Publisher: Necrotic Gnome
Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials is 100% compatible with the classic Basic/Expert game from 1981, meaning that decades of adventure are at your fingertips!
A Complete All-in-One Player's Guide
Old-School Essentials is a modular game where the core rules of the game are extended by additional "rules modules" which add content for different genres of fantastic adventure. The Old-School Essentials Player's Rules Tome is a compilation of the core rules plus two rules modules, forming a complete player's guide for Classic Fantasy adventures:- Core Rules: Rules for character creation and advancement, adventuring in dungeons, the wilderness, and at sea, magic and combat.
- Classic Fantasy: Genre Rules: Seven classic classes (cleric, dwarf, elf, fighter, halfling, magic-user, thief), complete lists of weapons and adventuring gear, extensive lists of vehicles, mounts, and vessels, mercenaries and specialists for hire, rules for stronghold construction.
- Classic Fantasy: Cleric and Magic-User Spells: The complete set of 34 cleric spells (from 1st to 5th level) and 72 magic-user spells (from 1st to 6th level), for use by players or cleric, elf, and magic-user characters.
Full Referee's Edition
The full Old-School Essentials game — including complete information for creating and running adventures, over 200 monsters, and over 150 magic items — is available in two formats:- The Black Box: A boxed set of 5 modular books.
- The Rules Tome: A chunky all-in-one book.
Deluxe Print Edition
A deluxe, sewn-binding hardcover edition of this book is available from the Necrotic Gnome publisher website.Note that there is no print-on-demand edition of this book!
Advanced Fantasy Supplements
Two supplements are available for groups who want to inject some of the flavour of the 1970s Advanced rules into their games:- Advanced Fantasy: Genre Rules: Adds 9 new human classes (acrobat, assassin, barbarian, bard, druid, illusionist, knight, paladin, ranger) and 6 new demihuman classes (drow, duergar, gnome, half-elf, half-orc, svirfneblin) to the game, all carefully adapted to the power level of Old-School Essentials.
- Advanced Fantasy: Druid and Illusionist Spells: The complete set of 34 druid spells (from 1st to 5th level) and 72 illusionist spells (from 1st to 6th level), for use by players of bard, druid, gnome, illusionist, and ranger characters.
Free Basic Rules
A 56-page, art-free sample of the basic rules of the game required by players is available here:- The full introduction and character creation rules.
- The four core human classes: cleric, fighter, magic-user, thief.
- Full lists of adventuring equipment, weapons, and armour.
- The rules for dungeon adventures, encounters, and combat.
- The full rules for spell casting and the complete set of 1st level spells.
Price: $9.99
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