Publisher: Hunters Entertainment
"Icarus - Opulant Tides" Art by Kent Davis (@idrawbagmen)
This GM-less macroscopic RPG begins with Icarus: A city-nation of your design.
At the height of its power, your city of Icarus has decided to erect a massive, ever-growing monument in the center of town to display its sophistication and prestige to the world.
Icarus is played using the rulebook, a deck of 52 cards, some notecards, and a set of dice, all of which we’d love to offer you as a boxed set as a part of this Kickstarter.
Over the course of the game, players will be stacking dice to represent the growing hubris of the great city, and the failures that characters generate will contribute to the tower as their nation falters and decays. Once the dice tower itself tumbles, the city goes with it.
Icarus invites you to build your own utopia, but also comes with a handful of setting suggestions to get your game up and running quickly. With fascinating and evocative civilizations like:
- The cradle of early mankind
- A fantasy city imbued with magic
- A booming western town along the ever-expanding railroad
- A mystical jungle city full of divine secrets
- The first major city on Mars
- A burgeoning space colony of alien life-forms
Though the range of settings for Icarus are endless, it is important that Icarus features a tower that shall rise and a city that will fall.
"Icarus - Rise of the Singularity" By Kent Davis
By leading players through the sprawling, epic stories of a civilization’s fight to survive against insurmountable odds, the game creates a world with memorable lore, momentous events, and tragic heroes.
Exploring a "Retro Sci-Fi" version of Icarus on the surface of Mars.
Writer: Marvel Comics, DC Comics, Dark Horse, Valiant, IDW
Relics & Rarities, We're Alive: Frontier, Sags of Sundry, King of the Nerds
"Icarus - Byzantine" By Ryan Richmond
- Art
- Technology
- Agriculture
- Law
- Energy
- Social Structures
- Etc
STRENGTH: The people of Icarus feel safer here than anywhere else, why? WEAKNESS: The people of Icarus all share a common fear, what is it? And where did it come from?
Afterwards, players will create characters that serve as keystones and cracks in the foundation of society.
These characters are usually a major player in this city's infrastructure, and are tied to their pillar and Motive they receive during character creation. While players can create archetypal relationships (such as a Marshall that represents the pillar ‘Law’ in a western city and whose motive is to “Protect The Citizens”) they can also explore deeper, more subtle roles that can manipulate the city in big ways (a Judge, Lawless Mercenary, Parent who has a position on city council, or a Silent Film Star who has taken a personal interest in politics).
Your Motives will guide you into affecting the narrative in distinct, powerful ways as it unfolds.
"Icarus - Royal Jungles" Art by Kent Davis (@Idrawbagmen)
This is where players can roleplay how/when they either resolve or escalate 'Aspects' in the game.
When resolving these dice, on a success the die returns to the pool and the player has the chance to create or modify an Aspect to reflect that success. But on a failure, the problem escalates, and the dice must be added to the ever-growing tower at the center of the table.
What caused the tower to collapse?
What happened to your character in the aftermath?
What became of the civilization after its fall?
Price: $9.99
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