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The RPG Pipeline was a posting board to keep track of upcoming tabletop rpgs from 2015 to 2021 (this Blogger version began in 2019). It covered new English language ttrpgs and ttrpgs going into crowdfunding.

Wednesday, 12 June 2019

Privateers: A Shared Storytelling Game Of Piracy & Plunder

Privateers: A Shared Storytelling Game Of Piracy & Plunder:

Privateers: A Shared Storytelling Game Of Piracy & Plunder
Publisher: Fat Goblin Games

Privateers is an excessively rules-light tabletop roleplaying game that assumes the player-characters are Privateers in the Age of Sail, government-sponsored soldiers-of-fortune under letters of marque authorizing both hunting pirates and capturing enemy nation’s ships & attacking their colonies.

All you need to play are these rules, a few scraps of paper, pencils, at least two six-sided dice (2d6), and a few friends! One player runs the game as the Gamemaster (GM), while everyone else plays as a Privateer; the more the merrier!

Privateers uses an original game system from Fat Goblin Games, The Difference Engine. All challenges in the game boil down to a simple mechanic known as The Difference Engine; two opposing rolls of a pair of six-sided dice (2d6), each with a modest Bonus added. You compare the results, calculate "The Difference," and use that to determine success directly — the greater The Difference, the greater the effect! In something like combat, that may mean The Difference is added to a weapon's damage, while if attempting something like a long jump across a ravine, The Difference could equal the number of yards your character can make it with a flying leap. Dynamic difficulties that change with each roll of the die and built-in variable success help to inform the narrative with each challenge in The Difference Engine, moving the story forward in exciting ways moment to moment.

Price: $1.95


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