What was the RPG Pipeline

The RPG Pipeline was a posting board to keep track of upcoming tabletop rpgs from 2015 to 2021 (this Blogger version began in 2019). It covered new English language ttrpgs and ttrpgs going into crowdfunding.
Showing posts with label price $over 15. Show all posts
Showing posts with label price $over 15. Show all posts

Thursday, 12 December 2019

Paleomythic: A Roleplaying Game of Stone and Sorcery $24.50

Paleomythic: A Roleplaying Game of Stone and Sorcery: $24.50

Paleomythic: A Roleplaying Game of Stone and SorceryPublisher: Osprey Publishing

Paleomythic is a roleplaying game of grim survival and mythical adventures in the land of Ancient Mu, a harsh prehistoric world full of mysterious ruins and temples to explore, huge and terrible creatures that roam and spread fear across the land, and nefarious mystics and sorcerers who plot dark schemes from the shadows. It is a world of biting cold winters, of people hunting and foraging to survive, and tribes that wage relentless war.

Taking on the roles of hunters, healers, warriors, soothsayers, and more, players will navigate a world of hostile tribes, otherworldly spirits, prehistoric beasts, and monstrous creatures lurking in the dark places of the world. Players have huge scope in sculpting the game experience that best suits them, whether it's a gritty survival story without a trace of the mystical or a tale of grand adventure and exploration in a mythic setting.

Price: $24.50


Romance of the Perilous Land: A Roleplaying Game of British Folklore $24.50

Romance of the Perilous Land: A Roleplaying Game of British Folklore: $24.50

Romance of the Perilous Land: A Roleplaying Game of British FolklorePublisher: Osprey Publishing

"If you have any interest in British folklore Romance of the Perilous Land is a treasure trove of interesting ideas and fresh takes on old stories. And if you don't - even if you aren't from the British Isles - it's a fun mid-weight fantasy setting to play through; one packed with weird creatures and brave heroes" - Richard Jansen-Parkes, Tabletop Gaming Magazine

Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout this green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorising the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians, subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends.

Price: $24.50


ALIEN RPG Core Rulebook $24.99

ALIEN RPG Core Rulebook: ALIEN RPG Core RulebookPublisher: Free League Publishing

"The real horror of Ridley Scott’s seminal sci-fi flick Alien has always been the creeping, slithering fear of the unknown. It’s impressive, then, that Free League has been able to craft a tabletop roleplaying game that can conjure up that same pitch-dark dread from the safety of your kitchen table." –Dicebreaker

Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream and no one can hear you—hold your breath and you rupture your lungs. Space isn’t as empty as you’d think, either—its frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives—each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid—things strange and different and deadly.

Things alien.

This is the official ALIEN tabletop roleplaying game—a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable.

Stay alive if you can.

The ALIEN tabletop roleplaying game is a beautifully illustrated full-color book of 392 pages, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience. The game supports two distinct game modes:



  • Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive. The core rulebook contains one introductory Cinematic scenario, Hope’s Last Day.





  • Campaign play is designed for longer continuous play with the same cast of player characters over many game sessions, letting you explore the ALIEN universe freely, sandbox style. The core rulebook contains random tables and other powerful tools to quickly create star systems, colonies, missions, encounters, and NPCs for your campaign.



The rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as Tales from the Loop and Mutant: Year Zero, but adapted and further developed to fully support and enhance the core themes of ALIEN: horror and action in the cold darkness of space.

™ & © 2019 Twentieth Century Fox Film Corporation. All rights reserved.

Price: $24.99


Friday, 6 December 2019

Battlelords of the 23rd Century (Kickstarter Edition) - CORE RULES $25.00

Battlelords of the 23rd Century (Kickstarter Edition) - CORE RULES: $25.00

Battlelords of the 23rd Century (Kickstarter Edition) - CORE RULES
Publisher: 23rd Century Productions, LLC

ROLEPLAYING IN A GALAXY AT WAR

BATTLELORDS OF THE 23RD CENTURY is a science-fiction tabletop roleplaying game where players can assume the role of mercenaries, misfits, soldiers, spies, pirates, and heroes
adventuring in a war-torn universe.


The soldier of the future will be more like a medieval knight in ultramodern armor than a soldier of the 21st century. Operating autonomously, they will be light years from their commanders and support.”
-Military Scientist, Howard Dickenson. Earth, Year 2083.

By the year 2282 humanity has spread among the stars and joined The Alliance of Allied Species. The Alliance is composed of over a dozen species who pool resources and technology to expand across the galaxies and defend themselves against the threat of galactic war with the hostile Ak-Nar-Ryn. The Ak-Nar-Ryn, who are more commonly called the “Arachnids,” have destroyed worlds and decimated populations as they advance into Alliance territory. More recently the Alliance has been faced with a new threat that is even more insidious than even the Arachnids. The shapeshifting, nanite swarms of the Atlanteans which are capable of devouring entire cities.

Many member species of the Alliance have longstanding rivalries, conflicting agendas, and a few have even gone to war with each other in the past. However, each species brings something unique to the coalition, but all must overcome their bias and speciesism if they are to cooperatively achieve their goal of survival. In the midst of it all, the mega-corporations run the show from behind the scenes and cash in every chance they get. If you’re not living in a colony town on some backwater world on the frontier, you’re probably working for a mega-corp on a long-term contract. They own and run nearly everything, including you… for as long as you’re under contract.

Against the backdrop of war, you can take the fight to the Arachnids as soldiers of the Galactic Armed Forces. Become a hired gun working as a corporate mercenary. Explore the universe, discovering new species and relics of past civilizations. Protect the bottom line of your company as you engage in corporate espionage or research the hidden threat the Atlanteans pose to the Alliance working as a spy. Maybe plunder is more your style? There’s always room for another pirate out on the frontier. The possibilities are as limitless as the universe.


“Lock and load, private! Bring your extra pulse mags and your sense of humor. You’ll need both.”


Battlelords of the 23rd Century is a complete, self-contained, roleplaying game. All you need besides this book are some gaming dice.

Price: $25.00


Saturday, 30 November 2019

Broken Shield 2.0 Deluxe Edition $25.00

Broken Shield 2.0 Deluxe Edition$25.00

Broken Shield 2.0 Deluxe Edition
Publisher: Gunnar Roxen

“Superhumans, Living Gods, Coppers & Agents in a Dangerous Future London”

This full-colour, 364-page Deluxe Edition of the Broken Shield Roleplaying Game is a complete game and includes everything you need to play! Enjoy exciting, fast-paced investigation and spy missions in a science-fiction future where Echoes wield reality-warping powers, and living gods meddle in the affairs of humanity... You are the heroes who can bring hope to a fractured universe!

The Broken Shield Roleplaying game is your gateway to an exciting new world of adventure! Inside this book:

  • Issue #1 of WeaveNet Now! An in-universe magazine full of story hooks and background in a fun format.
  • The HexDNA system: A complete game system that emphasises fast-paced, “success with complications” action. Build your character your way. Play an Echo: superhumans whose power is only limited by how fast they want to burn up their life, or play a Sliver: genetically and technologically engineered to be faster, stronger and deadlier! Play a passionate Pure, a tough Hulk, a genetailored Gethan or a regular human!
  • Insider’s Guide to the Steel Alliance: A once-mighty interstellar empire founded by twelve living gods known as the Disciples, now fractured into a handful of feuding successor states on the brink of another civil war. But in the darkness, there is a beacon of hope: The Accord.
  • Insider’s Guide to the London Metropolice: A complete guide to the London’s crime fighters, how to investigate crimes, copper slang and the law!
  • Insider’s Guide to The Agency: Cloak and dagger espionage and subterfuge for a spies campaign. How to plan and carry out an operation, bring stability to an unstable universe, threats to the Accord and more!
  • Insider’s Guide to London & Soho: The starting setting for Broken Shield, the London & Soho Guide presents a fully-fleshed out mega city complete with maps, locations, people, mission hooks and a detailed focus on the borough of Soho & Victory - a perfect setting for your adventures
Price: $25.00


GeneFunk 2090 Core Rulebook $19.00

GeneFunk 2090 Core Rulebook$19.00

GeneFunk 2090 Core Rulebook
Publisher: CRISPR Monkey Studios

A BIOPUNK WORLD MADE FOR 5E

This book contains everything you need to play GeneFunk 2090

The GeneFunk 2090 Core Rulebook includes the setting and 5E rules for:

  • 60+ CYBERNETIC UPGRADES!
  • 14 DIFFERENT BIOENGINEERED GENOMES!
  • 48 DIFFERENT GENETIC ENHANCEMENTS!
  • 8 NEW CLASSES WITH 21 ARCHETYPES!
  • 31 NEW FEATS!
  • 13 NEW BACKGROUNDS!
  • MIND HACKING, BIOHACKING, ENGINEERING HACKING!
  • ROBOTS, DRONES, AND ANDROIDS!
  • BIOENGINEERED BEASTS, PLANTS, AND FUNGI!
  • DRUGS!
  • LOTS OF GUNS AND ARMOR!
  • CHASE RULES!
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Imagine a world in the not too distant future, 2090, where technology has entirely shaped the very essence of human nature, and where fiscal interests, the international arms race, and consumerism have entirely shaped that same technology. This is the world of GeneFunk 2090.

Supercomputer in your Bloodstream
The human condition as a whole has become something somewhat different. Somewhere along the way almost every single human has been modified to have a powerful supercomputer coded directly into their DNA and physiology, one that has merged with their consciousness. In this world the internet has become as real as the physical world and hackers have become manipulators of the very stuff of the human psyche, probing and rearranging memory and mind the way a potter molds clay.

Plasticity of Genes, Form, and Human Nature
Large sections of the human population have had their genes chosen before birth to breed success, while others have had foreign DNA included to produce wholly different physical traits that were once thought inhuman. On top of all the innate genetic tweaking, individuals modify themselves through cyberware surgeries and biohacks, to the point where some are considered entirely "posthuman".

Violent, Shallow, and Unequal
Multinational corporations have gobbled each other up, producing ever larger entities until only nine remain, each of which is a superpower bigger than most of the world’s countries. Corporate executives have the power to shatter entire governments in the name of their company’s share value and their own ambition. Gangs and organized crime saturate every urban environment. This world, bloated from overpopulation and consumer greed, has become one of the most violent eras in human history. The rich segregate themselves from the poor, and the tension caused by this wealth gap is causing the world to burst at the seams.

Virtual Immortality
Recent innovations have allowed the rich to undergo a process that maps their entire nervous system, connectome, endocrine complement, DNA and gene expression, and every other feature relevant to the human mind. This digitization of consciousness allows the world's wealthy and powerful to essentially live forever, switching from one bioengineered shell to another as they see fit.

Cadre of Professionals
You and your allies are a cadre, a lean start-up corporation that specializes in investigation, intelligence, protection, and violence. To keep their hands clean, the syndicates often outsource this kind of work to smaller outfits, like yours. Your cadre's skillset is in high demand in this intrigue filled world, being sought after by megacorporations, nation-states, organized crime, or wealthy individuals. As an autonomous entity, your cadre of elite agents take contracts as you see fit, navigating the shadows of corporate espionage and savagery with competence and panache.

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Price: $19.00


Era: The Chosen - Core Rulebook $17.99

Era: The Chosen - Core Rulebook$17.99

Era: The Chosen - Core Rulebook
Publisher: Shades of Vengeance

What if I told you that you have a good reason to be afraid of the dark? That creatures lurk in the shadows, waiting to snatch you away.

And what if I told you that you are one of the few who can see them and fight them?

Enter Harbour City as the Chosen - a small group of people who can see invading creatures in the darkness. Fight through three time periods - Renaissance, Industrial and Modern - to prevent creatures from another dimension, invisible to most, from taking over our dimension!

This book contains a full introduction to the Lost Lands and the Chosen factions, a timeline of the events during the hundred-year Anonassi War, a complete guide to character creation, a list of weapons and equipment which might be found, the rules – complete with worked examples – plus a section for the GM which contains everything from sample campaigns to premade characters. It’s everything you need to play hundreds of games of Era: The Chosen!

Price: $17.99


Tuesday, 26 November 2019

Dhovaine $18.98

Dhovaine: $18.98

Dhovaine
Publisher: Higher Grounds

The Old World is no more. Become a hunter of the New World and rebuild humanity's last haven and pocket of civilization in Dhovaine.

This book includes:

  • A new and unique Three6 System Mechanic.
  • Full rules for creating one of five core characters.
Price: $18.98


The Realm of the Gateway: The Magic Realm $20.00

The Realm of the Gateway: The Magic Realm: $20.00

The Realm of the Gateway: The Magic Realm
Publisher: Griffin Games

 A world trapped between the dimensions of science and magic.  A world torn.  A world filled with high adventure, where death lurks behind every corner.

Do you dare enter?

Do you dare not?

The Realm of The Gateway is a fantasy/science fantasy role playing game set on the mythical world of Uylande.
 It is a world trapped inside a dimensional portal between the dimensions of science and magic.  Half the world obeys the physical laws of magic, while half the world obeys the physical laws of science.  Where the two meet is a land of chaos called the Death Zone.

The Realm Of The Gateway, The Magic Realm.

• Rules for realistic combat.  The damage you do is based on how well you hit and where.

• Rules for pain and shock damage.

• Over 20 psionic powers and rules for their use.

• A listing of creatures found anywhere in the world.

• Rules for character creation.  Includes 9 player races for The Magic Realm.

• Rules for skill use including dozens of skills for The Magic Realm.

• A revolutionary magic system.  No power points.  No spell memorization.     Magic users can use their magic as often as they want.

• Over 200 spells, plus free form magic.

• Dozens of creatures found in The Magic Realm.

• Background and setting for one of the lands in The Magic Realm.

The Realm of the Gateway: The Magic Realm is the first in a series of books for The Realm of the Gateway.  The Science Realm and The Death Zone will be coming soon!  In addition we will be releasing guidebooks for each realm.

Price: $20.00


Thursday, 14 November 2019

Æthereum $24.95

Æthereum: $24.95

Æthereum
Publisher: Higher Dimension Games

The Luminiferous Aether is real. It forms worlds. Stars. Black Holes. It fills all of space with air. You can travel it in ships with sails of woven diaphanum. You can harness it to produce energy. Cut down your enemies. Cancel gravity.

But the Aether can also be an enemy. It can freeze you. Burn you. Poison the air you breathe. Drive you mad. It prevents radio, computers, and advanced weaponry. You will travel the stars in sailing ships and fight your foes using sword, pistol, and burner.

Are you ready?

Welcome to the universe of Aethereum. A traditional role-playing game set in an alternate universe inspired by the swashbucklers of the Age of Sail, and the Victorian Era tech of Steampunk.

Play any of 10 species, ranging from the cold, calculating spider-like Arakh, to the Synthetic: machines given life through the bestowal of another's living essence.

Choose from 11 backgrounds. Will you be a Gadgeteer, building and maintaining the tech of the Aethereum universe; a solider, selling his blade and burner to the highest bidder; or one of the mysterious Mentalists, who have traded their sanity for the power to control the minds of others?

Gain experience through your effective role play and use it to increase your abilities. Build, buy, and sell tech ranging from an antigravity generator to a fully-rigged sailing ship ready to ply the great starfields of the galaxy.

Get your copy today and experience the universe of Aethereum.

Like our facebook page for the latest news and to offer your input on what you'd like to see us doing.

Aethereum on Facebook

Price: $24.95


Snakes Zombie Apocalypse $20.00

Snakes Zombie Apocalypse: $20.00

Snakes Zombie Apocalypse
Publisher: Snakes Enterprises

This pack contains everything you need to live a life in the Zombie Apocalypse! With several ways to play the fun never stops. Can be played as an action game using the Character Cards or as an RPG using the leveling system the game style is up to you.

Price: $20.00


Saturday, 2 November 2019

For the Queen $20.00

For the Queen: $20.00

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2-6 13+ 30-120 min $20 For the Queen The land you live in has been at war for as long as any of you have been alive. The Queen has decided to undertake a long and perilous journey to broker an alli…

Thursday, 31 October 2019

Mud, Blood, & Glory [$20.00]

Mud, Blood, & Glory [$20.00]: The Wild West Tabletop RPG


Mud, Blood, & Glory

Carbon 2185 | A Cyberpunk RPG Core Rulebook $25.74

Carbon 2185 | A Cyberpunk RPG Core Rulebook:

Carbon 2185 | A Cyberpunk RPG Core Rulebook
Publisher: Dragon Turtle Games

Play as a Cyberpunk, a rebel refusing to live life by the rules of the oppressive megacorporations that rule San Francisco in this high action tabletop roleplaying game by Robert Marriner-Dodds.

Carbon 2185 gives you the chance to play in the cyberpunk worlds you've seen in movies, television shows, and video games.

The Core Rulebook is the only thing you need to run and play hundreds of hours of games in the world of Carbon 2185.

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Carbon 2185 is a brand new tabletop roleplaying game built using the D&D 5e open game license, with all the magic, magical items, and fantasy elements removed, and replaced with cybernetic augmentations, upgradable and customisable weapons, and computer hacking skills.

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Price: $25.74


Carbyne Jungle $19.99

Carbyne Jungle:

Carbyne Jungle
Publisher: Nor Cal Mythos Entertainment

Set thousands of years into a distant future, Carbyne Jungle combines elements of Fantasy, Sci-Fi, Noir, and Horror, into a rich gaming experience. Built on the Tri-Forge Engine, Carbyne Jungle has three styles of gameplay, customizable for beginners through advanced players, so whoever is at the table can jump into the game.  The setting is both in-depth and flexible allowing A GM to dive right into the universe, forge their own world, or anywhere in between. With phenomenal battles, meaningful non-combat conflicts, and an incredibly flexible advancement system, Carbyne Jungle is the game you’ve been waiting for.

NCM took every RPG we loved, tore them down to the bones, and looked at what was a essential for a great gaming experience. We didn’t want to carry an aspect over just because it was traditional, but we also didn’t want to throw out a common game facet just to be different. So we started with a skeleton of what makes a great gaming experience, added some muscle, fashion sense, hardware, topped it off with a half psychotic personality and threw the switch.

We built 3 styles of gameplay into our game engine: Basic, Standard, and Advanced… that can all be played simultaneously IN THE SAME GAME. A player joining their first game ever can use a sample character or use the quick character creation options to make a character in under 10 minutes, and then jump into the game.

Levels are replaced with a fluid system. As your character grows, you don’t have to shoe-horn them into a specific mold. After each session, your character will earn one or more advancement points that can be spent to upgrade your character...however you want. Unstoppable Juggernaut? Go for it. Glass Cannon? Sure. Skill based character? Feel free. You decide what you want your character to be.

This is Carbyne Jungle

Price: $19.99


Meguey & Vincent's PbtA Eye-Openers $25.00

Meguey & Vincent's PbtA Eye-Openers:

Meguey & Vincent's PbtA Eye-Openers
Publisher: lumpley games

PbtA, "Powered by the Apocalypse," is a genre of tabletop roleplaying games. It was launched by our game Apocalypse World, and it continues to grow.

Like a literary or musical genre, PbtA has a mainstream, a cutting edge, a number of fringes, conservative games and expansive ones, and even a subgenre or three.

This suite of games is about exploring the fringes of the genre, about taking the expansive view of what PbtA can mean. It departs from the expected formula of playbooks, stats, and moves, and guides you into some of the new places that "play to find out" and "roleplaying is a conversation" can go.

It includes 6 small games:

  • Murderous Ghosts, a shared-character party game that shows how you can use moves to get players to buy into horror.
  • The Sundered Land, which shows how tight the relationship between a game's setup - "I'm a doomed pilgrim on a dangerous road," or "we're telling our stories around the night watchfire" - and its moves can be.
  • Mobile Frame Zero: Firbrands, which expands the idea of moves upward and makes each move into a tiny-but-complete game of its own.
  • Midsummer Wood, which highlights the fruitful role that judgment calls can play in "play to find out" games.
  • The True & Preposterous Journey of Half-a-Fool, which builds on The Sundered Land to upend the usual model of the GM as the one who poses questions and situations and the players as the ones who answer them.
  • And Spin the Beetle, which takes just one move and blows it up into a wrong and hilarious icebreaker game about bugs - and incidentally, considered alongside Mobile Frame Zero: Firebrands, offers a powerful observation about player consent.
A frightening image of a murderous ghost, veiled.
A shadowy pilgrim in a dramatic landscape, confronting a shadowy monster.
Three mobile frame pilots, friends, representing enemy factions.
A beautiful woman in the woods, holding a grotesque mask in her hand.
A drawing of goblins and sylphs by a river in a dramatic landscape.
A beetle in a glass bottle.
Price: $25.00


Castles & Cats Core Game $19.99

Castles & Cats Core Game:

Castles & Cats Core Game
Publisher: Castles & Cats LLC

Castle & Cats is a table top role playing game designed to help teach/introduce new players to the world of tabletop role-playing! Castles & Cats sets itself apart from other role-playing games by providing quick, simple combat, original visually engaging components, and simplified game mechanics.   With the help of a game master, players will explore, fight and role-play their way through any adventure.

My goal for Castles & Cats is to introduce new players to the world of role-playing games while also building on age appropriate, social, communication, and critical thinking skills in a fun and imaginative environment.

Price: $19.99


The Harbingers Roleplaying Game $25.00

The Harbingers Roleplaying Game: Publisher: Violet Rose

Welcome to the Harbingers Roleplaying Game - a free-form open roleplaying game system! This comprehensive system allows you to play a TTRPG in any setting, with any sort of characters - without limitations.

If you or your group has ever thought "Well, I'd like to play an alernative history with magic set in the French Revolution?"

You can.

If perhaps someone has suggested "Why don't we play a sci-fi campaign set in a future where Japan has discovered a quantum spacee engine?"

You can do that too.

Or perhaps you just want a custom system that's highly customizable and controllable for your homebrew fantasy world.

The Harbingers RPG supports this as well.

In addition to various general settings and homebrew creations, you can also use The Harbingers RPG with famous settings from your favorite books, movies, TV, and games with little-to-no adjustment. This game is made precisely for this sort of integration.

This game features:

- Building characters from the ground up with an Experience-based system without classes or levels. Game Masters can adjust this value to create the classic "start out as farm kid to grow to legendary hero" experience, or use the default values to create a capable professional who still has room to grow with life and game experiences.

- Custom powers and techniques. Default passive and active abilities are supplied to run the gamut of very realistic settings to high-powered magic and futuristic technologies. Monsters, androids, superheroes, and more are also supported. With these default passive Traits and active Techniques, Players and Game Masters alike are encouraged to make their own to create truly unique moves and features for every PC and NPC.

- Skill system that works in all settings. The Harbingers RPG uses broad-based Skils to determine a character's competency in various types of tasks. Traits determine specialized training or natural ability in more narrow fields. For your custom settings (or famous ones that have specific rules), there are guidelines on how to create Traits or introduce Skills to accomodate those unique setting parameters.

- Game rules that are combat agnostic. The Harbingers RPG is built from the ground up to support a combat-less experience as well as an action-packed combat experience, and combat itself has no special unique rules that do not apply to any other sort of Skill Roll. It is possible to build a top-tier lawyer, a skilled blacksmith, or a pacfiist diplomat with no adjustment to the base rules.

Price: $25.00


A Town Called Malice $15.99

A Town Called Malice:

A Town Called Malice
Publisher: Monkeyfun Studios, LLC

A Town Called Malice is the new story game by Monkeyfun Studios, created by David Kizzia. It’s a combination of thematic Nordic Noir such as The Girl with the Dragon Tattoo, Broadchurch and The Killing, with isolated small-town horror similar to Thirty Days of Night, The Thing and FortitudeTwin Peaks by David Lynch is a heavy influence, in its portrayal of small town secrets and underlying darkness that pervades every step the characters take.

A Town Called Malice is based on the Story Pillar System, which utilizes story game elements popularized in games such as Fiasco, where players develop the narrative and create complex character relationships as they struggle to keep the town together.

Price: $15.99


Tuesday, 8 October 2019

Night's Black Agents: Solo Ops $24.95

Night's Black Agents: Solo Ops: $24.95

Night's Black Agents: Solo Ops
Publisher: Pelgrane Press

You used to be a spy. You were part of the clandestine world, backed up by the full strength of the shadow state. Then you asked the wrong questions, discovered things you shouldn’t know about who really rules the world.

You found the truth. You found the vampires – and got burned.

You’re all alone against them.

One player. One Gamemaster.

The odds are against you. You’ll have to use every edge you can muster, every contact you can blackmail, every weapon you can find just to survive. But maybe, just maybe, you can fight back against the monsters.

This corebook combines the award-winning Night’s Black Agents setting with the innovative GUMSHOE One-2-One rules, designed for the thrilling intensity of head-to-head play.

Create your own Agent, or take on the role of Leyla Khan – an ex-MI6 officer who must confront her own half-remembered past as a thrall of the vampires!

Use the GUMSHOE One-2-One rules, designed for the thrilling intensity of head-to-head play. Navigate complex mysteries with investigative abilities! Overcome challenges with luck and mastery edges! And if you fail, pick up Injury, Heat and Shadow problems that’ll cause trouble later on.

Play through three complete adventures for Leyla Khan, or use them as templates to create your own mysteries:

  • Never Say Dead: Leyla wakes up in a hospital with only fragmentary memories of her past life. She was left for dead at the side of the road. Who’s trying to kill her? Who’s trying to save her? Who can she trust?
  • No Grave For Traitors: A drug war in Spain. Mysterious intrigue in London. Haunted castles in the Carpathians. Can Leyla unravel the mystery that connects these events, and stop her rivals from unlocking the door to an ancient horror?
  • The Deniable Woman: Leyla’s tasked by her old allies at MI6 to investigate the disappearance of a British spy in Moscow. Can she find the missing man – or will she, too, vanish into the shadows of the Kremlin?
We’ll give you the tools you need to battle the undead princes and crime lords, all alone. But will it be enough? Find out, with Night’s Black Agents: Solo Ops!

Price: $24.95