Publisher: Five Cataclysms
A set of rules that should be at least vaguely familiar to anyone who's played The World's Original Fantasy Role-Playing Game, this is the set of tweaks, extra systems, and rulings that have made up the authors' home games for the past five years.
Product includes:
- Lightweight core rules
- Fighters that don't suck
- Extra Classes for people who like options
- The three core classes for people who want a purer experience
- An optional skill system that will make you say "Hey, it's an okay skill system" (for once)
- System for improving the backwater frontier starting town
- Hallow and Corruption as an alternate to alignment
- Summoning rules for Angels, Demons, and more
- Unique Magic Item creation rules, proven to create statues of pie-loving celebrities that kill everyone in a 120 foot radius
- A Fey Demense Generator that creates fantastical realms to travel through, such as: The realm of one elf fighting a dwarf over three eggs
- The much beloved spell "Might"
- The less beloved spell "Mystical Flan"
- Trust in you; the Player/Referee
- Printable Handouts for Classes, Core Rules, Spellbooks, and Character Sheets
- A Request, no, Demand that you share your troubles with the system with us so we can tell you that you're wrong
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