What was the RPG Pipeline

The RPG Pipeline was a posting board to keep track of upcoming tabletop rpgs from 2015 to 2021 (this Blogger version began in 2019). It covered new English language ttrpgs and ttrpgs going into crowdfunding.

Wednesday 27 March 2019

Arkelon Chronicles - Playtest

Arkelon Chronicles - Playtest:

Arkelon Chronicles - Playtest
Publisher: Wendigo Workshop

This is a Playtest version of the game. It holds limited options, but contains the vast majority of the core rules, making it possible to play the game up to 10th level. Inside the book, a link to a survey will allow you to give us your opinion and reviews, so we can refine the game even more.

We tried to make it look and feel as polished as we could at this point of the project, but small errors and typos might still be present.

This Playtest is Free, but you can support the project by Paying what you Want. Donations are appreciated, and makes this project even better, but they are not mandatory!


Welcome to Arkelon, a world of progress, conflicts and incredible diversity.

Setting

Following the discovery of an old Alien ruin in the frozen wastes of the North, technology jumped hundreds of years into the future in a very short time frame, allowing the many inhabitants of Arkelon to explore their vast and intricate world. In the wake of this incredible discovery, more primal races struggled to find their place in this new world, their spirituality and way of life being challenged by the new technologies, while others thrived due to these new opportunities. Gods are slowly forgotten, as machines and technologies are now able to replicate their miracles.

In this golden age of technological progress and discovery, many adventures unfolds as corporations attempt to gain control of valuable resources, corrupt politicians take control of cities, daring explorers find marvelous archaeological sites, self-proclaimed heroes and villains are worldwide phenomenon, and unseen forces seeks to corrupt the very soul of Arkelon.

This Playtest includes:

- All of the rules you need to play or run an Arkelon Chronicles game. From how to create monsters and create your own character, to conditions and environmental effects.

- 5 playable character classes, each with one available path. From disciplined Warriors and peaceful Druids, to the religious Priest and cunning Outlaw, the choice is yours!

- 5 playable races, both classic and original. From the domineering Shiaris and common Humans, to the warmongering Dragonkins and colorful Jaanvaris.

- A wide variety of spells, talents, skills, personality traits and items(both magical and technological) to create the character you want to play!

- Information about the setting, including gods, spirits, beliefs and basic adventure hooks




Our Goals

Dynamism. When designing the game, we wanted to allow players(and creatures) to react to their environment, allies or enemies, even when it is not their turn, to keep everyone engaged at any time. We also wanted them to be able to perform multiple actions during their turn, especially at higher levels, whether you are a magic user or a fighter.

Customization and diversity. When working on the game, one of our main goal was to allow everyone to make a compelling and personalized character, by also keeping it realistic and grounded in the setting. The many options of the game allows for a good diversity in races, cultures, personality and classes, and two characters will rarely be alike, encouraging creativity and flexibility in your progression.

Bring fresh air to common fantasy archetypes. Although it is possible to play as Warriors, Druids, Elves and Orcs, we tried to bring novelty to those classics, either by giving them unique visuals, culture or mechanics. We also created new races and classes to join those classics, creating a complete and unique universe.


Core Rules

Arkelon Chronicles uses polyhedral dice sets, with a D20 as the main dice used to resolve conflicts, and uses a comparative system for combat and active skills. In combat, both parties roll their dices and the highest of the two wins the exchange.

Our Stamina Points system allows characters and creatures to help allies or impair foes at critical moments of a battle with special abilities, even while it isn't their turn, keeping everyone as engaged as possible.

Price: $0.00


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