Publisher: Everest Pipkin
The Ground Itself is a one-session GMless storytelling game for 2-5 players, played with highly accessible materials (a coin, a six-sided die, and a deck of cards).
Focusing on place- one specific place, chosen by the group - The Ground Itself unfolds over radically disparate time periods that may range from 4 days to 18,000 years. By casting wildly into time, it considers how places both change and remember themselves. Fundamentally, The Ground Itself is about the echoes and traces we leave for others after we are gone.
This download is a printable PDF of the 25-page playbook, with illustrations.
Price: $3.00
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