play the card the gives them the best outcome.

Got a bad hand? Fold and take your chances with the next hand you are dealt.

Jokers give players the power to join in the narrative with special feats and outcomes.

This is not a game of detailed realism. This is a game of Saturday morning TV shows, of black hats and white hats and whistling to call your horse.

This is a fun, fast and action packed role playing game.

Price: $9.99


Be-Movie (EN) $9.90

Be-Movie (EN): $9.90

Be-Movie (EN)
Publisher: SpaceOrange42

BE-MOVIE, THE GAME WHERE THE SETS SHAKE WHENEVER A CHARACTER SLAMS A DOOR!

BE-MOVIE, “to be a movie”... Live any adventurous lives you like inside an imaginary space shared with your friends, becoming the leading character of the story yourself.
B-movies are a style of movies born in America around the ‘30s of the past century, always shot on a shoestring budget in a few days by reusing scenery and costumes from other, more expensive movies.
And that’s exactly what we would like you to do during the game: draw on bigger and more famous stories to create your own and bring them to the stage in a single night.

Price: $9.90


Scion Second Edition Book One: Origin (Phone Version) $14.95

Scion Second Edition Book One: Origin (Phone Version): $14.95

Scion Second Edition Book One: Origin (Phone Version)
Publisher: Onyx Path Publishing

You are the child of a God, born to the magic of yesterday and the promise of tomorrow. You live in a World of myth, where every ancient story is true. Your ancient enemies, the Titans, stir in their prison beneath the lands of the dead. Their spawn issues forth from lands of myth, and the specter of war falls across the heavens. In this age of turmoil, you seize your birthrights and feel the call of your blood.

Find your destiny. Live the myth. Embrace your Fate.

Scion is a game about Gods and humanity, and everything in between. It’s a game about mythic Deeds and the reasons people talk about those mythic Deeds. Scion: Origin details the Scions when they’re still (mostly) human, before the Visitation that introduces them to the divine World — they’re exceptional humans, perhaps, blessed with luck and skill or cursed with ill fortune and strange trials in their lives, but humans nonetheless.

This book includes:

  • The core rules and character-creation information for Scion Second Edition, powered by the Storypath system.
  • An in-depth look at the basic setting of Scion (called the World).
  • A list of the major players — the Gods, Titans, and Legendary creatures that comprise the setting.
  • Storyguide advice on running games for pre-Visitation Scions.

What is a Phone PDF?

Phone PDFs are specially formatted PDFs with page sizes and navigation links optimized for your smartphone screen. But why settle for our description? Experience a Phone PDF for yourself: Grab one of the options below, and touch the magic.

Learn More about Phone PDFs.



Phone PDF Animated Screenshot


Price: $14.95


The Drifter $10.00

The Drifter: $10.00

The Drifter
Publisher: KenK

The Drifter is a solitaire, story, dice game based in the fictional wild west.

You are a gunslinger who has been living a hazy existence.  Your brief time in this world has been mostly spent on the outside of the law, killing, stealing, carousing with undesirables,  living a dangerous life full of excess and violence. Recently, you feel life might have more to offer. You know this way of life will not last and now are looking to maybe put your wild ways away, buy a ranch and settle into obscurity.  You determined you need $300 and are willing to get it by any means you feel necessary.

The drifter is reminiscent of games like Barbarian Prince (1980), where every game is a unique story experience every time you play!
Will you fall victim to the endless dangers that lurk in the wild west or will you accumulate $300 and enjoy your remaining days in a serene retirement, tending to your ranch? 
Find out in The Drifter.
Price: $10.00


Chronofields $12.65

Chronofields: $12.65

Chronofields
Publisher: Streaming Consciousness Studios, LLC

Imagine fighting a war. The soldiers to your left and right are counting on you. Doing everything needed to stay alive and finish the mission comes without question. Now imagine that the war never ends. You have no known way to escape the perpetual battlefield. Those soldiers beside you are still counting on you. What would you do to lead them home safely?
Chronofields puts players in the role of veteran soldiers from one of many eras of human warfare. Through some temporal paradox, they and their unit find themselves trapped in a different time. Provisions, ammo and equipment are suddenly extremely limited vital resources. They must learn to survive and discover not only where they are, but when.
Price: $12.65


Battlelords of the Twenty-Third Century, 6th Edition $15.00

Battlelords of the Twenty-Third Century, 6th Edition: $15.00

Battlelords of the Twenty-Third Century, 6th Edition
Publisher: 23rd Century Productions, LLC

The exploration and development of the known universe is progressing at a fantastic rate. The Galactic Alliance has prophesied the complete control of the local group of galaxies by the turn of the millennium. Huge, powerful mega-corporations run it all from behind the scenes. The twelve races of the Alliance work as caretakers, shaping and expanding the horizon of knowledge, extending to touch the farthest reaches of space.

Frontier colonies populate neighboring galaxies: Andromeda, Fornax, Spirax, and the Magellanic Clouds. Outposts dot M32 and the cluster galaxy of Talcos in Ursa Major, some 200,000,000 light years from the Core Worlds. The battle rages onward to drive out the Arachnid presence. Strange reports of ghost ship sightings, robot warriors, and evidence of ancient human cultures all filter their way across the vast, empty stretches of nothingness to the hearts of the bold, strong, and curious.

The mega-corporations have hired on a few good beings to get the job done; the Battlelords. They all have one thing in common: each believes that he, she, or it, can make a difference. They come from everywhere, from the vast savannahs of Cashoulis, to the infernal volcanic regions of Trishmag. From the methane hell of Eridine, to the great Seas of Pythos. They are energy controllers, bounty hunters, Swordsaints, and changelings, aliens from different worlds, with different agendas, thrown together in a morass of danger to carve out a common destiny.

Loyalty is to the company, yet corporate devotion never exceeds allegiance to your friends. The mercenary team embodies everything that is valued in society: esprit de corps, honor, and valor. At least that is what the papers say! Your job is a simple one, do anything and everything to stay alive. The company gets all the press. You get to pick up a paycheck. No one cares about methods, but in the 23rd Century, everybody needs a hero!

Are you ready?


This product is for the 6th edition of the Battlelords of the Twenty-Third Century roleplaying game. Keep an eye out for the new 7th edition - also called the "Kickstarter Edition, which has streamlined and revised rules and is full color throughout the book.

Price: $15.00


Axes and Anvils $10.00

Axes and Anvils: $10.00

Axes and Anvils
Publisher: Shields Up! Publishing

Axes and Anvils is all about dwarves! Designing a clan is a mini-game, and character creation can be done in a group, exchanging cards that represent skills and combat roles. Built rules-light and open table, Axes and Anvils is perfect for new players and seasoned veterans, with flexible and intuitive play that draws from the creativity of all the players. Axes and Anvils is ideal for a one-shot game or a years-long campaign.

Price: $10.00


Thursday, 14 November 2019

Teenage Wasteland: The World After $10.00

Teenage Wasteland: The World After: $10.00

Teenage Wasteland: The World After
Publisher: Higher Grounds

EVERYTHING CHANGED WHEN THE BOMBS DROPPED...
We always expected that we would die slaves to the system at a ripe old age, or at the very least as victims of the global climate crisis or the ant-vaxxer movement. What we didn't expect was for one event - just a few moments - to bring about the end of everything we knew. In just a few minutes, everyone we loved was dead. The world would never be the same. We became citizens of The World After.


Teenage Wasteland is a coming-of-age game about kids struggling to survive and come into their own in a bomb-ravaged nuclear and biological wasteland. These kids must not only struggle against each other, but also deadly mutated creatures and mindless, zombie-like Ghouls that adults became after the bombs fell.

The game focuses on growth and development from kids toward adulthood, and all of the drama and conflict that comes with it as well as the struggle to simply survive in a world ravaged by biological weaponry and nuclear fallout.

Included are:

  • Five Unique Clique Types. Detailed within are the physically tough Jock, the socially ineffable Mean Girl, the intensely intellectual Nerd, the charismatic Popular kid and the mysterious Outsider. Each comes with unique powers, gear, and advancement rules suited to their role.
  • Tribe Creation Rules. Inside are rules to create a unique gang type called Tribe. Imagine a high school clique, only far more dangerous and with little to no accountability or supervision.
  • Streamlined Powered by the Apocalypse: Teenage Wasteland System. A super-minimized, complete system that emphasizes player decisions, non-binary successes, and is geared for adventuring and delving into the dark.
Intended for single sessions or short campaigns.
3-5 Players (including GM)
2-4 Hours per session
Low Prep. Medium Complexity.

Price: $10.00


Mutagen Trail / Picaresque $10.00

Mutagen Trail / Picaresque: $10.00

Mutagen Trail / Picaresque
Publisher: Narrative Dynamics

Mutagen Trail is a roleplaying game for 3-5 players, including a GM, about a caravan of mutants traveling across a tractless wasteland.  The mutants have to make decisions to survive day to day in a strange and hostile world. If they live long enough, maybe they’ll find some hope for the future.

Picaresque is a game of drama and intrigue for 3-5 players, including a GM (Grand Maestro).  You play well-acquainted lesser nobility of minor name and pitiful means. You are also a picaro: to obey the laws and mores of a petty, corrupt society would be to confine yourself to a life of pettiness and corruption. You deserve more than your current station, and by your wits and guile, you will get it.

Mutagen Trail and Picaresque are radical hacks of Goblinville.  This text contains the full rules of play for both games.

Price: $10.00


The Excellents $12.99

The Excellents: $12.99

The Excellents
Publisher: 9th Level Games

You've earned a sword! You've won a crown!

Now you have a responsibility to help keep Awesome World awesome and safe. Are you PRINCESS enough?

A game about being Excellent Princesses in an awesome cartoon world. Powered by POLYMORPH, The Excellents, features a unique one die per player roleplaying system; that's perfect for new players and veterans alike.

Each cartoon adventure is created by the players and Game Mistress working together collabratively. The Excellents is great for one season pickup game or for an entire campaign. The book contains everything that you need to play except some polyhedral dice and some friends. Includes two adventure scripts and five Excellent Princesses that are ready to rock! Did we mention these Princesses are in a band!?!

Price: $12.99