Publisher: Afterverse
Welcome to the universe. Here's what comes next.
This abridged rule set will allow you to get a taste for the Afterverse game system and be ready to join a game. The Quickstart rules explain:
- The D6 Bank system. All skill checks are tested by rolling (ATTRIBUTE + SKILL + modifiers) dice and counting up the 5s and 6s; many tests will have you bank these hits to spend over time, including the Initiative system.
- Attributes. Afterverse has 9 standard attributes divided into 3 categories (Physical, Mental, Social), in addition to one special attribute....
- Chutzpah. This stat that allows you to exercise certain meta powers over the game, such as Take Two and Retcon.
- Skills: Afterverse has 14 skills, described in this guide. Additionally, there are hundreds of skill specializations in the core book to add flavor to your character's skill set.
- Combat: Initiative in combat is treated as a hit bank, requiring you to spend IP to perform actions or evade. The system supports multiple actions per round and suppressive fire in a smooth and natural manner.
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