Publisher: Josh Hittie
This is Extracausal; a role-playing game about creating and uncovering a dense web of the paranatural, the occult, conspiracies, and of things far beyond it all. This is a game of encountering that which is extracausal. Imagine the Magnus Institute, the Federal Bureau of Control, Southern Reach. All groups that are involved with forces far greater than they could ever imagine, filled with individuals who piece together clues and secrets in the hopes of knowing the unknowable.
Extracausal features an easy to pick up dice engine, and simple character and world creation. Play as characters in far over their head as they race to uncover the truths about the strange, vast, dangerous, unknown forces of the extracausal. Create secrets and narrative elements that you later change, warp, shift, to form an emergent narrative web. Embrace twists and sudden reveals as you link together disparate elements into a larger, sprawling story.
Will you reach a shaking revelation? Or will reality be eclipsed by strange darkness? Play to find out.
All you need to play is a handful of six-sided dice, a few ten-sided dice, something to keep notes with, and a handful of friends.
Price: $10.00
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