What was the RPG Pipeline

The RPG Pipeline was a posting board to keep track of upcoming tabletop rpgs from 2015 to 2021 (this Blogger version began in 2019). It covered new English language ttrpgs and ttrpgs going into crowdfunding.

Tuesday, 30 June 2020

The Dusk Before Dawn [50% Off] [$2.00]

The Dusk Before Dawn [50% Off] [$2.00]:

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You are but one of only a few of your species still remaining in this world. As climate change begins to rapidly bring about disruption and turmoil, you have no choice but to migrate to new pastures. Though the climate is not the only challenge awaiting you. New creatures, similar to you in some ways, but very different in others, are migrating as well. For them this is their dawn, and for you and your kind, dusk approaches.

In this solo journaling game you are a member of a species in decline. Your world is changing and extinction is rampant. Not only are there environmental challenges abound, but to make matters worse a new apex species is on the rise. Time is running out for you and your kind, and the prospect of survival lessens with each lunar cycle.

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The Dusk Before Dawn is a game about loneliness, perseverance, and survival in a world that is no longer suited for your kind. You are not human, but rather are a precursor to them. You will face overwhelming odds in your bid to outrun extinction.

At minimum, all you will need in order to play is the downloadable PDF of all the rules and vital information, a deck of cards, a 6-sided die, a writing utensil, and a piece of paper. To experience the game at its fullest you will also need a tumbling block tower and a coin. 

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Safety

This game includes themes of fear, isolation, suspense, despair, violence, and death.

Read and play with caution, keeping in mind that you can take a break or stop completely at any time. Your mental health is important, and this is just a game.

This game is designed to make success very difficult and very unlikely. It is meant to be challenging and harrowing and emotional. If that doesn't sound fun to you, that's absolutely fine.

Remember that you can change, ignore, rewrite or abandon any part of this game that you want.

This game was inspired by Chris Bissette’s game “The Wretched” (http://loottheroom.itch.io/wretched), is based on the Wretched and Alone SRD (https://sealedlibrary.itch.io/wretched-alone-srd), and was created for the Wretched & Alone game jam. 
In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.

Want to play the game but don't have the funds to do so? Well fret not! Please help yourself to a free copy of the game.

I hope you enjoy your experience! 

Escape(Dot)Gov [$5.00]

Escape(Dot)Gov [$5.00]:

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Escape(Dot)Gov is a solo journaling RPG, made using the Wretched & Alone rules by Chris Bissette and Matt Sanders.

You are the greatest leader of the greatest country on the greatest planet in the entire world. At least, that's what you tell everyone. Your self-serving interests have ruined the ecosystem and destabilized the atmosphere, and with dissenters calling for your head, it's time to leave.

There is no escape for you on Earth. Can you build a colony ship and rig the Escape(Dot)Gov lottery to secure your own survival and outrun the consequences of your actions against the planet and its people before your schemes are revealed and your administration is dissolved?

Escape(Dot)Gov is meant to be a nearly impossible game satirizing the struggle to escape your guilt and treachery as a megalomaniacal leader whose time is running out. For those seeking alternate themes or a more positive outlook, alternate rules are included for Escape(Dot)Org: an experience from the perspective of the people after having overthrown this tyrannical leader, working together to build colony ships and offer a fair shot to everyone for the world to board while stabilizing the ailing planet.

For the  experience as designed, this game requires a block tower, deck of cards, six-sided die, ten tokens of any kind, and a method of journaling or recording. Any or all of these requirements can be substituted as desired or needed. Enjoy the game!

Content warnings include gaslighting, dystopian and doomsday scenarios, narcissism, and public speaking. Please prioritize your mental health and adjust gameplay accordingly.

*EscapeDotGov and EscapeDotOrg are not actual websites affiliated with this game*

This game was made as part of the Wretched & Alone jam. Details on the jam can be found here:

https://itch.io/jam/wretched-jam

The Wretched, by Chris Bissette can be found here:

https://loottheroom.itch.io/wretched

The Wretched & Alone SRD can be found here:

https://sealedlibrary.itch.io/wretched-alone-srd
In order to download this Solo Journaling Game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Support this Solo Journaling Game at or above a special price point to receive something exclusive.

If you're in need and cannot afford to purchase Escape(Dot)Gov but still want to play, grab a copy from the pool of Community Copies no questions asked.

If you enjoy the game, please spread the word! 

Before the Boats [0% Off] [$15.00]

Before the Boats [0% Off] [$15.00]:

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This game is about War, Pain, Fear, and Hate.

You warred with the Colonists.

You warred with yourselves.

Then the Imperials came to your “aid”.
Your cousins to the North fight under the banners of the North Valley Army and with the (allegedly) radical Valley Commandos.

You and your family are residents of the Southern Capital, occupied by a coalition of the Army of the Republic of the Valley, the Southern state to which you belong, and the Imperial States Army, foreign soldiers. 

Imperials do not look like you.

Imperials rarely like you.

Imperials never think of you as their equal. 

You can only hope to see the other side of the War.

So… Before the Boats is a game designed within the Wretched & Alone framework by Chris Bissette for 1 player about surviving in a state of war. A specific state of war. One in which a foreign power has co-opted your land, forces, and cause for its own machinations. The war will take the lives of hundreds of thousands. Chances are you’ll be among them.
If you’re one of the lucky few to make it through you might not like what you find.

Content Warnings: 

War, Imperialism, Colonialism, Occupation, Violence (including violence against children), Death, Racism, Corruption, Politics

Disclosure

This game is meant to speak to a very specific experience that is part of a larger pastiche that is the War. It is not intended to speak for all experiences for all affected by the War or even all the experiences of any given individual during the war. The intention is to recenter the lens on the often overlooked and washed over experiences and perspectives of those often relegated to the background, supporting cast, or faceless antagonists of narratives about the War. While some of the prompts are exaggerated few are wholly fictional.

The conflict this work is based on was terrible to many groups including some systematically preyed on and forced to take part in the “police action” by a country that at the time and at the time of this writing did not treat them as equals to those in power. There were many victims but only a few true perpetrators who exploited the conflict for selfish gain and spilled the blood of innocents on all sides.

Credits

This work is based on The Wretched, product of Chris Bissette and Loot The Room, and licensed for our use under the Creative Commons Attribution 3.0 Unported license.

THE WRETCHED™️ is a trademark of Chris Bissette. The Wretched and Alone logo is © Chris Bissette, and is used with permission.

Before the Boats was written by Kevin Thien Vu Long Nguyen and was created for Wretched Jam.

Developed with “ Make a Wretched Game” by Litza Bronwyn  (https://litzabronwyn.itch.io/make-a-wretched-game)

Cover designed and laid out on canva.com

Editing & Content Consultants

While not working on this game specifically, they each consulted on

They Took Our War by Kevin Thien Vu Long Nguyen

with which Before The Boats borrows a lot from and overlaps with.

Hans Chun

Twitter: @HansCTweets | https://hanschun.itch.io/

Vian Nguyen

Twitter: @Jubnuggest | https://jubnuggets.itch.io/

Twitter: @PnoyXP | https://pnoyxp.itch.io/

Simon Moody

Twitter: @LuchaLibris | https://colorspraygames.itch.io/

Viditya  Voleti

Twitter: @VidityaVoleti | https://vidityavoleti.itch.io/

A note about Before the Boats & They Took Our War

Beyond the Boats and They Took Our War are two games developed in conjunction with one another. There is significant overlap between the two, particularly with the prompts provided. Each offers, in the designers opinion, a unique experience.

Before the Boats, one of an individual trying to desperately survive.

They Took Our War, one of a group of people in a shared traumatic situation trying to get by.

Considering such both games are available as a bundle at a discounted price for those interested:  https://itch.io/s/32763/the-war

If you have purchased either but would like the other please get in touch with me directly and I will find a way to send you the sister game for the difference of the game you’ve purchased and the bundle.

If you are a marginalized person

And you want this game but cannot afford the price and there are no community copies at the time available please reach out to me directly and I will send you a copy at no charge, no questions asked.
Support this game at or above a special price point to receive something exclusive.

Each copy of Before the Boats purchased helps make more Community Copies available.
If you cannot afford the listed price of Before the Boats please feel free to claim a Community Copy if available.
If you appreciate the game please consider leaving a review of 5 stars on the game's itch page and letting the designer know your thoughts via Twitter. 

They Took Our War [0% Off] [$15.00]

They Took Our War [0% Off] [$15.00]:

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This game is about War, Pain, and Hate. 

You warred with the Colonists.

You warred with yourselves.

Then the Imperials came to your “aid”.
Your cousins to the North fight under the banners of the North Valley Army and with the (allegedly) radical Valley Commandos.

You and your family are residents of the Southern Capital, occupied by a coalition of the Army of the Republic of the Valley, the Southern state to which you belong, and the Imperial States Army, foreign soldiers. 

Imperials do not look like you.

Imperials rarely like you.

Imperials never think of you as their equal. 

You can only hope to see the otherside of the War.

So… They Took Our War is a game designed within the For the Queen by Alex Roberts framework for 3-6 players about living in a state of war. A specific state of war. One in which a foreign power has co-opted your land, forces, and cause for it’s own machinations. The war will take the lives of hundreds of thousands. For any hope to survive you’ll need to learn to navigate the new world order.

And even then you might not be lucky enough.

Content Warnings: 

War, Imperialism, Colonialism, Occupation, Violence (including violence against children), Death, Racism, Corruption, Politics

Disclosure

This game is meant to speak to a very specific experience that is part of a larger pastiche that is the War. It is not intended to speak for all experiences for all affected by the War or even all the experiences of any given individual during the war. The intention is to recenter the lens on the often overlooked and washed over experiences and perspectives of those often relegated to the background, supporting cast, or faceless antagonists of narratives about the War. While some of the prompts are exaggerated few are wholly fictional.

The conflict this work is based on was terrible to many groups including some systematically preyed on and forced to take part in the “police action” by a country that at the time and at the time of this writing did not treat them as equals to those in power. There were many victims but only a few true perpetrators who exploited the conflict for selfish gain and spilled the blood of innocents on all sides.

Credits

This work is based on For the Queen (found at http://www.forthequeengame.com/), product of Alex Roberts and Evil Hat Productions, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).

The X-Card was originally developed by John Stavropoulos and is adapted for use in this game. To learn more about The X-Card, visit http://tinyurl.com/x-card-rpg

Editing & Content Consultants

Hans Chun

Twitter: @HansCTweets | https://hanschun.itch.io/

Vian Nguyen

Twitter: @Jubnuggest | https://jubnuggets.itch.io/

Twitter: @PnoyXP | https://pnoyxp.itch.io/

Simon Moody

Twitter: @LuchaLibris | https://colorspraygames.itch.io/

Viditya  Voleti

Twitter: @VidityaVoleti | https://vidityavoleti.itch.io/

A note about They Took Our War & Before the Boats

They Took Our War and Beyond the Boats are two games developed in conjunction with one another. There is significant overlap between the two, particularly with the prompts provided. Each offers, in the designers opinion, a unique experience.

They Took Our War, one of a group of people in a shared traumatic situation trying to get by.

Before the Boats, one of an individual trying to desperately survive.

Considering such both games are available as a bundle at a discounted price for those interested:  https://itch.io/s/32763/the-war

If you have purchased either but would like the other please get in touch with me directly and I will find a way to send you the sister game for the difference of the game you’ve purchased and the bundle.

If you are a marginalized person

And you want this game but cannot afford the price and there are no community copies at the time available please reach out to me directly and I will send you a copy at no charge, no questions asked. 
Support this game at or above a special price point to receive something exclusive.

Each copy of They Took Our War purchased helps make more Community Copies available.
If you cannot afford the listed price of They Took Our War please feel free to claim a Community Copy if available.
If you appreciate the game please consider leaving a review of 5 stars on the game's itch page and letting the designer know your thoughts via Twitter. 

The Andromeda Ward [100% Off] [$0.00]

The Andromeda Ward [100% Off] [$0.00]:

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"Those damn insectoid slimes will stop at nothing before every last one of us is a wasp. Rev up the hospital-issue speedboat: it's time for some slime and punishment."

Ever wanted to create an original episode of the worst TV show never filmed? In The Andromeda Ward, you play the cast, crew and characters of a fictional sci-fi-horror-drama with big storylines and a tiny budget. Pick your actors, pick the characters they play, roll your randomised A and B Plots, and start filming!

The Andromeda Ward is a tabletop role-playing game for 4-6 players plus Game Master, inspired by the B-Movie genre, plus movies like GalaxyQuest and shows such as Garth Marenghi's Darkplace.

Play once for a standalone episode, or use multiple sessions to generate an entire season of your own so-bad-its-amazing TV show!

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Trigger Warnings: body horror, gore, insects and character death can all come up in the fiction-within-a-fiction that is the TV show. They are treated in a schlocky fashion, and any can be removed from play if desired.

Assault Heaven, Overthrow God [$2.99]

Assault Heaven, Overthrow God [$2.99]:

Assault Heaven, Overthrow God is a Wuxia-style mini RPG primarily intended for one-shot style play. Your heroes grab the things at their disposal, and head off to destroy the unacceptable reality of an unjust local God.

This game is part of the Assault & Dethrone God Game Jam.

Cycle of Play

  1. Create your Hero; decide their Honour, Vengeance, and Benevolence
  2. Talk about the themes of your game; get a list
  3. Name the God; determine the nature of the God
  4. Name their Heaven; determine what sort of heaven that God would create
  5. Assault Heaven, Overthrow God
  6. Describe the new Earth you will all create after overthrowing that God.

How do you resolve actions?

You use Mahjong Tiles (you can find a Print&Play here and may also be released on platforms with Print on Demand options) to create scoring hands and if your score is high enough then you succeed at your risky task. The scoring hands are related to traditional scoring combinations in Mahjong but related to your hero's traits.
In order to download this game you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:


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A Tale of Blood and Oil [Free]

A Tale of Blood and Oil [Free]:

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A cyberpunk tabletop RPG for 2-6 players loosely based on Metal Gear Solid and the Escape From ... series of movies.  To play it, you only need something to write with, paper, playing cards, and Lady Luck on your side.

“Okay punks, here’s the deal. Seven hours ago, Air Force 1000 crash landed in the Silicon Gallows, the cyborg dump I was supposed to ship you off to. The good news is the President is still alive somewhere in there. The bad news is that he was carrying a very important item with him on the flight.The item cannot fall into the wrong hands. I’d really rather not rely on a sorry bunch like you, but we can’t risk whoever’s got the president to make rash decisions if they saw us marching in. So, save the president, retrieve the item at all costs and escape from the Silicon Gallows. In returns, I’ll make sure you lot don’t have to spend the rest of your miserable lives in that hellhole.”  

A Tale of Blood & Oil is a game about a ragtag group of criminals who are sent into the world's largest cyborg-prison to save the President, and possibly the world. In return, their freedom.

The rules of this game are most suitable for oneshots, but can be adapted for multi-session adventures.

Super-Craft [4.50€]

Super-Craft [4.50€]:

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Super-Craft is an anthology game inspired by media such as My Hero Academia, Strong Female Protagonist and X-Men: Evolution.

Utilizing the phenomenal Firebrands system, Super-Craft is about growing up in a world where superpowers and the heroes/villains who use them are as common as a car on the street.

You are the next generation superheroes. All gathered together in a school specifically made for teaching you just how to be heroes. In it, you will train with one another. Hangout in the parking lot, kicking back. Fight villains in your local shopping mall. And discover the real fact that superheroes are, above all, human.

The amazing cover art for Super-Craft was done by Minevra Fox.

Safety Tools advice was inspired by the work of Marn

IMPORTANT NOTE: This is a 0.5 version of the game. It is still in development. It is currently a google doc PDF but layout will eventually be commissioned for the finished product. Any feedback given will be taken into account alongside playtesting done by the creator. If you buy it at this stage, you will receive the completed version for free when finished.  
In order to download this game you must purchase it at or above the minimum price of 4.50€ EUR. You will get access to the following files:

The Last Thing on Your Mind [$1.00]

The Last Thing on Your Mind [$1.00]:

I was in a melancholy funk. So I listened to my favorite melancholy song. Which led me to designing a melancholy little experience/ritual/game/thing.

The Last Thing on Your Mind is a solo letter writing experience that asks you to reflect on a part of your life that you once loved dearly but haven't given the attention it needs. It takes place as you (fictionally, of course) lay dying. The rest of the world fades away and you spend your very last thought considering your relationship to this neglected thing.
In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:


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Identity [$5.00]

Identity [$5.00]:

You haven’t always had it easy, but now things are worse. A chance encounter on the street changed your life. It was like looking into a mirror. But surely, you would have known if you had a twin.

You only learned you were a clone 1 month ago. Now, alongside your siblings, you are being hunted by the corporation that created you. You thought you were being smart, you thought you were well hidden, but the corporation is on to you. The corporation knows your location, and you need to run. Thankfully, you know this large city well, and if you talk to the right people you might be able to access all the resources you need. Can you stay hidden long enough to take the corporation down before it kills you and all your siblings?

It’s going to be tough. But someone has to take a stand.

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Identity is a solo journaling game using the Wretched and Alone System. This work is based on The Wretched (found at http://loottheroom.itch.io/wretched), product of Chris Bissette and Loot The Room, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).


THE WRETCHED™️ is a trademark of Chris Bissette. The Wretched and Alone logo is © Chris Bissette, and is used with permission.
In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.

Community copies for people experiencing financial hardship. 

Being Looked At [40% Off] [$3.00]

Being Looked At [40% Off] [$3.00]:

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Being Looked At is a solo journaling game about being
isolated by an experience you cannot share with anyone. It is a game about
losing touch with reality and fixating on a threat no one else can see. It is
about tapping into a primal fear of being stalked with no means of protecting
yourself.

You play as a typical person living a typical life in a
typical town. The only thing remarkable about you is that a fucked up guy looks
at you. The uncertainty about this guy’s origin and motives are almost as
disconcerting as him looking at you. To make matters worse, no one else seems
to see him.

—

This game also requires a standard deck of 52 playing cards, a 6-sided die, 10 tokens, a tumbling block tower (optional), and a way of recording your play: a audio or video recording device is recommended, but pen and paper will also work.

—


Being Looked At was made as part of the Wretched & Alone game jam using the Wretched & Alone SRD. The Wretched was created by Chris Bissette. It was also made for the Fucked Up Guy Jam hosted by Marn S. and Ben Roswell.

—

Community Copies are available for those experiencing economic hardship. For every copy of Being Looked At sold at full price ($5 or more) a free copy will be added for those who cannot engage with Being Looked At due to economic hardship, especially as a result of being part of a marginalized group. 
In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

Machine Hearts [Free]

Machine Hearts [Free]: A two player game that requires nothing but complicity.


Machine Hearts

My Dear Siblings [Free]

My Dear Siblings [Free]:

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In this postage-themed roleplay, players take the part of orphaned siblings in a noble, Victorian-era family. In the wake of the untimely demise of your parents, the role and responsibilities of the family head fell to your eldest sibling. However, the prestige of your noble name, the wealth behind it, and the fact that it is now headed by a child has given many an insidious idea.

Beyond the façade of niceties, other families try to get close to yours and especially the eldest, thinking they can manipulate a child into using either their standing and/or finances. Your most distant of relatives—anyone who thinks they have a chance of inheriting the title—now become a threat to all of you. War has not been declared, but every tight smile is secretly a new strategy enacted. There are few whom you may really trust.

Author’s Note:

This roleplay was created during the period of isolation in 2020, when rampant loneliness encouraged long-distance communication even from the most reclusive. However...being stuck at home, there wasn’t much to keep in touch about. A product of its time, this game doesn’t have a win condition, but rather provides prompts for players to create a wonderful experience about staying close despite distance, bringing players together under the bonds of family, and adds a little bit of Victorian drama, because exercising the imagination and such is also a good thing.

What if You Were a Fucked-Up Guy and I Was a Fucked-Up Guy and We Both Looked at Each Other (And We're Both Boys) [$4.00]

What if You Were a Fucked-Up Guy and I Was a Fucked-Up Guy and We Both Looked at Each Other (And We're Both Boys) [$4.00]:

A dark and stormy night.

A sense of foreboding floating in the air.

A chance encounter.

Two fucked-up guys who would normally look at a normal guy.

But tonight… They’re looking at each other.

What if You Were a Fucked Up Guy and I Was a Fucked Up Guy and We Both Looked at Each Other (And We're Both Boys) is a story-building game for at least one player about two monsters trying to communicate and grow close despite their monsterousness. You will need a deck of cards.

If you purchase the game, or even if the title made you chuckle, please leave a rating!
In order to download this game you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.

If the price is a barrier for you to obtain the game, then you can claim a community copy. Every purchase adds another community copy, as do purchases above the minimum price.


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Under Hill, Over Hill [$5.00]

Under Hill, Over Hill [$5.00]:

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“WHERE dips the rocky highlandOf Sleuth Wood in the lake,There lies a leafy islandWhere flapping herons wakeThe drowsy water-rats;There we've hid our faery vats,Full of berriesAnd of reddest stolen cherries.”

- W. B. Yeats "The Stolen Child"

They crave beauty, the people that live under the Hill. Are drawn to it, like moth to flame.

Sometimes they find it in a spider’s web beaded with dew. Or the silver-quick dart of a snake in the grass. In the music of the crickets, or the call of the owl at twilight.

But sometimes, they find beauty in an unlikely thing.

Sometimes, the people under the Hill find beauty in a human.

And what they admire, they must have.

But there are rules for these things, and something cannot be taken for nothing.

So when a human is brought away, led down the moonlight path and under the Hill to join the dance, another must be left in its place. To become, as best they can, the one that was taken away.

---

Under Hill, Over Hill is an epistolary game for two players, exploring what it is, to become someone else. A changeling and the human they have replaced exchange letters about their lives, and their belonging, or lack thereof.
In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.

Play for free.

In the spirit of valuing the creative labor of game writing, I am choosing to charge for my games rather than list them as pay what you want.

But more than anything, I want people to be able to play them. So if finances are a barrier, please go ahead and download it for free. 

Planet D'arak - The Impossible Planet [Free]

Planet D'arak - The Impossible Planet [Free]: An Alternate Gaming History RPG


Planet D'arak - The Impossible Planet

A Space I Don't Know [$5.00]

A Space I Don't Know [$5.00]:

A Space I Don't Know is a solo TTRPG about being asexual, or part of the asexual spectrum, in an unfamiliar space where even the support of other queer people is not guaranteed. More broadly, It is about figuring out who is safe to out yourself to, and the found family that may be gained from doing so.

All you need is a deck of tarot cards and some sort of journal or method of recording things.

The pdf is 17 pages long, including 8 pages explaining how to play and 8 pages explaining how to interpret the cards.

Content Warnings: Aphobia
In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.

If you cannot afford this game due to financial hardship, you can claim a free community copy of the game. For every $5 I earn from my itch.io TTRPGs, I will add another copy.


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This Game Is A Warning About Danger [$7.00]

This Game Is A Warning About Danger [$7.00]:

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There are signs outside the cave system that warn you about the danger that lies within. For one reason or another, you're descending anyway, either as a group or alone. What will you find there? Will you escape?

This Game Is A Warning About Danger is a game for one or more players about making a map, descending, and the possibility of great danger inspired by Jacob Geller's video essay Fear of Depths and Long-Time Nuclear Waste Warning Messages.

It requires as many d6s as you can gather (15 or more is good), some straight objects (like pens, pencils, chopsticks, or pick-up sticks), index cards, pencils or pens, and a flashlight if you want some ambiance.
In order to download this game you must purchase it at or above the minimum price of $7 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.

Each copy of This Game Is A Warning About Danger that gets bought puts one in a Community Copies pool for someone else to get for free! If the price of this game is between you and playing it, please grab a Community Copy!

Claim access

Ultra Force Time squad [Free]

Ultra Force Time squad [Free]:

Time Force is a strategy story game where the players can time travel. It uses the cards as the map layout in random order to create a unique play through in each game. The game is intended to be challenging for the players enticing them to restart the scenario and go back in time. The game can be played anywhere, but a flat surface is the easiest to manage.  It will take about 2-3 hours to complete depending on how many cards are used. As with the additional cards you the GM and players can customize and alter the rules and cards to better suit your time and preferred play style.

Materials needed to play

1x deck of poker cards consisting of:

10x diamond cards

10x heart cards

10x spade cards

1x ace of heart

1x ace of spades

7x dice (d6) per player

1x sheet of paper per player

Something to write with (pencil is preferable)

1x player piece (anything you have will work)

This game is still under development. All feed back is appreciated!


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Gilded Tongues [Free]

Gilded Tongues [Free]:

Gilded Tongues is a duet about lies, truth, and conscience. One player is a human, who is receiving help with their myriad of problems; the other player is the snake, a supernatural being that offers help through deceit. Gameplay focuses on discussion between the two characters as the human decides between deceiving those they care about or facing the consequences of the truth.

Made by regretfully ambitious fan of robots @EvilPlanCaptain
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