Revenant World: Publisher: Vagabond Pen and Paper
The gods are dead, the New World Order is up and running, and trans-dimensional portals are interrupting morning commutes. Welcome to the city of Polis. Revenant World is a tabletop role-playing game where you and a group of friends will take on the roles of Vagabonds-- rebellious adolescents from Polis just doing their best to navigate the treacherous halls of high school as well as the alien worlds of the Microcosmic Plane.
Boasting a robust, fast-paced combat system, freeform crafting mechanics, and a unique two-part Class and magic system that gives rise to 1,920 unique abilities, Revenant World is your portal to a vibrant science fantasy world filled with undead gods, uptight law enforcement, fearsome monsters, and teen angst in outer space.
What could go wrong?
Revenant World uses a conflict-resolution system inspired by the Powered by the Apocalypse family of games, where players roll all the dice and the GM makes reactionary moves, keeping the flow of gameplay fast-paced and dynamic.
Players have lots of control over how to make their character, with 8 races, 10 Jobs (Fighter, Thief, Witch, etc.) and 12 Arcana (Heat, Storm, Soul, etc.). Jobs and Arcana combine to make 48 unique character Classes, each with their own list of magical abilities that allow them to shape the world in unpredictable ways by combining a magical effect from your Job with an elemental supply from your Arcana.
Leveling up offers a lot of freedom as well. When you've earned the requisite XP, you can choose to spend it on an upgrade to health or stamina, or on a new ability of your choice. You can also save XP to use during gameplay for a variety of effects.
Players also have access to the open-ended Synthesis mechanic, a crafting system that allows them to fuse mundane objects into useful tools and weapons, prioritizing the combat Manuevers they want to favor. Do you want to be better at hitting one enemy really hard, or hitting all the enemies at once? Grappling or disarming? Dodging or blocking? Whatever skills you prioritize when crafting your gear, the GM will choose which other skills you have to sacrifice in return.
To play, you'll need this manual, 3-5 people, a set of polyhedral dice, some pencils, and a set of playbooks, which can be found here.
The 227 page manual contains rules and tips for players and GMs, dozens of full-color illustrations, and 2 sample scenarios to get you started.
Price: $9.99
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